Deadlock is already setting new records as it recently reached a whopping 150,000 players whilst being invite-only. The game is quickly rising to the top in the Steam charts as Valve is developing quite the fun MOBA shooter with over 21 heroes and a ton of items.
Given how the development is still in its early stages, players are overwhelmed having to learn so many aspects and in-game systems. The Shop offers a ton of items for you to choose from, but luckily, we are here to explain everything you need to know specifically about the three different types of Shop Items in Deadlock.
Table of Contents
Advertisement
All Shop Items in Deadlock
Deadlock features three different types of items you can purchase during your match. You can pick from offensive items, such as Weapon or Spirit Items, as well as Vitality ones if you would like to increase your defensive stats. All three categories offer beneficial stats and are not limited to solely offensive or defensive upgrades. There is also a good mix of utility sprinkled in, making the game less punishing for total newbies.
The shop is split into multiple sections, offering early-game items that cost 500 Souls, leading up to late-game ones that can go over 6,300 Souls. There are also special Active items you can purchase that give you an extra ability.
Advertisement
All Deadlock Weapon Items
First on the list are Weapon Items which primarily offer upgrades to your gun as well as some utility. You can expect items to increase your ammo capacity, damage, reload, and other stats related to your character's weapon. Each tier of Weapon Items also grants innate Weapon Damage on top of the item stats:
- 500 Souls Tier - 6% Weapon Damage
- 1250 Souls Tier - 10% Weapon Damage
- 3000+ Souls Tier - 14% Weapon Damage
- 6300+ Souls Tier - 18% Weapon Damage
500 Souls Weapon Items
These are your laning phase items that you can grab pretty early. Most of these can be later assembled into much more powerful items as the game progress.
Basic Magazine
- +24% Ammo
- +15% Weapon Damage
- Is a Component of Titanic Magazine
Close Quarters
- +85 Bullet Shield Health
- Passive: Deal additional Weapon Damage when in close range to your target (+25% Weapon Damage,15m Close Range)
- Is a Component of Point Blank
Headshot Booster
- +5% Fire Rate
- +40 Bullet Shield Health
- Passive: Deal bonus Weapon Damage with headshots (+45 Head Shot Bonus Damage, 7-second cooldown)
High-Velocity Mag
- +30% Bullet Velocity
- +14% Weapon Damage
- +50 Bullet Shield Health
- Is a Component of Headhunter
Advertisement
Hollow Point Ward
- +85 Spirit Shield Health
- +4 Spirit Power
- Passive: When you are above 60% health, deal additional Weapon Damage (+20% Weapon Damage)
Monster Rounds
- +35% Weapon Damage vs NPCs
- +35% Bullet Resist vs NPCs
- +50 Bonus Health
- +1 Health Regen
Rapid Rounds
- +12% Fire Rate
- +1m/s Sprint Speed
- -50 Max Health
Restorative Shot
- +7% Bullet Resist
- +8% Weapon Damage
- Passive: Your next will heal you based on what target you hit (35 Healing from Heroes, 10 Healing from NPCs, 6-second cooldown)
Advertisement
1,250 Souls Weapon Items
These items are a bit stronger that the previous ones, making them more lucrative to pick to increase your damage and utility.
Active Reload
- +10% Weapon Damage
- -20% Reload Time
- Passive: While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal (+20% Fire Rate, +22% Bullet Lifesteal, 7-second duration, 17-second cooldown)
Berserker
- +4 Ammo
- +8% Bullet Resist
- Passive: Your Weapon Damage increases as you take sustained damage (+5% Weapon Damage per Stack, 110 Damage taken to Stack, 10 Max Stacks, 10 Duration)
Kinetic Dash
- +100 Bonus Health
- +1.5 Health Regen
- Passive: Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s (+25% Fire Rate, +5 Temporary Ammo, 8-second Duration, 10-second cooldown)
Long Range
- +20% Ammo
- +90 Bullet Shield
- Passive: Deal additional Weapon Damage when beyond a minimum distance from your target (+40% Weapon Damage, 15m Minimum Distance)
- Is a Component of Sharpshooter
Melee Charge
- +15% Weapon Damage
- +100 Bonus Health
- +1 Health Regen
- Passive: Increases your Heavy Melee charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly
Advertisement
Mystic Shot
- +12% Weapon Damage
- +4 Spirit Power
- Passive: Your next bullet deals bonus Spirit Damage (+65 Spirit Damage, 6-second cooldown)
Slowing Bullets
- +16% Weapon Damage
- +5 Spirit Power
- Passive: Your bullets apply Movement Slow (25% Movement Slow, 1.3-second Slow Duration
- Is a Component of Silencer
Soul Shredder Bullets
- +6% Weapon Damage
- Passive: Your Bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them (+10% Spirit Amp, +20% Lifesteal, 6-second Debuff Duration)
Swift Striker
- +22% Fire Rate
- -5% Bullet Resist
- +10% Ammo
Fleetfoot (Active)
- +75 Bonus Health
- +25% Slide Distance
- Passive: Removes the Movement Speed penalty while shooting
- Active: Gain bonus Movement Speed and Ammo (+4m/s Movement Speed, +30% Temporary Ammo, 4-second Duration, 22-second cooldown)
Advertisement
3000+ Souls Weapon Items
Now these Weapon Items sure do pack a punch so make sure to spend your Souls wisely.
