Alan Wake 2 - Every Nursery Rhyme Location and Solution

Here's quick guide to help you find and solve every Nursery Rhyme.

Alan Wake 2 - Every Nursery Rhyme Location and Solution
Remedy Entertainment

In Alan Wake 2, you'll find some eerie surprises, like nursery rhymes and dolls that seem to come alive! Each one is like a mini mystery that, once you solve it, will cause strange things to happen. We've put together everything you need to know about these creepy nursery rhymes and the dolls you'll collect in the game.

Discovering Nursery Rhymes and Dolls

After you finish the chapter "Return 2 - The Heart," and get past a place called the Overlap, the water in Cauldron Lake goes down. This lets you explore the northwest area where you'll find weird stuff: drawings, a note, cameras, and boxes. It looks like someone has been doing experiments.

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Figuring Out the Puzzles

The nursery rhymes are about finding dolls and putting them in the right spot. The first letters of the dolls' names are big clues. If you do it wrong, the character Saga will tell you. But if you do it right, your screen will shake, and you might see ghostly footprints leading to a gift, like a charm that helps Saga. Sometimes, bad guys show up too.

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Unlocking All the Secrets

To find all the nursery rhyme spots, look for clues at the Witchfinder's and Ranger Stations. They'll show up on your map. Solve all the rhymes, and you'll get to try one final puzzle.

For the last puzzle, you need the Father Doll, which appears near the last nursery rhyme you figure out.

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Nursery Rhyme Puzzles in Cauldron Lake

Nursery Rhyme #1

  • Location: Across the bridge to the northwestern zone area.
Nursery Rhyme Puzzles in Cauldron Lake
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  • Solution: Align the Crow Doll with the Sun symbol.
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  • Reward: Hammer Charm (enhances enemy staggering) available on a table nearby.

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Nursery Rhyme #2

  • Location: Adjacent to the Private Cabin save point.
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  • Solution: Position the Crow Doll at Egg, the Hero Doll at Heart, and the Wolf Doll at House.
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  • Reward: Kalevala Knights Charm (extends Hand Flare effect) obtained by tracing shadowy footsteps to the pond.

Nursery Rhyme #3

  • Location: Outside Witchfinder's Station.
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  • Solution: Set the Wolf Doll to Tree and the Hero Doll to Boat.
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  • Reward: Coffee Mug Charm (a one-time save from death) found in the second-floor play area with the dolls.

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Nursery Rhyme #4

  • Location: Within a building in the Rental Cabins area, accessible after acquiring Bolt Cutters from Return 5 - Old Gods.
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  • Solution: Arrange the Monster Doll at Egg, the Crow Doll at Eye, and the Hero Doll at Jewelry.
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  • Reward: Coffee Mug Charm acquired from a shelf after defeating a sledgehammer-wielding Taken and investigating a damaged wall.

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Nursery Rhyme Puzzles in Watery

Nursery Rhyme #5

  • Location: Clearing along the forest trail.
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  • Solution: Position the Moose Doll at the Tree symbol.
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  • Reward: Coffee Mug Charm located at the base of the large moose statue.

Nursery Rhyme #6

  • Location: Near the Radio Tower in the northeast map area.
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  • Solution: Set the Deer Doll to the House icon.
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  • Reward: Deer Charm, enhancing stagger resistance, is by the deer's carcass after following a smoke trail and dealing with wolves.

Nursery Rhyme #7

  • Location: Cliffside beside Watery's Lighthouse.
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  • Solution: Wise Elder Doll to Eye; Trickster Doll to Waves.
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  • Reward: Lighthouse Charm for more health in Safe Havens is past a fallen tree trunk on the sandy shore, following a shadow trail from the Lighthouse.

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Nursery Rhyme #8

  • Location: Pier of Lighthouse Trailer Park post-Overlap encounter.
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  • Solution: Bear Doll to Candy; Wise Elder Doll to Waves.
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  • Reward: Coffee World Token Charm, improving resource quality, next to the sink after defeating a Taken.

Nursery Rhyme #9

  • Location: Pier in Coffee World's Latte Lagoon after floodwater recedes.
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  • Solution: Deer Doll to Boat; Moose Doll to Waves; Trickster Doll to Jewelry.
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  • Reward: Mr. Drippy Charm, boosting damage at low health, on a flotation device near the dock.

Nursery Rhyme #10

  • Location: Northern Ranger Station after floodwater recedes.
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  • Solution: Bear Doll to Heart; Maiden Doll to Tree.
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  • Reward: FBC Charm, increasing damage to undetected enemies, found on the bed in second-floor quarters.

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Nursery Rhyme #11

  • Location: Locked house in Lighthouse Trailer Park, accessible with Bolt Cutters after Return 5 - Old Gods.
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  • Solution: Wise Elder Doll to Eye; Deer Doll to Heart.
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  • Reward: Deerfest Charm, delaying enemy shield regeneration, on a dresser post-elimination of a hostile Taken.

Nursery Rhyme #12

  • Location: "Saimi's Catch of the Day" building in Downtown Watery, unlockable with a Screwdriver.
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  • Solution: Maiden Doll to House; Trickster Doll to Jewelry.
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  • Reward: Coffee Mug Charm located in the mailbox outside the building.

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Nursery Rhyme Puzzles in Bright Falls

Nursery Rhyme #13

  • Location: Ascend to the ridge directly north from the sheltering hut.
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  • Solution: Place the Mother Doll in the house; the Child Doll should be paired with the Tree.
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  • Reward: The Lantern Charm is found by tracking spectral steps, with caution advised due to a lurking Taken Wolf.

Nursery Rhyme #14

  • Location: After the fight at Valhalla Nursing Home, walk through the woods south to the Ranger’s Station. You can open its door with a Screwdriver.
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  • Solution: Put the Child Doll in the House spot and the Monster Doll with the Candy.
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  • Reward: To find the Coffee Mug Charm, follow the shadowy footprints going in and out of the station, all the way to the upstairs bedroom.

Nursery Rhyme #15

  • Location: Leave the Ranger Station and go along the shore.
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  • Solution: Connect the Mother Doll to the Boat, Child Doll to Jewelry, and place the Monster Doll with the Waves.
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  • Reward: Fight off the Taken that show up by the water to get the Valhalla Nursing Home Charm.

Nursery Rhyme #16

  • Location: After the water goes down, find the Nursery Rhyme at the pier of Billie’s Boat Yard.
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  • Solution: Surround the Mother Doll with Waves; link the Monster Doll to the Boat.
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  • Reward: Follow the eerie footprints to a scrap with Taken foes, near an old boat, where you can grab the Anchor Charm.

Remember, each charm you find gives you a special advantage, so it's worth the effort to solve these spooky puzzles!

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