Todd Howard, the director behind the highly-anticipated game Starfield, acknowledges that the game's approach to exploration differs significantly from Bethesda's previous titles and may not resonate with everyone.
"It's not the same as dropping you in a world like Skyrim," Howard stated in a recent interview with GQ. He emphasized that the experience of traversing the game's vast universe is fundamentally distinct.
One key aspect Howard highlighted is the awe-inspiring moment when players disembark from their spacecraft onto a new planet, gazing upon an entirely unfamiliar environment. "I think that moment works almost every time," Howard commented, noting the breathtaking scenes of sunsets over the landscapes. He added that these moments feel remarkably authentic in Starfield, occurring naturally within the game's mechanics.
Starfield is undeniably massive, even surprising Howard himself with its sheer scale. With over 1,000 planets to explore, it doesn't present itself as one colossal, seamless world, but rather as a multitude of distinct worlds interconnected for players to traverse.
With the early access release of Starfield only a week away, some gamers might prefer to dive into the game with minimal prior knowledge, and that's entirely understandable.