Payday 3 Update 1.0.2 Full Patch Notes Show Huge Changes

The newest update for Payday 3 has a lot of new content, Infamy Points progression changes, bugfixes & more so let's jump into the action

Payday 3 Update 1.0.2 Full Patch Notes Show Huge Changes
Starbreeze Studios, Overkill Software

A lot of changes to Payday 3, as the developers have put in a lot of work to improve first-person animations, bring in legacy heists, fix the progression system, and a lot of bug fixes so we will be taking a look at all of the changes coming to the game.

Update 1.0.2 has a big changelog attached to it, as players have been asking for some time the developers to fix the game as the player count has been quite low following its very controversial launch.

We will first look at all of the bug fixes in this article so we can discuss in other articles the other changes that have been brought. Let's get started!

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Payday 3 Update 1.0.2 Bug Fixes

There is a lot to unpack in terms of bug fixes and quality-of-life changes in update 1.0.2 for Payday 3 so we will take a look at all of the changes.

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Starbreeze Studios

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Payday 3 Update 1.0.2 General Fixes

  • Fixed an issue with AI not being able to revive after being cuffed by a cloaker
  • Included optimization to improve performance on Xbox S
  • Added a 30 second custody timers for players who reconnect after being downed/taken into custody
  • Added measures to prevent bags getting thrown out of the playable area
  • Increased the crew AI health by 300%
  • Container door opening rate increased by 3 times
  • Players can no longer lockpick while holding a human shield
  • Fixed an issue where joining players wouldn’t see CCTV cameras as “off” if the guard was killed before they joined
  • Fixed an XP exploit on 99 Boxes
  • Fixed an issue causing some masks, suits and gloves to appear in the wrong inventory space, causing confusion when equipping
  • Micro camera now triggers shutterstock challenge when placed (PS5)
  • Fixed an issue where the player could disable cameras by throwing a bag in front of the security room guard
  • Fix issue with players crouching while doing the safe cracking interaction
  • Fixed an issue were cops wouldn’t see players inside the dumpster on Art Gallery
  • Adjusted a border between private and secure area in Touch the Sky
  • Fixed a crash related to weapon customization
  • Fixed an issue with CCTV cameras would beep in high alert for extended times when seeing scared civilians

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  • Added a fix so players cannot walk on doors
  • Added a fix to make the spectrophotometer respawn on the roof if thrown into the helicopter on Under the Surphaze
  • Fixed the transition between sprinting and interacting with a lockpicking puzzle
  • Fixed an issue causing motion sensors to stop working if entering the range of another motion sensor
  • Fixed an issue skipping the negotiation phase if player goes loud towards the end
  • Fixed not being able to use ammo bags dropped in the alley of No Rest for the Wicked
  • Fixed sprint not working if something blocked the player from standing up during the first moments of movement
  • Fixed so that bots no longer warn the player about the presence of the nearby camera, after the camera has been hacked to loop its footage
  • Fixed crouched player’s character stands up after canceling the safecracking/lockpick interaction
  • Fixed an issue causing players to be unable to invite players to friends only lobbies
  • Fixed an issue causing a crash for PS5 players if invited to a lobby by a PC player (PS5)
  • Fixed an issue where an user was unable to join a party after matchmaking into a different lobby (XboxS/X)
  • Fixed an issue where only one civilian could react to each dead AI
  • Improved the crew AI behavior, they should run around less randomly in assault breaks and similarly

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  • Fixed a performance issue on Dirty Ice (XboxS)
  • Fixed an issue enabling players to have multiple hostages following them
  • Fixed an exploit allowing players to spam purchase c-stacks, skipping the payment (PC/PS5)
  • Fixed a bug where sliding under an object with hold to crouch would let the player walk too fast in crouch
  • Translation added on a PC screen in the tutorial
  • Fixed a bug where the controller would keep vibrating when turning vibrations off in the menu when a vibration was active in the controller
  • Fixed an issue with matchmaking between players on different platforms
  • Fixed an issue causing players to be unable to rejoin a previously left lobby
  • Fixed a crash that occurred when the player tried to leave the tutorial while holding human shield on the Crowd Tutorial
  • Fixed an issue preventing the player from receiving a favor upon heist completion
  • Fixed an issue where the player could shoot from the vents during stealth without guards reacting to the gunfire properly
  • Fixed a crash related to the taser mine
  • Civilians will no longer run away while tied up if a player had tied them up just after a guard saved them

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  • Fixed an issue causing the weapon would wiggle when aiming down sight after sprinting
  • Changed the mask when inspecting patterns to a blank mask so the pattern is easier to see
  • Fixed a crash caused by attempting to climb the escape van on the Crowd Control Tutorial level whilst escaping
  • Added teleportation back into the map for players who were pushed out of the playable area
  • Fixed culling issue on Rock the Cradle causing a box to appear and disappear
  • You can now see your ping marker when watching through a hacked camera
  • Fixed an issue where vault wouldn’t work after using the crouch button to uncrouch
  • Fixed a crash that could happen when spamming shout at a guard
  • Added descriptive text to interactable control panels, such as in Gold & Sharke
  • Fixed an issue where the player was able to send a friend request to someone they were already friends with.
  • Fixed an issue where directional inputs stop working after blocking another player
  • Fixed an issue where players couldn’t join through xbox shell after a couple of invites
  • Fixed an issue in the challenges menu showing wrong progress values
  • Fixed an issue where players could restart a tutorial level and when the timer for restart level has gone to zero

