Deadlock: All Weapon Items Explained

We will take a look at all of the weapon items currently available in Valve's upcoming game Deadlock.

Deadlock: All Weapon Items Explained
Valve

Deadlock is already setting new records as it recently reached a whopping 150,000 players whilst being invite-only. The game is quickly rising to the top in the Steam charts as Valve is developing quite the fun MOBA shooter with over 21 heroes and a ton of items. 

Given how the development is still in its early stages, players are overwhelmed having to learn so many aspects and in-game systems. The Shop offers a ton of items for you to choose from, but luckily, we are here to explain everything you need to know specifically about the Weapon Items in Deadlock.

Advertisement

 

All Weapon Items in Deadlock

Deadlock Weapon Items
Valve

First on the list are the Weapon Items which primarily offer upgrades to your gun as well as some utility. You can expect items to increase your ammo capacity, damage, reload, and other stats related to your character's weapon. There are also special Active items you can purchase that give you an extra ability. 

The shop is split into multiple sections, offering early-game items that cost 500 Souls, leading up to late-game ones that can go over 6,300 Souls. 

Each tier of Weapon Items also grants innate Weapon Damage on top of the item stats:

  • 500 Souls Tier - 6% Weapon Damage
  • 1250 Souls Tier - 10% Weapon Damage
  • 3000+ Souls Tier - 14% Weapon Damage
  • 6300+ Souls Tier - 18% Weapon Damage

500 Souls Weapon Items

These are your laning phase items that you can grab pretty early. Most of these can be later assembled into much more powerful items as the game progress.

Basic Magazine

 

Basic Magazine

  • +24% Ammo
  • +15% Weapon Damage
  • Is a Component of Titanic Magazine
Close Quarters

 

Close Quarters

  • +85 Bullet Shield Health
  • Passive: Deal additional Weapon Damage when in close range to your target (+25% Weapon Damage,15m Close Range)
  • Is a Component of Point Blank
Headshot Booster

 

Headshot Booster

  • +5% Fire Rate
  • +40 Bullet Shield Health
  • Passive: Deal bonus Weapon Damage with headshots (+45 Head Shot Bonus Damage, 7-second cooldown)
High-Velocity Mag

 

High-Velocity Mag

  • +30% Bullet Velocity
  • +14% Weapon Damage
  • +50 Bullet Shield Health
  • Is a Component of Headhunter

Advertisement

 
Hollow Point Round

 

Hollow Point Round

  • +85 Spirit Shield Health
  • +4 Spirit Power
  • Passive: When you are above 60% health, deal additional Weapon Damage (+20% Weapon Damage)
Monster Rounds

 

Monster Rounds

  • +35% Weapon Damage vs NPCs
  • +35% Bullet Resist vs NPCs
  • +50 Bonus Health
  • +1 Health Regen
Rapid Rounds

 

Rapid Rounds

  • +12% Fire Rate
  • +1m/s Sprint Speed
  • -50 Max Health
Restorative Shot

 

Restorative Shot

  • +7% Bullet Resist
  • +8% Weapon Damage
  • Passive: Your next will heal you based on what target you hit (35 Healing from Heroes, 10 Healing from NPCs, 6-second cooldown)

Advertisement

 

1,250 Souls Weapon Items

These items are a bit stronger that the previous ones, making them more lucrative to pick to increase your damage and utility.

Active Reload

 

Active Reload

  • +10% Weapon Damage
  • -20% Reload Time
  • Passive: While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal (+20% Fire Rate, +22% Bullet Lifesteal, 7-second duration, 17-second cooldown)
Berserker

 

Berserker

  • +4 Ammo
  • +8% Bullet Resist
  • Passive: Your Weapon Damage increases as you take sustained damage (+5% Weapon Damage per Stack, 110 Damage taken to Stack, 10 Max Stacks, 10 Duration)
Kinetic Dash

 

Kinetic Dash

  • +100 Bonus Health
  • +1.5 Health Regen
  • Passive: Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s (+25% Fire Rate, +5 Temporary Ammo, 8-second Duration, 10-second cooldown)
Long Range

 

