WoW The War Within: Augmentation/Devastation Evoker Hero Talent Tree

The new Hero Talent Tree for Evokers is called Scalecommander so we will provide a brief overview of what we can expect in World of Warcraft The War Within.

WoW The War Within: Augmentation/Devastation Evoker Hero Talent Tree
Blizzard

World of Warcraft has a very ambitious plan and with the upcoming release of The War Within, the team at Blizzard has introduced a brand new Hero Talents system for the expansion.

Ultimately, this will shift things up in retail as many players have been wishing for more flavor to their classes and Blizzard is looking to deliver with these new Hero Talent Trees

We will be taking a close look at one of the three Hero Talent trees for Evokers and examining just how powerful we can expect the talents to be.

WoW TWW Evoker Hero Talent Tree
Blizzard

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WoW The War Within: Scalecommander Evoker Hero Talent Tree

Since there is a lot to cover in the initial Hero Talent tree, we will be separately examining all of the nodes so we can get a better understanding of the core concepts.

Scalecommander Keystone

Mass Eruptions / Mass Disintegrate: Empower spells cause your next Disintegrate (Devastation) and Eruption (Augmentation) to strike up to 3 targets. When striking less than 3 targets, Disintegrate or Eruption damage is increased by 25% for each missing target.

Scalecommander Row 1

 

Might of the Black Dragonflight: Black spells deal 10% increased damage.

Bombardments: Mass Disintegrate marks your primary target for destruction for the next 10 seconds. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing Volcanic damage split amongst all nearby enemies.

Onslaught: Entering combat grants a charge of Burnout, causing your next Living Flame to cast instantly.

Scalecommander Row 2

 

Melt Armor: Deep Breath (Devastation) and Breath of Eons (Augmentation] cause enemies to take 20% increased damage from Bombardments and Essence abilities for 12 seconds.

Wingleader: Bombardments reduce the cooldown of Deep Breath (Devastation) and Breath of Eons (Augmentation) by 1 second for each target struck, up to 3 seconds.

Unrelenting Siege: For each second you are in combat, Azure Strike and Living Flame deal 1% increased damage, up to 50%.

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Scalecommander Row 3

 

Choice Node: 

  • Hardened Scales: Obsidian Scales reduces damage taken by an additional 5%.
  • Menacing Presence: Knocking an enemy up or backward reduces their damage done to you by 15% for 8 seconds.

Choice Node: 

  • Extended Battle: Essence abilities extend Bombardments by 1 second.
  • Diverted Power: Bombardments have a chance to generate Essence Burst.

Choice Node

  • Nimble Flyer: While using Hover, damage taken from area of effect attacks is reduced by 10%.
  • Tailwinds: Deep Breath (Devastation) and Breath of Eons (Augmentation) reset the cooldown of Hover.

Scalecommander Capstone

 

Maneuverability: Deep Breath (Devastation) and Breath of Eons (Augmentation) can now be steered in your desired direction. In addition, Deep Breath (Devastation) and Breath of Eons (Augmentation) burn targets for Volcanic damage over 12 seconds.

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Summary

Overall, these are some very interesting design choices behind making Augmentation and Devastation Evokers more viable allowing for mobility mixed in with some good DPS boosts and even further survivability as a tank. 

As more is being revealed regarding the newest World of Warcraft Expansion: The War Within, we are slowly starting to see just how much the scales have changed for Retail WoW. Here is the entire Hero Talent Tree as presented in the most recent blue post.

Augmentation Devastation Evoker Hero Talent Tree WoW The War Within

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