BG3 Patch 7 is huge!... We're talking Halsin huge. There's a lot to unpack with the recent update. There are new evil endings, mod tools, a revamped split screen, along with numerous changes to the companions. You can check out the full patch notes for Baldur's Gate Patch 7 here. But now, let's focus only on the stuff all of us truly care about. Let's take a look at all the changes related to BG3 companions in the latest patch:
Table of Contents
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Gale Changes in Patch 7
- The panel that opens to 'Donate' magic items to Gale will now also show items in your Traveller's Chest. It also now indicates which items are currently equipped.
- Patched up some savegames where Gale still had his Necrotic Aura when he shouldn't be on load.
- Fixed a small flow issue preventing you from commenting on Gale's last name.
- Reinstated Gale's last line in his detailed explanation of ceremorphosis and tweaked a dialogue option to react to it.
- Now that you can give Gale magic items from the Traveller's Chest, he will leave again if you refuse to do so.
- Tweaked the initial shot in Gale's recruitment scene so you can see the player character and the ancient sigil a little better.
- Fixed some broken ghostly VFX in one of Gale's romance dialogues.
- Lifted Gale out of the ground in the scene after the Netherbrain is defeated.
- Patched up some savegames that had a bug that would prevent the dialogue between Gale and Mystra at the end of the game from triggering.
- Fixed a bug that let you kiss Gale even if he was in a disguised form before confronting the Netherbrain. Also fixed this dialogue with him cutting off before you could give him a smooch.
- Fixed an issue on multiplayer where Gale would briefly appear to be in his undies for the client if the host has the Donate UI open and Gale is wearing magical robes that he can consume.
- Gale no longer has access to Netherese Orb Blast in the Netherbrain's Psyche.
- Fixed some repeated dialogue options when discussing Sorcerous Sundries with Gale.
- Elminster will no longer tell Gale to speak to Mystra in the Stormshore Tabernacle if you have already done so.
- Gale will now greet you more appropriately in the epilogue if you left Faerûn with Lae'zel and ended your relationship with him and he went back to Waterdeep.
- Fixed some issues in the scene where Gale contemplates his mortality, including him turning his back to you and floating above his bedroll.
- Fixed some issues with where characters are looking and standing when prompting Gale to see what's inside the Annals of Karsus.
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Shadowheart Changes in Patch 7
- Added a few reactions to ongoing events from Shadowheart.
- Polished the appearance of neck kisses in lovey-dovey scenes with Shadowheart on the Sharran path for characters with large body types and dragonborn characters.
- Improved the cinematic that triggers after you kill Shadowheart and the artefact transfers to you to fix an awkward camera shot, improve the depth of field, and add more nuanced facial expressions for companions.
- Fixed a bug causing Shadowheart to keep repeating one line when you talk to her after she's resurrected by Withers from the Shadowfell.
- Fixed a broken kissing scene after you gave Shadowheart the Idol of Shar.
- Viconia can now target Shadowheart with her trademark spells even if Shadowheart is Wild-Shaped.
- Fixed Shadowheart's kissing animation playing before you actually chose the dialogue option indicating you wished to do so.
- Fixed your character speaking instead of Shadowheart when you sit beside her at camp in multiplayer.
- Shadowheart is now more engaged with the flora and fauna at camp.
- A camp night scene with Shadowheart will no longer trigger if she's not in the party and, uh, also dead.
- Shadowheart should now address you before running off if she dies before you go to the Emerald Grove and is then revived.
- Shadowheart and Lae'zel will now have new equipment if it was taken during the nautiloid escape and they have travelled sufficiently far to realistically acquire it before getting recruited.
- Fixed a bug where Shadowheart did not receive the Spear of the Night when talking to Nightsong alone as a companion.
- Fixed an issue that was causing Shadowheart to keep asking to retrieve the Spear of the Night at the entrance to the Shadowfell even when the Spear of the Night had already been acquired.
- Fixed Shadowheart getting a Narrator line not appropriate to her background when leaving the Shadow-Cursed Lands.
- The 'Daughter of Darkness' quest will now close properly when you surrender Shadowheart to Viconia.
- Fixed characters suddenly changing position when recruiting Shadowheart in the Emerald Grove and swapping another party member out for her.