NOTE: The Weapon Items that cost over 3000 Souls will have the exact amount needed to purchase them under the icon.
Burst Fire
- +12% Fire Rate
- +50% Slide Distance
- Passive: Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero (+30% Fire Rate, +2m/s Move Speed, 4-second Duration, 8-second Cooldown)
Escalating Resilience
- +14% Fire Rate
- +14% Weapon Damage
- Passive: Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack (40% MAx Bullet Resist, 2% Bullet Resist Per Stack, 20-second Duration)
Hunter's Aura
- +150 Bonus Health
- Passive: Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled (-10% Bullet Resist, 10% Fire Rate Slow, 15m Radius)
Intensifying Magazine
- +25% Ammo
- +20% Weapon Damage
- Passive: Increases Weapon Damage as you continuously fire your weapon (75% Max Weapon Damage, 3-second Time for Max Damage)
Advertisement
3500
Point Blank
- Components: Close Quarters
- +15% Bullet Resist
- +1 Stamina
- Passive: When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow (+45% Weapon Damage, 25% Movement Slow, 2-second Slow Duration, 15m Close Range)
Pristine Emblem
- +25% Weapon Damage
- +12 Spirit Power
- +12% Spirit Resist
- Passive: Your attacks have additional Weapon Damage against enemies above 50% health (+25% Weapon Damage)
4250
Sharpshooter
- Components: Long Range
- +20% Ammo
- +15% Weapon Fall-Off Range
- +30% WEapon Zoom
- +175 Bullet Shield
- Passive: Deal additional Weapon Damage when beyond a minimum distance from your target (+70$ Weapon Damage, 15m Min. Distance)
Tesla Bullets
- +14% Fire Rate
- Passive: Your bullets have a chance to shock your target. The shock will jump to a nearby enemy (30 Shock Damage, 60 Damage on Jump, 25% Proc Chance, 8m Jump Radius, 2 Max Jumps)
3500
Titanic Magazine
- Components: Basic Magazine
- +100% Ammo
- +18% Weapon Damage
- +15% Bullet Resist
Advertisement
Toxic Bullets
- +100 Health
- Passive: Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target (5%/sec Bleed Damage, -65% Healing Reduction, 3s Duration, 10.3% Buildup Per Shot)
Alchemical Fire (Active)
- +225 Bullet Shield Health
- +14% Weapon Damage
- +7 Spirit Power
- Active: Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes (46 DPS, +50% Weapon Damage, 97 Max DPS, 10m Radius, 5-second Duration, 26-second Cooldown)
Heroic Aura (Active)
- +20% Bullet Lifesteal
- +150 Bonus Health
- +1m/s Move Speed
- Passive: Provides Fire Rate to nearby player minions (+40% Minions Fire Rate, 20m Radius)
- Active: Provides bonus Movement Speed and Fire Rate to you and nearby allies (+3m/s Movement Speed, +25% Fire Rate, 30m Active Radius, 6-second Duration, 30-second Cooldown
Warp Stone (Active)
- +20% Weapon Damage
- +8 Spirit Power
- Active: Teleport straight ahead, gaining Bullet Resist (+13m Teleport Range, +30% Bullet Resist, 5-second Buff Duration, 15-second Cooldown)
Advertisement
6300+ Souls Weapon Items
These are the creme de la creme of Deadlock Weapon Items so once you reach the late-game, be ready to deal tons of damage.