Long Range

  • +20% Ammo
  • +90 Bullet Shield
  • Passive: Deal additional Weapon Damage when beyond a minimum distance from your target (+40% Weapon Damage, 15m Minimum Distance)
  • Is a Component of Sharpshooter
Melee Charge

 

Melee Charge

  • +15% Weapon Damage
  • +100 Bonus Health
  • +1 Health Regen
  • Passive: Increases your Heavy Melee charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly

Advertisement

 
Mystic Shot

 

Mystic Shot

  • +12% Weapon Damage
  • +4 Spirit Power
  • Passive: Your next bullet deals bonus Spirit Damage (+65 Spirit Damage, 6-second cooldown)
Slowing Bullets

 

Slowing Bullets

  • +16% Weapon Damage
  • +5 Spirit Power
  • Passive: Your bullets apply Movement Slow (25% Movement Slow, 1.3-second Slow Duration
  • Is a Component of Silencer
Soul Shredder Bullets

 

Soul Shredder Bullets

  • +6% Weapon Damage
  • Passive: Your Bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them (+10% Spirit Amp, +20% Lifesteal, 6-second Debuff Duration)
Swift Striker

 

Swift Striker

  • +22% Fire Rate
  • -5% Bullet Resist
  • +10% Ammo
Fleetfoot

 

Fleetfoot (Active)

  • +75 Bonus Health
  • +25% Slide Distance
  • Passive: Removes the Movement Speed penalty while shooting
  • Active: Gain bonus Movement Speed and Ammo (+4m/s Movement Speed, +30% Temporary Ammo, 4-second Duration, 22-second cooldown)

Advertisement

 

3000+ Souls Weapon Items

Now these Weapon Items sure do pack a punch so make sure to spend your Souls wisely.

NOTE: The Weapon Items that cost over 3000 Souls will have the exact amount needed to purchase them under the icon. 

Burst Fire

 

Burst Fire

  • +12% Fire Rate
  • +50% Slide Distance
  • Passive: Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero (+30% Fire Rate, +2m/s Move Speed, 4-second Duration, 8-second Cooldown)
Escalating Resilience

 

Escalating Resilience

  • +14% Fire Rate
  • +14% Weapon Damage
  • Passive: Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack (40% MAx Bullet Resist, 2% Bullet Resist Per Stack, 20-second Duration)
Hunter's Aura

 

Hunter's Aura

  • +150 Bonus Health
  • Passive: Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled (-10% Bullet Resist, 10% Fire Rate Slow, 15m Radius)
Intensifying Magazine

 

Intensifying Magazine

  • +25% Ammo
  • +20% Weapon Damage
  • Passive: Increases Weapon Damage as you continuously fire your weapon (75% Max Weapon Damage, 3-second Time for Max Damage)

Advertisement

 
Point Blank

3500

Point Blank

  • Components: Close Quarters
  • +15% Bullet Resist
  • +1 Stamina
  • Passive: When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow (+45% Weapon Damage, 25% Movement Slow, 2-second Slow Duration, 15m Close Range)
Pristine Emblem

 

Pristine Emblem

  • +25% Weapon Damage
  • +12 Spirit Power
  • +12% Spirit Resist
  • Passive: Your attacks have additional Weapon Damage against enemies above 50% health (+25% Weapon Damage)
Sharpshooter

4250

Sharpshooter

  • Components: Long Range
  • +20% Ammo
  • +15% Weapon Fall-Off Range
  • +30% WEapon Zoom
  • +175 Bullet Shield
  • Passive: Deal additional Weapon Damage when beyond a minimum distance from your target (+70$ Weapon Damage, 15m Min. Distance)
Tesla Bullets

 

Tesla Bullets

  • +14% Fire Rate
  • Passive: Your bullets have a chance to shock your target. The shock will jump to a nearby enemy (30 Shock Damage, 60 Damage on Jump, 25% Proc Chance, 8m Jump Radius, 2 Max Jumps)
Titanic Magazine

3500

Titanic Magazine

  • Components: Basic Magazine
  • +100% Ammo
  • +18% Weapon Damage
  • +15% Bullet Resist