- Fixed multiple animation quirks and head pops during the first romantic night you spend with Shadowheart at the camp party.
- Fixed player characters turning around a little robotically to glance at the zaith'isk. Also fixed a similar bug when you free Shadowheart from the nautiloid pod.
- Fixed halfling feet clipping into the ground in Shadowheart's beach recruitment dialogue.
- Fixed Shadowheart sometimes turning her head concerningly far over her shoulder during her recruitment dialogue at the Emerald Grove.
- Fixed minor pops when playing as Avatar Shadowheart if the artefact explodes and kills Lae'zel.
- Fixed one of Shadowheart's lines getting cut off prematurely when talking to Viconia.
- Extended a voiced line to fix a pop caused by a fade-in in a dialogue with Shadowheart at the House of Grief.
- Fixed some small pops and tweaked where characters are looking in the dialogue where Shadowheart decides her parents' fate.
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Astarion Changes in Patch 7
- Astarion now has idle animations at camp that aren't just him reading a book.
- Companions should now be more sympathetic to Astarion fleeing from the sun.
- Polished facial expressions and emotions across companion dialogues, including to the facial animations of your character during some kissing cinematics, including with the Vampire Lord Astarion.
- Non-Vampire-Ascendant Astarion now has something to say after you spend the night with Mizora.
- Added a dialogue option to tell Astarion about meeting Ulma if you met her without him. Astarion also has a new line in your dialogue with Ulma if you first meet her without him and then talk to her again with him in the party.
- Fixed a bug where you could get locked in combat with Cazador if Astarion was alive and incapacitated in his ritual position, one of the other spawn was dead, and the rest of the party was defeated by Cazador. Now combat ends correctly with a Game Over screen.
- Fixed a bug in Cazador's fight where it was possible to get more than 1 extra Bonus Action per turn for the same character by stepping on and off the pentagram in front of Astarion several times per turn.
- Fixed a bug where Astarion wouldn't comment on being killed by the lance at Rosymorn Monastery after being resurrected if the resurrection happened outside of camp.
- Fixed a bug where agreeing to spend a night with Astarion in a conversation with him during the camp celebration and then deciding to sleep alone instead could still result in a romance scene with him.
- Fixed a bug where, if you promised Cazador to bring Astarion to him and Astarion was in your party, you could go to Astarion at camp and tell him to replace himself in your party.
- Avatar Astarion will now correctly roll a passive Perception check to recognise the scar on Sebastian's face.
- Killing Cazador and then Ulma without Astarion in your party will now correctly close the 'Investigate Cazador's Palace' quest.
- Fixed some hand jitters on tall players when planting a kiss on Astarion.
- Added a fade-to-black to improve the transition after Astarion says 'Let's see where the night takes us' at camp in Act I.
- Fixed a pop and an awkward pause in Astarion's recruitment dialogue.
- Astarion will no longer forget to ask you if you 'know anything about these worms' in his recruitment dialogue.
- Fixed Astarion looking like he's floating on steps and, separately, like he's frozen after the battle with the Netherbrain.
- Fixed Astarion's awkwardly long pause after he responds to you asking him if this is how he used to live, in reference to the spawn at Cazador's palace.
- Tweaked some timing and animations to avoid Astarion's hand clipping into the player character's neck and collar in the dialogue with Dalyria and Pale Petras.
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Wyll Changes in Patch 7
- Added a dialogue option asking for a kiss in more paths of Wyll's epilogue dialogue.
- If you're in holographic form in the epilogue, Wyll won't automatically assume he's talking to Lae'zel.
- Added better dialogue reactivity for players partnered with Wyll who joined Karlach in the Hells or Lae'zel in the rebellion.
- A bug that had been preventing Wyll’s romance greeting from triggering has now been fixed, so players in Act III who have a stable, loving, and committed relationship with Wyll will now see his romance greeting triggering correctly.
- Fixed priorities on Wyll’s greetings so that low approval greetings will now trigger accordingly for players with low approval.
- Fixed several occurrences of Wyll still having an exclamation mark above his head when he already told you everything he had to say.
- Made the romance scene at night with Wyll in Act III unskippable if it triggers to avoid accidentally skipping it and not being able to finish the romance arc.