NOTE: The Weapon Items that cost over 6300 Souls will have the exact amount needed to purchase them under the icon.
Crippling Headshot
- +20% Weapon Damage
- +10% Bullet Lifesteal
- +10% Spirit Lifesteal
- Passive: Headshots reduce target's Bullet and Spirit Resist (24% Bullet Resist Reduction, 24% Spirit Resist Reduction, 5-second Debuff Duration)
Frenzy
- +12 Ammo
- +30% Weapon Damage
- +200 Bonus Health
- Passive: While you are below 40% health, you gain stat bonuses (4m/s Movement Speed, 40% Fire Rate, 45% Spirit Resist)
Glass Cannon
- +70% Weapon Damage
- +10% Fire Rate
- +1m/s Move Speed
- -15% Max Health
- Passive: Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack (+10% Weapon Damage per Kill)
Lucky Shot
- +30% Ammo
- Passive: Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit (35% Proc Chance, 80% Bonus Damage, 30% Movement Slow, 1.5-second Slow Duration)
Ricochet
- +35% Ammo
- +12% Fire Rate
- +150 Bonus Health
- Passive: Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage (60% Ricochet Damage, 2 Ricochet Targets, 14m Ricochet Range)
Advertisement
Siphon Bullets
- +28% Weapon Damage
- Passive: Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die (45 Max HP Steal per Bullet, 20-second Steal Duration, 0.8s Max Frequency)
Spiritual Overflow
- +20% Fire Rate
- +15% Cooldown Reduction
- +10% Lifesteal
- Passive: Gain bonus Spirit Power by charging up with your bullets on enemy heroes (+45 Spirit Power, 0.8% Buildup Per Shot, 18-second Duration)
7550
Silencer (Active)
- Components: Slowing Bullets
- +25% Bullet Slow Proc
- +15% Weapon Damage
- Active: For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities (2-second Debuff Duration, 34-second Cooldown)
Vampiric Burst (Active)
- +2m/s Move Speed
- +25% Weapon Damage
- +150 Bonus Health
- Active: Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size (100% Bullet Lifesteal, 40% Fire Rate, 50% Ammo, 4.5-second Duration, 35-second Cooldown)
Advertisement
All Vitality Items in Deadlock
Vitality Items primarily offer upgrades to your survivability with stats like Max Health, Health Regen, Bullet Resist, Stamina Cooldown, etc. Each tier of Vitality Items also grants innate Base Health on top of the item stats:
- 500 Souls Tier - 11% Base Health
- 1250 Souls Tier - 14% Base Health
- 3000+ Souls Tier - 17% Base Health
- 6300+ Souls Tier - 20% Base Health
500 Souls Vitality Items
These are your laning phase items that you can grab pretty early. Most of these can be later assembled into much more powerful items as the game progress.
Enduring Spirit
- +11% Base Health
- +75 Bonus Health
- +8% Spirit Lifesteal
- +4 Spirit Power
Extra Health
- +160 Bonus Health
- +5% Weapon Damage
Advertisement
Extra Regen
- +2.8 Health Regen
- +8% Ammo
- +25 Bonus Health
Extra Stamina
- +1 Stamina
- +10% Stamina Recovery
- +7% Fire Rate
- Is a Component of Superior Stamina
Melee Lifesteal
- +15% Melee Damage
- +75 Bonus Health
- Passive: Your melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes. (7-second Cooldown)
- Is a Component of Lifestrike
Sprint Boots
- +2m/s Sprint Speed
- +1 Health Regen
- +4% Weapon Damage
- Is a Component of Enduring Speed
Healing Rite (Active)
- +45 bonus health
- Active: Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast (370 Total Health Regen, +2m/s Sprint Speed, 17-second Regen Duration, 30m Cast Range)
- Is a Component of Rescue Beam
Advertisement
1,250 Souls Vitality Items
These items are a bit stronger that the previous ones, making them more lucrative to pick to increase your survivability and utility.
NOTE: The Vitality Items that cost over 1250 Souls will have the exact amount needed to purchase them under the icon.