Payday 3 Update 1.0.2 Notable Fixes

  • Added Infamy Point (IP) rewards for every level successfully completed.
  • A number of graphical and technical fixes.
  • Closed the XP exploit on 99 Boxes.
  • AI crew mates got a 300% HP boost so they can better assist you without taking so many naps.
  • Enemies won’t try to dodge shots that weren’t directly aimed at them as much.
  • Adjusted some text that wasn’t wrapping in its box properly.
  • Generally fixed most out of bounds issues of bags and players.
  • Rebalanced a number of skills.
  • Added the option to mute the contact in heist selection.
  • Added recommended challenges to the main menu as well as per heist in the heist selection screen.
  • Added an outline to the sentry gun for its owner.

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Payday 3 Update 1.0.2 Enemies Fixes

 It seems that there will also be balance changes to enemies as Overkill has been not as difficult as players imagined.

For this update, enemy changes are primarily bug fixes and other minor improvements. For the next update, we plan to make some balance changes to increase the challenge on OVERKILL difficulty.

- Mio

  • Added additional VFX to Dozer while shooting
  • The distance required to trigger the “dodge” animation has been reduced. Enemies should dodge less if not directly fired at
  • Fixed some guards taken as hostage not being tradable
  • Fixed an issue with rooftop snipers not playing sounds on 99 Boxes
  • Fixed tied up hostages sometimes running away when unattended
  • Fixed players being able to “spawn camp” swats from atop the fence on Dirty Ice
  • Fixed so that the cloaker only swaps to secondary when it can’t get to the player in melee
  • The taser mine and battery now puts the player in full tased state directly
  • Fixed an issue causing guards to be alerted if throwing knives near tied-up hostages
  • Fixed an issue causing cloakers to be able to down players through the vault door of No Rest for the Wicked
  • Improved some of the Grenadiers animations
  • Non-threatening noises (like throwing knives) will now only attract one guard instead of multiple guards.
  • Fixed an issue where guards would stay still after being traded when standing on props that they climbed up on while being in combat
  • Fixed an exploit in where meleeing a guard would make him freeze instead of going into combat

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Payday 3 Update 1.0.2 Technical Fixes

A lot of technical issues have been fixed as well in an attempt to further polish the game.

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Starbreeze Studios

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Payday 3 Update 1.0.2 UI Fixes

  • Added ping and server region to the paus menu
  • Options for buying weapon slots and new weapons in a lobby should now be hidden
  • Fixed the tooltip to revive crew AI sometimes not appearing
  • Fixed an issue where the player would display as “revived” in the chat on leaving the game
  • Adjusted estimated payouts for each heist in the heist selection screen
  • Updated thumbnail image for a number of weapons & weapon mods
  • Fixed missing localizations for waypoints showing distance
  • Fixed so settings on “You can see and upload community creations” work properly (WinStore)
  • Fixing lobby chat not working (PC)
  • Added so players in lobby can open player profiles if on the same platform
  • Fixed so that the chat would open on pressing the enter-key once, instead of having to do so twice (PC)
  • Added UI elements to better display server status and ping
  • Improved radial menu navigation when using controllers

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  • Added recommended challenges to the main menu as well as per heist in the heist selection screen
  • Fixed players being unable to browse incoming friends requests (PS5/Xbox)
  • Adjusted so the correct platform icon appears in the tutorial
  • Updated the ECM jammer buff icon
  • Clarified the description of a number of challenges or adjusted how the counted to better fit the description
  • Fixed an issue on XSX where the UI would stop working after blocking a user
  • Updated buff icons for the ECM jammer
  • Fixed an issue on the end of heist screen where the infamy rank would be shown as level 1 regardless of the player’s actual infamy rank
  • Fixed an issue where the UI would stack on top of each other on the main menu

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Payday 3 Update 1.0.2 Audio Fixes

  • Fixed an issue with two door frames that didn’t allow sound to pass through on Gold & Sharke
  • Fixed issues with VOs not always playing when killing specials
  • Fixed a few VO issues on No Rest for the Wicked
  • Metallic footstep sounds can no longer be heard in the manager’s office in Gold & Sharke
  • Fixed the Janitor missing voice lines outside Gold & Sharke
  • A sound effect for when the overkill weapon is ready has been added
  • Fixed so that the audio for “follow me” is played at the end of the hostage interaction instead of at the start
  • Added the option to mute the contact in heist selection
  • Made it easier for controller users to navigate radial menu
  • Minor noises such as throwing knifes can now only attract one guard per instance
  • Added missing SFX when another player is using heist tools