Advertisement

 
Toxic Bullets

 

Toxic Bullets

  • +100 Health
  • Passive: Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target (5%/sec Bleed Damage, -65% Healing Reduction, 3s Duration, 10.3% Buildup Per Shot)
Alchemical Fire

 

Alchemical Fire (Active) 

  • +225 Bullet Shield Health
  • +14% Weapon Damage
  • +7 Spirit Power
  • Active: Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes (46 DPS, +50% Weapon Damage, 97 Max DPS, 10m Radius, 5-second Duration, 26-second Cooldown)
Heroic Aura

 

Heroic Aura (Active)

  • +20% Bullet Lifesteal
  • +150 Bonus Health
  • +1m/s Move Speed
  • Passive: Provides Fire Rate to nearby player minions (+40% Minions Fire Rate, 20m Radius)
  • Active: Provides bonus Movement Speed and Fire Rate to you and nearby allies (+3m/s Movement Speed, +25% Fire Rate, 30m Active Radius, 6-second Duration, 30-second Cooldown
Warp Stone

 

Warp Stone (Active)

  • +20% Weapon Damage
  • +8 Spirit Power
  • Active: Teleport straight ahead, gaining Bullet Resist (+13m Teleport Range, +30% Bullet Resist, 5-second Buff Duration, 15-second Cooldown)

Advertisement

 

6300+ Souls Weapon Items

These are the creme de la creme of Deadlock Weapon Items so once you reach the late-game, be ready to deal tons of damage.

NOTE: The Weapon Items that cost over 6300 Souls will have the exact amount needed to purchase them under the icon. 

Crippling Headshot

 

Crippling Headshot

  • +20% Weapon Damage
  • +10% Bullet Lifesteal
  • +10% Spirit Lifesteal
  • Passive: Headshots reduce target's Bullet and Spirit Resist (24% Bullet Resist Reduction, 24% Spirit Resist Reduction, 5-second Debuff Duration)
Frenzy

 

Frenzy

  • +12 Ammo
  • +30% Weapon Damage
  • +200 Bonus Health
  • Passive: While you are below 40% health, you gain stat bonuses (4m/s Movement Speed, 40% Fire Rate, 45% Spirit Resist)
Glass Cannon

 

Glass Cannon

  • +70% Weapon Damage
  • +10% Fire Rate
  • +1m/s Move Speed
  • -15% Max Health
  • Passive: Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack (+10% Weapon Damage per Kill)
Lucky Shot

 

Lucky Shot

  • +30% Ammo
  • Passive: Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit (35% Proc Chance, 80% Bonus Damage, 30% Movement Slow, 1.5-second Slow Duration)
Ricochet

 

Ricochet

  • +35% Ammo
  • +12% Fire Rate
  • +150 Bonus Health
  • Passive: Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage (60% Ricochet Damage, 2 Ricochet Targets, 14m Ricochet Range)

Advertisement

 
Siphon Bullets

 

Siphon Bullets

  • +28% Weapon Damage
  • Passive: Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die (45 Max HP Steal per Bullet, 20-second Steal Duration, 0.8s Max Frequency)
Spiritual Overflow

 

Spiritual Overflow

  • +20% Fire Rate
  • +15% Cooldown Reduction
  • +10% Lifesteal
  • Passive: Gain bonus Spirit Power by charging up with your bullets on enemy heroes (+45 Spirit Power, 0.8% Buildup Per Shot, 18-second Duration)
Silencer

7550

Silencer (Active)

  • Components: Slowing Bullets
  • +25% Bullet Slow Proc
  • +15% Weapon Damage
  • Active: For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities (2-second Debuff Duration, 34-second Cooldown)
Vampiric Burst

 

Vampiric Burst (Active)

  • +2m/s Move Speed
  • +25% Weapon Damage
  • +150 Bonus Health
  • Active: Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size (100% Bullet Lifesteal, 40% Fire Rate, 50% Ammo, 4.5-second Duration, 35-second Cooldown)

And that covers all of the Weapon Items in Deadlock so far. Make sure to experiment and try out different community builds as more and more players are starting to appreciate just how fun the game is. 

Advertisement