The devs at Deadlock are slowly starting to build the game up as per the community's feedback. More and more players are starting to master this new fusion of MOBA and shooter, so balance changes are becoming more frequent.
This time around, a lot of updates were introduced to Deadlock, so we will take a look at all of the Hero adjustments as the game is slowly building up the foundations of its early development stage.
Table of Contents
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Deadlock Hero Changes
Abrams
Seismic Impact
- Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
Shoulder Charge
- Turn rate reduced a bit
- Stun time reduced from 1s ⇒ 0.85s
Infernal Resilience
- Infernal Resilience reduced from 17% ⇒ 16%
Bebop
- Can now keep firing if he jumps and his laser is already warmed up
- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
Uppercut
- No longer roots your hero during cast time
Hook
- Range reduced from 35m ⇒ 30m
Hyper Beam
- Now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
Dynamo
Rejuvenating Aurora
- No longer gets canceled when stamina is used
- T3 reduced from 4% ⇒ 3.8%
Kinetic Pulse
- T1 reduced from 40% slow ⇒ 35%
Quantum Entanglement
- Cooldown increased from 11s ⇒ 12s
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Grey Talon
- Bullet damage growth per boon increased from +1.46 ⇒ +1.8
Charged Shot
- Fixed issues with Charged Shot hitting targets behind walls
Guided Owl
- Fixed Guided Owl doing damage through buildings
- Cooldown increased from 110s ⇒ 120s
Rain of Arrows
- Weapon Damage reduced from +7 ⇒ +4
- T2 Weapon Damage reduced from +7 ⇒ +5
Haze
Sleep Dagger
- Fixed issues with Sleep Dagger hitting targets behind walls
Infernus
- Base health reduced from 625 ⇒ 600
Flame Dash
- Slow resistance increased from 30% ⇒ 50%
Ivy
- Fixed some control issues when flying near a wall
Air Drop
- Silence and slow debuff duration reduced from 4.5s ⇒ 4s
Kelvin
Arctic Beam
- Fire rate slow reduced from 80% ⇒ 40%
- Movement slow reduced from 80% ⇒ 70%
- Arctic Beam can now also be cancelled by hitting the ability key again
Ice Path
- Ice Path can now also be cancelled by hitting the ability key again
Frozen Shelter
- Objectives and Rejuvenator are now frozen and invulnerable when under Frozen Shelter
Lady Geist
- Self Damage no longer consumes shields (general change)
Essence Bomb
- T3 damage increased from 22% ⇒ 26%
- Spirit scaling increased from 1.05 ⇒ 1.15
Malice
- Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
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Lash
- Bullet growth from 1.15 ⇒ 0.9
Slam
- Ground Slam now allows you to turn during the descent
Ground Strike
- Damage Spirit scaling increased from 0.78 ⇒ 0.85
- Damage Per Meter Spirit scaling increased from 0.045 ⇒ 0.05
McGinnis
Medicinal Spectre
- Radius reduced from 6m ⇒ 5m
- Radius now grows with Spirit Power (0.07)
Spectral Wall
- Can no longer wall jump from Spectral Wall
- Min range reduced from 7m ⇒ 6m
- Duration reduced from 6s ⇒ 5s
Heavy Barrage
- Spirit scaling increased from 0.3 ⇒ 0.35
- Min range reduced from 7m ⇒ 6m
Mini Turret
- Bullet travel speed increased
Mo & Krill
- Camera zooms out a little bit more when un-burrowing
Scorn
- Can cast Scorn while using Combo
Combo
- T2 reduced from +1s ⇒ +0.75s
Paradox
Paradoxical Swap
- Fixed issues with Paradoxical Swap hitting targets behind walls
Barrage
- Amp per stack reduced from 7% ⇒ 6%
- Slow reduced from 40% ⇒ 30%
Flying Cloak
- Added a brief lockout period on Flying Cloak to prevent accidental double clicks
Seven
- Base bullet resist reduced from 8% ⇒ 0%
- Bullet resist no longer scales with Boons
- Headshot reduction increased from 25% ⇒ 35%
Storm Cloud
- Damage reduced from 124 ⇒ 110
- Max radius reduced from 30m ⇒ 25m
- Cooldown reduced from 180s ⇒ 140s
- Audio is now a little clearer when it's cast
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Shiv
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Serrated Knives
- Fixed issues with Serrated Knives hitting targets behind walls
Slice and Dice
- Damage reduced from 125 ⇒ 105
Bloodletting
- Deferred Damage Cleared reduced from 50% ⇒ 40%
Killing Blow
- Bonus Damage from Full Rage reduced from +25% ⇒ +20%
- T2 now also increases Rage Amp by +5%
Vindicta
- Base bullet damage reduced from 14 ⇒ 13
Stake
- T1 duration reduced from +0.75s ⇒ +0.5s
Assassinate
- Bonus gold is now shared with assisters
- Now does 20% more damage when getting a headshot
- Scope ends when you are stunned
Crow Familiar
- Now reduces bullet armor by 6%
- Impact damage reduced from 50 ⇒ 40
- Impact damage Spirit scaling reduced from 1 ⇒ 0.8
Flight
- You can now use stamina while flying to get an impulse in the facing direction
- Space bar no longer exists the ability, you have to press the key again
Viscous
- Base bullet damage reduced from 14 ⇒ 13
- Improved various issues with the camera
Puddle Punch
- Now correctly knocks people in The Cube up in the air
- Now telegraphs an effect before it forms
- Fixed Puddle Punch piercing Unstoppable
Splatter
- Damage reduced from 110 ⇒ 100
Goo Ball
- Turn rate improved a bit
- Stun frequency cooldown improved from 1.5s ⇒ 1.25s
Warden
- Bullet growth reduced from 1.31 ⇒ 1.2
Alchemical Flask
- Debuff duration reduced from 7s ⇒ 6s
- Radius reduced from 7m ⇒ 6.5m
Last Stand
- You gain 50% bullet resistance during the 2s ult channel
Wraith
Card Trick
- Damage reduced from 100 ⇒ 80
- Spirit scaling increased from 1.2 ⇒ 1.5
- Card projectiles spawn above the reticle rather than on the left side
Yamato
- Ammo now scales with Spirit Power (0.15)
- Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
Power Slash
- Damage reduced from 170 ⇒ 160
- Can now interrupt Power Slash with parry
Grapple
- Post cast duration reduced from 0.5 ⇒ 0.2
Shadow Transformation
- Bullet and Spirit resistance reduced from 55% ⇒ 40%
And that covers all of the Hero changes added to Deadlock with the most recent patch notes. Deadlock is shaping up to be quite the game as the community is slowly getting the hang of this fun and challenging MOBA shooter.
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