- If Avatar Karlach and Wyll are partners and go to the Hells together, he'll now act accordingly during the epilogue.
- Fixed Karlach's scene in Avernus not playing if you decided to go with her when playing as Wyll.
- A bug has been fixed so that Wyll will now talk to his father if Ansur is defeated after the pact with Mizora is broken but Ravengard is saved from the Iron Throne despite this, to decide on his title.
- Fixed the background goal 'Blueblood Solidarity' not completing after you talk to Wyll about him being the son of Duke Ravengard.
- Karlach now will correctly react to Wyll becoming the Blade of Frontiers.
- Wyll will no longer talk about hunting down Mizora when she's, like, right there.
- Moved Player 3's Traveller's Chest out of Wyll's tent in the owlbear cave camp in Act I.
- Fixed some head pops and improved a camera shot in the dialogue with Wyll and Karlach at camp. Also fixed Karlach sometimes popping out of frame during their confrontation.
- Fixed short races' fingers clipping into their heads and improved where characters are looking during Wyll's recruitment dialogue.
- Improved the fade-in and fade-out transitions for Wyll's Act III romance scene.
- Fixed some character positions getting broken when skipping through a dialogue with Wyll near the end of the game when he's your partner.
- Fixed Wyll's arm clipping against his chest armour in his epilogue dialogue.
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Lae'Zel Changes in Patch 7
- Lae'zel will now wait a little longer for you at the site of her recruitment if you tell her you'll be back.
- Improved Lae'zel's idle camp behaviours to align a bit better with the other companions'.
- Fixed a flow issue where Avatar Lae'zel did not have the option to leave and ascend or stay on Faerûn after the Netherbrain is defeated.
- If you're in holographic form in the epilogue, Wyll won't automatically assume he's talking to Lae'zel.
- Fixed a bug where resurrecting Lae'zel on the beach in Act I would cause her to appear in the Party Line but not in the world, preventing you from leaving Act I.
- Lae'zel will no longer tell you not to give the egg to Lady Esther if the latter is already dead.
- Fixed Lae'zel's main dialogue sometimes not ending correctly when you select the 'Leave.' option.
- Fixed Avatar Lae'zel behaving like a companion at the end of the tutorial and telling you (or telling herself) to hurry.
- Lae'zel will no longer keep buffs like Bardic Inspiration and Longstrider after the tutorial.
- Shadowheart and Lae'zel will now have new equipment if it was taken during the nautiloid escape and they have travelled sufficiently far to realistically acquire it before getting recruited.
- Karlach's death scene no longer ends abruptly when a non-gith player chooses to leave with Lae'zel.
- The 'Free Lae'zel' quest will correctly update if Lae'zel is sent directly to camp during her recruitment scene in the cage. The quest will also correctly update if you open the cage after the tieflings are already defeated.
- Fixed Lae'zel popping from her idle drinking animation into an idle standing pose.
- Improved camera shots to account for different character heights, among other general improvements, in the scene where Vlaakith visits Lae'zel at camp.
- Fixed Lae'zel freezing for a few frames before stabbing Shadowheart at camp.
- Fixed an animation pop in the first romantic night with Lae'zel after the celebration at camp.
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Karlach Changes in Patch 7
- Added a new dialogue in which Karlach will react to Dammon if she finds him dead after he told her that he can help her.
- Karlach will no longer brush the shaved side of her head.
- Avatar Karlach now says 'Edict of Bane' instead of 'Lash of Bane' when referencing Gortash in the Colony.
- Dark Urge characters who have not cured themselves of Bhaal's influence or who have embraced Bhaal at the end of the game will no longer appear in Karlach's final scene as though they didn't just stalk off on a mad hunt for blood.
- Fixed a shot of the wrong character during Karlach's interjection when talking to Gauntlet Edwynna at the South Span Checkpoint.
- Added better dialogue reactivity for players partnered with Wyll who joined Karlach in the Hells or Lae'zel in the rebellion.
- If Avatar Karlach and Wyll are partners and go to the Hells together, he'll now act accordingly during the epilogue.
- Fixed Karlach's scene in Avernus not playing if you decided to go with her when playing as Wyll.
