With The War Within beta build now live, players will get to try out the new upcoming expansion and test many of the new features and changes that were added to World of Warcraft. A lot of improvement and quality-of-life updates were added, coupled with some very exciting balance changes that will certainly shake things up both in PvE and PvP content.
Having that in mind, we will take a look at all of the talent changes that were added to all three of the Priest specs so you can decide if you will be rocking a new class in The War Within when it officially launches later this year.
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The War Within Beta: Priest Talents
Priest
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Many talents have moved locations or have had their pathing updated.
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Void Tendrils now root targets for 15 seconds (was 20 seconds).
Discipline Priest
Developer’s note: We would like Rapture to be a more satisfying cooldown that flows well with the rotation. With that goal in mind, we’re removing the time pressure aspect of the cooldown and increasing the impact of each Power Word: Shield, so that it can be used to triage damage in a more careful and interesting way.
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Rapture increases the absorption of your next 3 Power Word: Shields by 80% (was increases by 40% and lasts 8 seconds).
Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
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Luminous Barrier absorb amount increased by 400%.
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Luminous Barrier now decreases its absorb amount beyond 5 targets.
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Holy Priest
Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
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Divine Hymn healing increased by 400%.
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Divine Hymn now decreases its healing beyond 5 targets.
Shadow Priest
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Shadow Crash now is a choice node with a new talent: Void Crash – Hurl a bolt of slow-moving Void energy at your target, dealing Shadow damage to all enemies within 8 yards.
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Shadow Crash’s tooltip has been updated to specify that it is aimed at a location, to make it more clear the differences between each choice.
And that covers all of the talent changes to Priests in The War Within beta. Of course, all of these updates are subject to change as players start providing feedback to the devs before the official launch of the expansion later this year.
A lot of interesting design choices this time around, especially with the addition of new talents for players to opt for either increased damage, healing, survivability or utility. The War Within is set to be a very promising expansion what with all of the new features, content and overall quality-of-life changes.
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