The latest update for Throne and Liberty introduces quite a lot of new and exciting content. There's a lot to unpack! There is a new weapon, revamped systems and challenges, and many more features. Let’s dive into the key highlights:
Table of Contents
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New Weapon: The Spear
The Spear makes its debut in Throne and Liberty as a dangerous new weapon. Use it to exploit enemy weaknesses and deliver deadly blows. The spear sure offers a dynamic approach to every battlefield.
Key Features of the Spear:
- Defense Countering: Spear abilities can disable enemy defensive skills for up to 6 seconds, leaving opponents vulnerable.
- Debuff Stacking: Apply damage-over-time effects that build up to explosive finishers for devastating results.
- Conditional Skills: Abilities shift between offensive and defensive effects based on whether they’re used on allies or enemies, adding strategic flexibility.
Signature Abilities:
- Gale Rush: Close gaps swiftly, keeping foes on edge.
- Javelin: A powerful finishing move to eliminate targets efficiently.
The Spear’s fits almost all playstyles and it will be an amazing choice in many different scenarios. We can't wait to try it out!
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Dimensional Trials
There's a new challenge system in Throne and Liberty - Dimensional Trials. It consists of rotating dungeon challenges with adjustable difficulty levels. This content rewards teamwork, strategy, and persistence, with seasonal leaderboards and achievements for the most skilled players.
Key Details:
- Dynamic Rotations: Two dungeons are available each week, with selections changing during weekly maintenance.
- Entry Requirements: Players must clear the 2-Star Dungeon version of the trial once to unlock access.
- Challenge Options: The Party Leader selects the difficulty level, and players must meet a minimum Combat Power requirement.
- Scaling Rewards: Clearing higher levels unlocks powerful Runes, achievements, and leaderboard placements.
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War Games
The War Games system in Throne and Liberty allows players to organize custom PvP matches for practice or friendly competition. Sounds fun, doesn't it? We can't wait to try this feature out. Let's see what it will bring to TaL.
Features:
- Custom Matches: Host battles on conflict maps like Boonstone and Riftstone, with up to four teams of different sizes.
- Cross-Server Play: Compete with players from other servers within your region.
- Spectator Mode: Join ongoing matches to observe them.
You can absolutely use this feature to level up your skills, practice and get better.
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Rune System
The new Rune System expands the customization options in Throne and Liberty. It allows players to further enhance their gear. Epic-grade weapons and accessories now include Rune Sockets, where players can equip Runes to gain additional stats.
Rune Features:
- Synergy Patterns: Insert Runes in specific orders to activate powerful synergy effects.
- Chaos Runes: High-risk, high-reward Runes with exceptional bonuses and potential drawbacks.
- Crafting Options: Dissolve unused Runes into Rune Fragments or craft them into other items via Material Transformation.
Players can obtain Runes through various activities, including Dimensional Trials, and upgrade them to unlock greater power.
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Material Transformation
This system allows players to recycle unwanted gear or Runes into valuable crafting materials. By consuming bound equipment or Runes, players can create new items or Rune Fragments based on the total value of the input materials.
Example Uses:
- Convert low-tier equipment into higher-grade items.
- Transform surplus Runes into Rune boxes or crafting materials.
New Stat: Fortitude
Fortitude is a new primary stat in Throne and Liberty. Use it to enhance survivability and overall combat effectiveness. Boosting Fortitude improves key attributes like:
- Vitality.
- Base damage.
- Magic defense.
- Endurance against melee, ranged, and magic attacks.
- Crowd control resistance.
The Spear is the first weapon to feature bonuses to the Fortitude stat, making it a great choice for players looking to try out this new addition to the game.
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Other Changes
Fishing Codex
Intrepid fishers of Solisium, rejoice! A new Fishing Codex has been added to the game, accessible via the Main Menu under the Content section.
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The Fishing Codex keeps track of fish you've discovered during your angling adventures and records information about your catches.
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The Fishing Codex also offers new rewards for discovering all that the waters of Solisium have to offer - including items, titles, and other new Fishing-related collectibles.
