World of Warcraft The War Within is getting its first major patch coming alongside WoW's 20th Anniversary event. Not only will players be able to dive deep into the nostalgia of the MMORPG but they will also score some cool new loot, and cosmetics and get to experience a revamped dungeon.
Aside from the festivities, a lot of major PvE class balancing will also be implemented for the classes in the game, as we will go over the massive update Druids will receive when the 11.0.5 patch rolls out.
Table of Contents
Advertisement
WoW 11.0.5 Druid Class Changes
- Mark of the Wild now costs 1% base mana (was 4%).
- Adaptive Swarm's icon has been updated.
- Convoke the Spirits' icon has been updated.
Druid of the Claw
- Ravage can now be used within 20 seconds of it triggering (was 15 seconds).
Elune's Chosen
- Arcane spells cast by Convoke the Spirits now trigger Lunation.
Advertisement
Balance Druid
Balance
- New Talent: Sunseeker Mushroom – Sunfire damage has a chance to grow a magical mushroom at the target's location. After 1 second, the mushroom detonates, dealing Nature damage and then an additional Nature damage over 10 seconds. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.
- New Talent: Whirling Stars – Celestial Alignment's cooldown is reduced to 100 seconds and it now has two charges, but its duration is reduced by 20%.
- New Talent: Astronomical Impact – The critical strike damage of your Astral spells is increased by 20%.
- New Talent: Crashing Star – Shooting Stars has a 15% chance to instead call down a Crashing Star, dealing Astral damage to the target and generating 4 Astral Power.
- New Talent: Hail of Stars – Casting a free Starsurge or Starfall grants Solstice for 3 seconds. Free spells cast by Convoke the Spirits grant a 1 second version of this effect.
- Touch the Cosmos has been updated – Casting Wrath in an Eclipse has a 12% chance to make your next Starsurge or Starfall free. Casting Starfire in an Eclipse has an 18% chance to make your next Starsurge or Starfall free.
- Starfall is learned by all Balance Druids at level 15 (was a talent).
- Starfall damage increased by 10%.
- New Moon damage increased by 20%.
- Half Moon damage increased by 10%.
- Rattle the Stars increases Starsurge and Starfall damage by 10% (was 12%).
- Umbral Inspiration increases damage by 30% (was 35%).
- Wild Mushroom now generates 10 Astral Power upon hitting a single target (was 5).
- Warrior of Elune increases Astral Power generation of affected Starfire by 30% (was 40%).
- Nature's Grace no longer increases the damage of affected Wraths and Starfires.
- Umbral Intensity is now a 1-point talent that increases the damage of Solar Eclipse Wrath by 20% (was 15%), Lunar Eclipse Starfire by 15%, and the damage Starfire does to nearby enemies by 30%.
- Astral Smolder's chance to trigger is reduced to 35% (was 40%), and it deals 60% of damage dealt (was 50%).
- Orbit Breaker calls down a Full Moon every 30th Shooting Stars (was 25).
- Power of Goldrinn is now a 1-point talent (was 2) and its damage has been reduced by 35%.
- Astral Communion no longer grants Astral Power on entering an Eclipse. Instead, entering an Eclipse causes your next Starsurge or Starfall to cost 15 less Astral Power.
- Spells cast by Convoke the Spirits now trigger Starlord.
- Many talents have changed positions in the talent tree.
- Added a connection between Force of Nature/Warrior of Elune and Celestial Alignment.
- Added a connection between Umbral Intensity and Starlord.
- Cosmic Rapidity tooltip description updated for clarity and now says your periodic effects deal damage more frequently.
- The following talents have been removed:
- Greater Alignment
- Lunar Shrapnel
- Starfall (now learned at level 15)
Elune's Chosen
- Lunar Calling increases Starfire damage by 100% (was 80%).
Keeper of the Grove
- Potent Enchantments causes Whirling Stars to reduce the cooldown of Celestial Alignment by an additional 10 seconds.
- Control of the Dream now reads "are available to be used or at maximum charges." If the player has Whirling Stars, it reduces the cooldown of Celestial Alignment based on time spent at maximum charges.
Advertisement
Guardian Druid
Elune's Chosen
- Lunar Beam no longer causes Lunation to reduce the cooldown of Lunar Beam.
Restoration Druid
Restoration
- New Talent: Reactive Resin – When your Restoration heal over time effects are removed by enemies, they are replaced with Reactive Resin, healing an ally over 6 seconds. Multiple stacks may overlap. Passive ability.
- New Talent: Twinleaf – Nature's Swiftness now has 2 charges.
- New Talent: Wildwood Roots – Abundance now also reduces the cast time of Regrowth by 5% per stack. Cenarion Ward's cooldown is reduced by 10 seconds and its duration is increased by 2 seconds.
- New Talent: Renewing Surge – The cooldown of Swiftmend is reduced by up to 40%, based on the current health of the target. Cooldown is reduced more when cast on a lower health target.
- New Talent: Forest's Flow – Consuming Clearcasting now causes your Regrowth to also cast Nourish onto a nearby injured ally at 60% effectiveness, preferring those with your heal over time effects.
- Dream of Cenarius has been redesigned – Wrath and Shred transfer 50% of their damage and Starfire and Swipe transfer 33% of their damage into healing onto a nearby ally. This effect is increased by 200% while Heart of the Wild is active.
- Omen of Clarity is now a passive ability learned at level 12 (was a talent).
- Harmonious Blooming is now a 1-point talent.
- Flourish's visual effect has been improved.
Wildstalker
- Flourish now affects Symbiotic Blooms.
And that covers all of the Druid changes for the upcoming 11.0.5 Patch for World of Warcraft The War Within. You can check out the official patch notes, here.
Advertisement