- Fixed the fade-to-black after Karlach's scene in Avernus at the end of the game, which would give you a very brief glimpse of Game Developer Land.
- Breaking up with Karlach by speaking with another companion you're dating the morning after her romance scene won't block her dialogue anymore.
- Karlach will now tell you her backstory if you reach the point of no return in the Shadow-Cursed Lands even if you didn't confront the paladins of Tyr.
- Karlach's death scene no longer ends abruptly when a non-gith player chooses to leave with Lae'zel.
- Karlach now will correctly react to Wyll becoming the Blade of Frontiers.
- Made small improvements and tweaks to Karlach's main dialogue and her epilogue dialogue.
- Fixed a bug where it was possible to get stuck in a dialogue with the Emperor about killing Gortash if you clicked on Gortash's corpse with Karlach (which starts a dialogue, after which she leaves the party and goes to camp) while, with another character, you also clicked on Gortash's body and sent his gauntlet to Karlach via the context menu right before her dialogue ended and she left the party. Yep. You can read it again if you want.
- Made sure Karlach's eyes glow orange when she's being taken by the Absolute at the end of the game.
- Fixed Orpheus' hands clipping into the ground when you free him. In the same dialogue, also fixed mind flayer Karlach disappearing and a mocap pop.
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Halsin Changes in Patch 7
- The druidic spells that Halsin gains for free can now be upcasted.
- Halsin's dead body will no longer join your camp in Act I after the camp celebration.
- Fixed the same dialogue option sometimes appearing twice when talking to Halsin about your adventures in Sharess' Caress.
- Added some more dialogue reactivity about the Shadow Druids when talking to Halsin about them in Act III.
- Fixed the 'Rescue the Druid Halsin' quest sometimes not closing after he gives his briefing about Moonrise Towers.
- Halsin now has responses specific to having been sacrificed by Orin.
- Fixed an animation pop on Halsin in his camp dialogue.
- Adjusted some cameras to better suit different race heights in the dialogue with Halsin and Kagha.
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Minthara Changes in Patch 7
- In Act II, Minthara will now react to you having knocked her out in Act I.
- When playing as the Dark Urge, Minthara will no longer act as though you accepted Bhaal when you've been stripped of his influence.
- The Warden of Moonrise Towers now confiscates Minthara's Xyanyde mace and keeps it as evidence.
- Minthara does, in fact, now have something to say about Orin after you kill her.
- Fixed Minthara's body sometimes turning invisible on the Level Up screen. (We sorta liked the floating-head-and-hands look, but hey.)
- Reworked the script that determines whether a character is too busy to talk. This will prevent bugs like Minthara's dialogue not triggering at Moonrise Towers after you rescue her, and knock-on effects as a result of this, like not being able to rest or fast travel.
- Minthara now ceases to be a True Soul of the Absolute when she is recruited.
- Origin characters will no longer comment aggressively about Minthara's death.
- Fixed an issue where the party with the goblins at camp in Act I could trigger even after Minthara had moved on to Moonrise Towers in Act II.
- Minthara will no longer ask you to eliminate non-existent tieflings in the Emerald Grove.
- You'll now acknowledge that you know who Minthara is when talking to Sazza if you've spoken to Minthara before.
- Knocked Out Minthara will now always flee to Moonrise Towers.
- The goblins will now leave the Goblin Camp once Minthara has arrived at Moonrise Towers.
- Minthara no longer lingers as a follower if she dies while trying to escape Moonrise Towers with you.
- Sazza's quest now completes properly if you kill Minthara and her entourage.
- Fixed the deity options not showing up when multiclassing Minthara into a cleric.
- If Minthara's camp trousers get blood on them, the spatters will now be spread across them more tastefully rather than concentrated between the legs.
- Fixed Minthara's torturers in Moonrise Towers not playing their overhead dialogue.
- Fixed certain noses clipping into each other when smooching Minthara.
- Fixed some clipping on your shoulder when you spend the night with Minthara the night of the celebration at camp.
- Fixed some clipping in the scene where Minthara gives you a kiss when talking about your final moments, particularly if you're playing as a tiefling.
You can refer to our full patch notes article if something sparks your interest or you can check out Larian Studio's official post.
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