Bullet Armor
- +20% Bullet Resist
- +6% Weapon Damage
- Is a Component of Improved Bullet Armor
Bullet Lifesteal
- +28% Bullet Lifesteal
- +75 Bonus Health
Combat Barrier
- +300 Bullet Shield Health
- Passive: When you have a Bullet Shield, gain Weapon Damage and Fire Rate (+28% Weapon Damage While Shielded, +8% Fire Rate While Shielded)
Debuff Reducer
- +75 Bonus Health
- +6% Weapon Damage
- Passive: Reduces the duration of all negative effects applied to you (30% Debuff Resist)
- Is a Component of Debuff Remover
Enchanter's Barrier
- +300 Spirit Shield Health
- Passive: While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction (+20 Spirit Power While Shielded, +8% Cooldown Reduction While Shielded)
Advertisement
1750
Enduring Speed
- Components: Sprint Boots
- +1.4m/s Move Speed
- +2m/s Sprint Speed
- +75 Bonus Health
- +1.5 Health Regen
- Passive: Reduces the effects of enemy Movement Slow (+40% Movement Slow Resist)
Healbane
- +75 Bonus Health
- Passive: Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal (40% Healing Reduction, 350 Heal on Hero Kill, 6-second Duration)
Healing Booster
- +6% Spirit Resist
- +2 Health Regen
- Passive: Increases the effectiveness of your Healing and increases your resistance to healing reduction (+25% Healing Effectiveness, +15% Heal Reduction Resistance)
Reactive Barrier
- +15% Ammo
- +75 Bonus Health
- +2 Health Regen
- Passive: Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept (400 Bullet Shield Health, 200 Spirit Shield Health, 9-second Duration, 30-second Cooldown)
Spirit Armor
- +20% Spirit Resist
- +5 Spirit Power
- Is a Component of Improved Spirit Armor
Advertisement
Spirit Lifesteal
- +23% Spirit Lifesteal
- +75 Bonus Health
Divine Barrier (Active)
- +1m/s Sprint Speed
- +75 Health
- +8% Ability Range
- Active: Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. Can be self-cast (300 Bullet Shield, 300 Spirit Shield, +2m/s Move Speed, 5-second Duration, 35m Cast Range. 28-second Cooldown)
Health Nova (Active)
- +10% Weapon Damage
- +100 Bonus Health
- Active: Heal yourself and nearby allies. Heals an additional 20% per ally (260 Total HP Regen, 2-second Regen Duration, 18m Radius, 60-second Cooldown)
Restorative Locket (Active)
- +8% Spirit Resist
- +5 Spirit Power
- Passive: When an enemy uses an ability within 50m range from you, store one Restoration Stack
- Active: Consume all stacks to heal target ally. If used at the max stacks it replenishes a stamina point on the target. Can be self-cast (28-second Cooldown)
Return Fire (Active)
- +125 Bonus Health
- +7 Spirit Power
- +7% Fire Rate
- Active: Automatically fire a bullet towards any attacker who damages you with their abilities or weapon (70% Bullet Damage Returned, 30% Spirit Damage Returned, 7-second Duration, 24-second Cooldown)
Advertisement
3000+ Souls Vitality Items
Now these Vitality Items sure do offer great stats to ensure you can survive any fight.
NOTE: The Vitality Items that cost over 3000 Souls will have the exact amount needed to purchase them under the icon.
Fortitude
- +275 Bonus Health
- +50% Slide Distance
- Passive: After not taking damage for 11s, gain 4% Max Health Regen
- Passive: When you are above 75% health, you have bonus Weapon Damage and Movement Speed (+25% Weapon Damage, +2m/s Move Speed)
4250
Improved Bullet Armor
- Components: Bullet Armor
- +45% Bullet Resist
- +10% Weapon Damage
4250
Improved Spirit Armor
- Components: Spirit Armor
- +45% Spirit Resist
- +8 Spirit Power
3500
Lifestrike
- Components: Melee Lifesteal
- +40% Melee Damage
- +125 Bonus Health
- +8% Bullet Resist
- Passive: Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes (60% Movement Slow, 2.5-second Duration, 5-second Cooldown
Advertisement
3500
Superior Stamina
- Components: Extra Stamina
- +3 Stamina
- +20% Stamina Recovery
