The new season of THE FINALS, which premieres on June 13, promises to change things up by transporting us to an entirely new type of environment, complete with matching gadgets and weaponry. We'll show you everything that's coming to season 3.
Table of Contents
THE FINALS Season 3: New Map
Kyoto 1568 is a new arena based in feudal Japan. Kyoto, unlike most of THE FINALS' urban maps, is home to a network of 16th-century temples, gardens, and bamboo forests. The map also features several unique components, such as concealed traversal choices and Shoji paper walls that may be shot through.
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THE FINALS Season 3: New Weapons and Gadgets
Season three of THE FINALS includes a variety of Japanese-themed goods for each build in the game, in addition to the new map. The following are all the new additions to the game in season 3:
- Recurve Bow (Light build): Medium to long-range weapon that shoots arrows in a curve
- Winch Claw (Heavy build): A new Specialization that works like a hook, allowing you to pull enemies toward you, briefly stunning them
- Thermal Bore (Light build): Long-range breaching gadget
- Spear (Heavy build): Melee weapon that has long-range attacks and can be spun up for a wider area of effect
- Dual Katanas (Medium build): Melee weapon that can combo light attacks and deflect incoming bullets
Although not proven, all of the items will most likely be locked behind VRs. Season two's gadgets cost roughly 1,600 VRs each, thus the new ones should cost around the same.
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THE FINALS Season 3: World Tour Events
The World Tour is a brand-new events series in THE FINALS that offers events and tournaments with various formats, loadouts, venues, and prizes. As you progress through the bronze, silver, and gold tiers of the World Tour, your positions on the Leaderboard will rise, allowing you to win prizes like Multibucks.
THE FINALS Season 3: Ranked Terminal Attack
A Ranked playlist will be added to THE FINALS' five-on-five Terminal Attack game mode in season three. The rules remain the same: there are 13 rounds, two teams, no healing, no revives, one life every round, and terminals to assault or defend.
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