In a recent data mine from Wowhead, we can see that Blizzard devs are testing how the new The War Within dungeon Priory of the Sacred Flame will play out in Season 2. The dungeon itself features some very amusing fights, coupled with a lot of options for pathing and taking on huge packs of trash to optimize your time.
Having that in mind, we will go over everything we know from the Wowhead data mine, however, the provided information is in no way or form final so make sure to take everything with a grain of salt.
Table of Contents
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Priory of the Sacred Flame Season 2 Changes
Trash
Before First Boss
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Arathi Footman's Mortal Strike now reduces healing by 10% per stack (was 5%)
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Fervent Sharpshooter's Caltrops damage reduced by 30%
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Arathi Knight
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Disrupting Shout damage reduced by 40%
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Impale periodic damage reduced by 6.25% and now ticks every 3 sec for 18 sec (was every 1 sec for 8 sec)
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War Lynx's Grievous Rip initial damage increased by 66%, periodic damage now ticks every 2 sec for 14 sec (was every 1 sec for 15 sec)
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Flamestrike periodic damage increased by 100%
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Fireball damage reduced by 30%
Minibosses
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Guard Captain Suleyman's Thunderclap now hits everyone in 50 yards (was 8 yards) but no longer reduces haste by 15%
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High Priest Aemya's
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Reflective Shield now absorbs 20% more damage and reflects 70% of incoming damage (was 40%)
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Holy Smite damage reduced by 30%
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Forge Master Damian's
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Molten Pool damage reduced by 30%
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Heat Wave damage decreased by 20% and slow increased to 70% for 4 sec (was 30% for 3 sec)
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Before Second Boss
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Zealous Templar
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Templar Strike damage increased by 20% and cast time increased to 2 sec (was 1 sec)
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Templar's Wrath now lasts 10 sec (was 20 sec)
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Divine Storm periodic damage reduced by 37.5%
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Ardent Paladin
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Sacred Toll damage reduced by 7%
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Seal of Light's Fury damage reduced by 50%
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Devout Priest
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Holy Smite damage reduced by 30%
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Greater Heal cast time increased by 3.5 sec (was 3 sec)
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Before Third Boss
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Risen Mage's Fireball damage reduced by 30%
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Sir Braunpyke's
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Radiant Flame damage reduced by 37.5%
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Blazing Strike damage increased by 50%
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Light Expulsion now has a 60 yard radius (was 40 yards)
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Lightspawn's Burst of Light damage increased by 36%
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Captain Dailcry
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Bound by Fate health now increased by 1000% (was 300% when near lieutenants
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Battle Cry damage increased by 20%
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Savage Mauling damage increased by 50%
Sergeant Shaynemail
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Brutal Smash damage reduced by 35% and now stuns for 3 sec (was 5 sec)
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Lunging Strike initial damage reduced by 30% and periodic damage reduced by 17%
Elaena Emberlanz
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Divine Judgment now increases damage taken by 10 sec (was 6 sec)
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Holy Radiance damage reduced by 37.5%
Baron Braunpyke
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Sacrificial Flame now lasts for 15 sec (was 5 sec) and now deals damage to all players when triggered.
Prioress Murrpray
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Barrier of Light shield increased by 20%
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Blinding Light damage nerfed by 30% while looking away and nerfed by 52% while looking at the boss
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Embrace the Light damage nerfed by 66%
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Sanctified Ground damage reduced by 28%
- And that covers everything we know thus far. Melee players will certainly struggle with the Consecration mechanic, as the community has shared a lot of negative feedback towards Blizzard's attempt at balancing.
- We will certainly get more information as players start testing out the PTR and provide feedback to the devs. There has already been some community discussion regarding the design philosophy for Mythic+ in Season 2, and it seems like players are not happy with the way the devs are approaching endgame content.
Hopefully, Mythic+ players, especially tanks and healers will finally get some slack as Blizzard has been taking some questionable decisions in the past couple of years when it comes to the Mythic+ scene.
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