- +30% Air Jump/Dash Distance
- +7% Fire Rate
- +8 Spirit Power
- Passive: Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Veil Walker
- +200 Bullet Shield Health
- +200 Spirit Shield Health
- +12% Ammo
- +10% Weapon Damage
- Passive: Walking through a cosmic veil grants you Stealth, increased Movement Speed, restores all Bullet and Spirit Shields, and grants bonus Fire Rate for your next magazine (3m/s Invis Move Speed, +30% Fire Rate, 5-second Invisibility Duration, 17-second Cooldown)
4250
Debuff Remover (Active)
- Components: Debuff Reducer
- +125 Bonus Health
- +20% Weapon Damage
- Passive: Reduces the duration of all negative effects applied to you (35% Debuff Resist)
- Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept (+3m/s Movement Speed, 3-second Duration, 45-second Cooldown)
Majestic Leap (Active)
- +10 Spirit Power
- +125 Bonus Health
- Active: Launch yourself high into the air. While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero (24-second Cooldown)
Metal Skin (Active)
- +125 Bonus Health
- +8 Spirit Power
- +8% Fire Rate
- Active: Become immune to bullets and melee attacks (3.5-second Duration, 22-second Cooldown)
3500
Rescue Beam (Active)
- Components: Healing Rite
- +125 Bonus Health
- +2m/s Sprint Speed
- +9 Spirit Power
- Active: Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast (30% Heal Amount, 2.5s Channel Duration, 45m Cast Range, 25-second Cooldown)
Advertisement
6300+ Souls Vitality Items
These are the creme de la creme of Deadlock Vitality Items so once you reach the late-game, be ready to survive tons of damage
Inhibitor
- +25% Weapon Damage
- +175 Bonus Health
- Passive: Your bullets apply Movement Slow and reduce the target's outgoing damage on hit (25% Movement Slow, -35% Damage Penalty, 2.5-second Debuff Duration)
Leech
- +35% Spirit Lifesteal
- +35% Bullet Lifesteal
- +175 Bonus Health
- +12 Spirit Power
- +15% Weapon Damage
Soul Rebirth
- +18% Cooldown Reduction
- +20% Weapon Damage
- +12 Spirit
- Passive: If you die, after 4s you will respawn at your death location with partial health (+50% Rebirth Health, 170-second Cooldown)
Colossus (Active)
- +600 Bonus Health
- +20% Melee Damage
- +20% Weapon Damage
- Active: Gain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 20% (+40% Bullet Resist, +40% Spirit Resist, +35% Movement Slow, 10m Radius, 7-second Duration, 45-second Cooldown)
Advertisement
Phantom Strike (Active)
- +15% Bullet Resist
- +30% Weapon Damage
- Active: Teleport to an enemy target, applying Disarm, Slow, and dealing damage (3-second Disarm & Slow Duration, 50% Movement SLow, 150 Damage, 25m Cast Range, 25-second Cooldown)
Shadow Weave (Active)
- +15 Health Regen
- +300 Spirit Shield Health
- +30% Ammo
- Active: Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate and Spirit Power (25-second Stealth Duration, +2m/s Invis Spring SPeed, 18m Spot Radius, +40% Ambush Fire Rate, +55 Ambush Spirit Power, 8-second Ambush Duration, 45-second Cooldown)
Unstoppable (Active)
- +150 Bonus Health
- +15% Spirit Resist
- +1m/s Move Speed
- +12 Spirit Power
- Active: Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm (6-second Duration, 60-second Cooldown)
Advertisement
All Spirit Items in Deadlock
Spirit Items offer Spirit-related upgrades that help increase the damage dealt by your abilities, reduce the cooldown and even give you additional charges among other goodies. Each tier of Spirit Items also grants innate Spirit Power on top of the item stats:
- 500 Souls Tier - 4 Spirit Power
- 1250 Souls Tier - 8 Spirit Power
- 3000+ Souls Tier - 12 Spirit Power
- 6300+ Souls Tier - 16 Spirit Power
500 Souls Spirit Items
These are your laning phase items that you can grab pretty early. Most of these can be later assembled into much more powerful items as the game progress.
