Valorant Patch Notes 9.10 - Agent & Weapon Changes

Valorant Patch 9.10 is here, and we're ready to share with you the most important changes that you need to know about, including Agents, gameplay, and Premier.

Valorant Patch Notes 9.10 - Agent Changes & Gameplay Updates
Riot Games

Valorant Patch 9.10 finally dropped, as it was officially released on November 19, 2024. As with any other new update, this one contains plenty of necessary bug fixes and improvements, but what makes it different than the last few patches is that it introduced numerous weapon and Agent changes.

This is hands down the biggest update we've seen since Patch 8.11, and we're excited to share with you the details. In this guide, we'll take a look at the most important Agent changes, weapon improvements, and bug fixes for Valorant Patch 9.10.

Valorant Patch 9.10 Agent Changes

Valorant Patch Notes 9.10 - Agent & Weapon Changes
Cypher
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Trapwire

  • CHANGED: 0.5-second windup added before the full wallhack reveal applies and fades in.
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Neural Theft

  • CHANGED: Ult Cost 6 ⇒ 7
Valorant Patch Notes 9.10 - Agent & Weapon Changes
Sage
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Healing Orb

  • CHANGED: Self Heal 30HP ⇒ 50HP
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Slow Orb

  • CHANGED: Reduces the dash speed of enemies caught inside by 50%.
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Resurrection

  • CHANGED: Ult Cost 8 ⇒ 7
Valorant Patch Notes 9.10 - Agent & Weapon Changes
Deadlock
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Annihilation

  • CHANGED: Annihilation will now always kill the target when the timer expires and they are not freed from the nanowire cocoon.
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Barrier Mesh

  • FIXED: Updated health state visuals
Valorant Patch Notes 9.10 - Agent & Weapon Changes
Omen
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Dark Cover

  • CHANGED: Always falls to level Geometry where players can stand, similar to other spherical smokes.

This should prevent Omen from placing one-way smokes on small ornamental pieces of Geometry.

Valorant Patch Notes 9.10 - Agent & Weapon Changes
Clove
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Ruse

  • FIXED: Ally vs. enemy clarity around Ruse casts for both alive and dead casts of smokes have been improved.
  • CHANGED: Enemy smokes appear more red than ally smokes.
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Not Dead Yet

  • CHANGED: Time to kill 12s ⇒ 10s
Valorant Patch Notes 9.10 - Agent & Weapon Changes
Phoenix
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Curveball

  • CHANGED: Grants a free charge on round start. 2 kill reset to generate an additional charge.
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Hot Hands

  • CHANGED: Non-signature ability that costs 200 credits.
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Blaze

  • CHANGED: The initial projectile goes through walls, allowing Blaze to function similarly to Harbor’s High Tide.
Valorant Patch Notes 9.10 - Agent & Weapon Changes
Jett
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Drift

  • CHANGED: Jett can no longer float while suppressed or detained.

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Valorant Patch 9.10 Weapon Updates

With Valorant Patch 9.10, the developers announced that they want to maintain the intuitive relationship between player movement speed and accuracy, so they’re opting to increase all moving state accuracy penalties, also known as movement errors, and encourage intentionality in movement when shooting. Now it's time to take a look at all the important weapon updates:

Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Classic

  • CHANGED: Moving while crouching Inaccuracy 0.1  0.5
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Frenzy

  • CHANGED: Moving while crouching Inaccuracy 0.1  0.5
  • FIXED: Bullet Count 13 ⇒ 15
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Ghost

  • CHANGED: Moving while crouching Inaccuracy 0.1  0.5
  • Bullet Count 13 ⇒ 15
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Sheriff

  • CHANGED: Moving while crouching Inaccuracy 0.1  0.5
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Bulldog

  • CHANGED: Walk Inaccuracy 2.4  3
  • Run Inaccuracy 5 6
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Guardian

  • CHANGED: Walk Inaccuracy 2.4 3
  • Run Inaccuracy 5 6
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Phantom

  • CHANGED: Walk Inaccuracy 2 ⇒ 3
  • Run Inaccuracy 5 6
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Vandal

  • CHANGED: Walk Inaccuracy 2 ⇒ 3
  • Run Inaccuracy 5 6
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Ares

  • CHANGED: Walk Inaccuracy 2.4 ⇒ 3
  • Run Inaccuracy 6 ⇒ 6.5
Valorant Patch Notes 9.10 - Agent & Weapon Changes

 

Odin

  • CHANGED: Walk Inaccuracy 2.4 ⇒ 3
  • Run Inaccuracy 6 ⇒ 6.5

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Valorant Patch 9.10 Gameplay Systems

Valorant Patch Notes 9.10 - Agent & Weapon Changes
Riot Games

Riot Games is taking measures to get rid of some problematic situations, such as using your utility and getting killed, but also discovering you blinded players that weren't even close to you or you didn't engage with. From now on, your utility usage statistics will appear once the round has resolved rather than after you die. Here's a list of the most important gameplay systems updates in Patch 9.10:

CONCUSSES

  • Well-placed concusses should be just as consequential for movement-oriented Duelists as other Agents.
  • Concusses now slow enemy dashes by 50%. This affects Jett’s Tailwind and Neon’s Slide.

OVERHEAL UI VISUAL UPDATE

  • The way overhead shields are shown in the bottom HUD has been improved.

SMOKE VISUAL UPDATE

  • Visual cues have been added to the inside of the smoke to let you know when they are about to disappear to better support decision-making. These cues match up with the ones that exist on the outside of the smoke.
  • The following Agents’ smokes have been affected: Astra, Brimstone, Omen, and Clove.

Valorant Patch 9.10 Bug Fixes & Other Improvements

PREMIER UPDATES

  • Added a visual divider on Invite Division standings that shows the cutoff for demotion at the end of Stage E9A3. Teams below the divider after standings are finalized will be demoted at the start of the next Stage.
  • Added a message that notifies you if your team has qualified for playoffs.

BUG FIXES

Agents

  • Fixed a bug with Killjoy's Alarm Bot where it did not play the proper reactivation ceremony and would instantly reactivate when Killjoy reentered its range.
  • Fixed a bug where Clove's Meddle was hitting through level Geometry.

Maps

  • Fixed an issue where ambient audio elements were not playing pre-round for Pearl, Breeze, and Sunset.

Have fun and good luck on your next adventure! If you want to read the full Valorant 9.10 Patch Notes, you can click here.

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Valorant

Valorant

Valorant is a free-to-play first-person shooter game developed and published by Riot Games. Released in 2020, the game features tactical, team-based gameplay, where players control agents with unique abilities and engage in objective-based matches. Valorant combines elements of traditional FPS games with character-based abilities, offering a strategic and dynamic experience. The game includes various modes, such as competitive, unrated, and special events, providing diverse gameplay options. Valorant emphasizes precision, strategy, and teamwork, appealing to both casual players and competitive esports enthusiasts.

Genres
First-Person Shooter (FPS)
Platform(s)
PC
Release Date
Jun 2, 2020
Price
Free
Developer(s)
Riot Games
Publisher(s)
Riot Games
ESRB Rating
T