Payday 3 Update 1.0.2 Visual Fixes

  • Removed shadow persisting after paper piles were searched
  • Prevented the sentry gun turret from falling through the ground when placed near the first floor windows on ‘No Rest For The Wicked’
  • Nvidia DLSS graphics setting is now available in the Video Settings for Windows Store players (WS)
  • Fixed an issue with tires on the escape van looking broken
  • Fixed an issue with micro cameras being able to see though walls if FOV was set high enough
  • Removed a gap in the model of the manager’s office/booth in Gold and Sharke
  • Fixed an issue causing bags to appear as if floating if thrown on a zipline
  • Fixed two misaligned vents on the roof of the Gold & Sharke heist
  • Fixed the stapler clipping with the magazines in the lobby of the Gold & Sharke heist
  • Fixed a pillar near the bank assistant’s office on Gold & Sharke missing collision
  • Added the appropriate texture to one of the helmet prop in the vault of Touch the Sky
  • The US flag in 99 boxes has been rotated to hang in the proper orientation
  • Updated the heist image for 99 Boxes (PS5)
  • Prevented the spawning of a black wall near one of the AI spawns of the first floor vault area on Gold & Sharke
  • Prevented the “No Thru Truck Traffic” sign partially clipping through a wall
  • Fixed vent being misaligned on Under the Surphaze (Xbox)

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  • Fixed the floating computer mouse on 99 Boxes
  • Fixed being able to see “through the world” between the wall and the pavement near the hotel on Dirty Ice
  • Fixed a big wooden crate on the roof of the bank on the No Rest for the Wicked heist popping
  • Fixed a floating paper cup in the Stealth tutorial
  • Fixed two vents missing collision, cloakers should now open the vents before crawling through
  • Fixed the collision on Pearl’s arm from clipping through her jacket
  • Fixed an issue caused by placing sentry guns on movable surfaces
  • Fixed guards going into the “lean against wall”-animation when not near a wall on Rock the Cradle
  • Added an outline to the sentry gun for its owner
  • Fixed an animation issue with the phone when interacting with lures when the player have tried accessing the tools previously
  • Fixed the ‘mask on’ animation being interrupted by the interaction wheel such as weapon inspect
  • Fixed eyelashes on a guard
  • Fixed an issue with reload animations causing issues entering security camera hack

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Payday 3 Update 1.0.2 Heist Fixes

Payday 3
Starbreeze Studios

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  • Prevented players from getting trapped inside the panic room in Touch the Sky
  • Added a fix on escape van leaving the playable area in No Rest for the Wicked
  • A bunch of smaller level fixes to 99 boxes
  • Fixed an issue with armor bags not being usable if placed in the bathtub on Touch the Sky
  • Fixed not being able to complete the heist in stealth if a deployable is covering the button on Mason’s desk in the Touch the Sky heist
  • Fixed a collision when trying to crouch-walk up the stairs on No Rest of the Wicked
  • Fixed an issue which could cause players to get stuck near the red double doors on Gold & Sharke
  • Fixed an issue with a wall missing collision on Gold & Shark (Steam)
  • Removed floating stickers in Gold & Sharke (PC)
  • Fixed the thermite sometimes being delivered before the thermite cage was built on No Rest for the Wicked
  • Multiple graphical glitches fixed on 99 Boxes
  • Fix an issue where it was possible to throw loot outside of the playable area in multiple heists
  • Fixed so that players can no longer instantly escape if going from stealth to loud after securing the main objective in Touch the Sky
  • Fixed an issue with AI heisters using the zipline on Rock the Cradle
  • Fixed an issue on 99 Boxes where a glass door would block enemy vision as well as bullets
  • Fixed the navigation around the thermite hole so that enemies don’t fall down in No Rest for the Wicked.

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  • Fixed a cloaker spawning vent having a solid wall behind it
  • Fixed a visual glitch in 99 Boxes through which players could defeat the camera guard without needing to obtain the blue keycard
  • Removed a placeholder object visible from behind the fence on Under the Surphaze
  • Fixed throwables being able to pass through the ceiling of the Dirty Ice kitchen and a curb on 99 Boxes
  • Fixed an issue where player could get stuck between a couch and a lamp on Gold & Sharke
  • Fixed a texture issue when standing on the roof entrance on No Rest for the Wicked
  • Fixed an issue where optional loot couldn’t be secured after having secured the mandatory loot on 99 Boxes

Payday 3 Update 1.0.2 Known Issues

  • Completing Turbid Station when “point of no return timer” has been activated, will not reward any cash rewards. You will still earn Infamy and Experience.

Final Thoughts

And that covers all of the bug fixes and quality-of-life changes in update 1.0.2. A lot of nice changes overall as the game has been suffering from a lot of annoying bugs and missing features that impacted the game quite negatively.

Hopefully, the rocky launch will only be a small dent in the future of Payday 3's success. The developers seem to taking a lot of time to make the game as exciting as everyone had originally imagined. And as always, heisters, keep those helmets flying!

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