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Additionally, improvements have been made to the visual presentation of fishing locations as well as the categorization of Fishing related inventory items.
General
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Collection Codex: Improved the Codex interface for collections.
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Party Invite Settings: Added options to automatically reject party invitations from various sources. You can restrict party invitations to only players in your guild, alliance, or friends list.
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Guilds: Removed the Hostile relationship option and list from Guild relationships.
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Dominion events: Joining a Dominion event now enables automatic party matching as the default behavior, to assist with forming groups for these events.
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Dungeons: Reduced the amount of Abyssal Contract Tokens awarded from completing level 20-40 dungeons.
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Guilds: Corrected the display of Guild levels and experience in the Guild UI.
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Event Schedule
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Multiple corrections have been made to the schedule of in-game events to fix incorrect event times impacted by daylight savings time changes and issues found in the 1.8.0 updates. Please take a moment to review your in-game event schedule!
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Interserver Conquest Battles will now take place weekly at 9:00pm in the local server timezone. The total amount of castle taxes distributed through these events is now split weekly rather than biweekly, with half of the allocation distributed during each Interserver Conquest Battle.
Combat
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Weapon Mastery level cap increased from 16 to 20 levels.
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Conflict Mode: Players may now initiate combat with other players in Conflict mode areas with abilities, rather than having to enter PvP combat through auto-attacking first.
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Arena: Players now recover HP and Mana to full at the start of Arena battles.
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Dungeon: Roaring Temple: Fixed an issue where individual players could occasionally become stuck unable to attack King Chimera after executing one of the boss mechanics.
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Endurance: A partial fix to prevent extreme low value scaling of Endurance due to debuffs has been implemented, with additional stat debuff calculation adjustments coming in a future update. This temporary fix is intended to address the current issues with Endurance being reduced below zero in some combat situations.
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Crowd Control (CC) Immunity: Adjusted the calculation for crowd control immunity based on the type of CC being applied and existing CC effects on the character.
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Collision will trigger CC immunity the fastest.
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Stun, Sleep, and Fear will cause CC immunity the second fastest.
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Other less common effects will trigger CC immunity at a slower rate.
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Sword: Increased the amount of contribution gained from several abilities.
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Wand: Increased the amount of contribution gained from several abilities.
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Longbow
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Flash Arrow: Flash Wave specialization: Removed the expanded area of damage granted by this specialization. Now only increases the effective range of healing granted to allies.
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Devoted Shield: Added damage reduction effect.
Greatsword
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Gaia Crash: Damage against monsters increased by 100%.
Staff
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Infernal Meteor: Damage against monsters increased by 40%.
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Icebound Tomb: Added the Freeze removal effect from specialization to the base ability functionality. Can now target the caster to apply the freeze removal to yourself.
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Icebound Tomb: Ice Armor specialization: Replaces the previous Freeze removal specialization. Ice Armor now grants cooldown reduction to Icebound Tomb.
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Serial Fire Bombs: Focused Fire Bombs specialization: Reduced the duration of the Recovery Effect debuff from 6 seconds to 3 seconds.
Wand
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Ray of Disaster: Damage against monsters increased by 30%. Fixed an issue where Ray of Disaster VFX could remain on screen after the caster dies.
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UI
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Guilds: Added 10 new types of Guild pins for map marking.
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Chat: The text entry field can now be moved separately from the Chat window.
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Rankings: Characters that have transferred servers or are deleted no longer appear on the ranking lists.
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UI: Added a new ping meter that can be displayed on the UI, with display options available under the Settings menu.
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UI: Removed a misleading ability UI related to future content.
Console
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Improved R-stick scroll speed so that it moves consistently across all screens.
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Improved acceleration of D-pad inputs.
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Adjusted L-stick operations to be more consistent with D-pad inputs.
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Improved Auction House search interactions for controller.
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Added horizontal looping to Gear Enhancement screen navigation.
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Adjusted Title change navigation on the character screen for controllers.
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