Ammo Scavenger
- +15% Ammo
+60 Bonus Health - Passive: Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power (2 Ammo Per Soul, 2 Spirit Power Per Soul, 35-second Spirit Power Duration, 12 Max Stacks)
Extra Charge
- +1 Bonus Ability Charges
- +10% Cooldown Reduction for Charged Abilities
- +6% Weapon Damage
- Is a Component of Rapid Recharge
Advertisement
Extra Spirit
- +8 Spirit Power
- +1 Health Regen
- +35 Bonus Health
- Is a Component of Improved Spirit
Mystic Burst
- +40 Spirit Shield Health
- +6% Weapon Damage
- Passive: Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit (35 Bonus Damage, 6-second Cooldown
- Is a Component of Improved Burst
Mystic Reach
- +15% Ability Range
- +5% Spirit Resist
- Is a Component of Improved Reach
Spirit Strike
- +100 Spirit Shield Health
- +1 Health Regen
- +15% Melee Damage
- Passive: When you perform a Light or Heavy Melee attack against a hero, deal Extra Spirit Damage with the attack and reduce the target's Spirit Resist (50 Spirit Damage, -12% Spirit Resist, 8-second Duration, 13-second Cooldown
Infuser (Active)
- +50 Bonus Health
- +10% Ammo
- Active: Gain Spirit Power and Spirit Lifesteal (+16 Spirit Power, +20% Spirit Lifesteal, 6-second Duration, 35-second Cooldown)
Advertisement
1,250 Souls Spirit Items
These items are a bit stronger that the previous ones, making them more lucrative to pick to increase your damage and utility.
Bullet Resist Shredder
- +100 Bonus Health
- +5% Bullet Resist
- Passive: Reduces Bullet Resist on enemies when you deal Spirit Damage (-12% Bullet Resist, 8-second Duration)
Duration Extender
- +16% Ability Duration
- +100 Bonus Health
- +1.75 Health Regen
- Is a Component of Superior Duration
Improved Cooldown
- +16% Cooldown Reduction
- +1.5 Health Regen
- Is a Component of Superior Cooldown
Mystic Vulnerability
- +6% Spirit Resist
- Passive: When the target takes Spirit Damage, they have their Spirit Resist reduced (-12% Spirit Resist, 6-second Duration)
- Is a Component of Escalating Exposure
Quicksilver Reload
- Passive: Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip (50 Spirit Damage, 15% Fire Rate Bonus, 12-second Max Frequency)
Advertisement
Suppressor
- +50 Bonus Health
- +2.5 Health Regen
- +4 Spirit Power
- When you deal Spirit Damage to enemies, you also apply Fire Rate Slow (-25% Fire Rate Slow, 2-second Duration)
Cold Front (Active)
- +10% Spirit Resist
- Active: Release an expanding ice blast that deals Spirit Damage and Slows targets it hits (75 Spirit Damage, 40% Movement SLow, 14m End Radius, 3-second Duration, 32-second Cooldown)
Decay (Active)
- +7 Spirit Power
- Active: Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal (-50% Healing Reduction, 3.1%/sec Bleed Damage, 15m + (0.20 * SpiritPower) Cast Range, 10-second Duration, 30-second Cooldown)
Slowing Hex (Active)
- +1m/s Sprint Speed
- +5 Spirit Power
- Active: Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage (70 + (0.59 * Spirit Power) Spirit Damage, 30% Movement Slow, 25m Cast Range, 3-second Duration, 25-second Cooldown)
Withering Whip (Active)
- +4 Spirit Power
- +8% Fire Rate
- +50 Bonus Health
- Active: Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist (-30% Fire Rate Slow, -14% Bullet Resist, 24m Cast Range, 4.5-second Duration, 25-second Cooldown)
Advertisement
3000+ Souls Spirit Items
Now these Deadlock Spirit Items sure do offer great stats to ensure you can fully utilize the power of your abilities.
NOTE: The Spirit Items that cost over 3000 Souls will have the exact amount needed to purchase them under the icon.
3500
Improved Burst
- Components: Mystic Burst
- +100 Spirit Shield Health
- +8% Weapon Damage
- Passive: Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit. Targets are immune to the effects of Improved Burst for 5s after taking damage from it (+10% Max Health Bonus Damage)
3500
Improved Reach
- Components: Mystic Reach
- +35% Imbued Ability Ability Range
- +25% Non-Imbued Ability Ability Range
- +10% Spirit Resist
- +6 Spirit Power
3500
Improved Spirit
- Components: Extra Spirit
- +21 Spirit Power
- +2 Health regen
- +1m/s Sprint speed
- +75 bonus health
- Is a Component of Boundless Spirit
4250
Mystic Slow
- Components: Suppressor
- +100 Bonus health
- +3 Health regen
- +6 Spirit Power
- Passive: If a target takes Spirit damage, they have their Movement Speed and Fire Rate reduced (+30% Movement Slow, +40 Fire Rate Slow, 2-second Duration)
Advertisement
3500
Rapid Recharge
- Components: Extra Charge
- +2 Bonus Ability Charges
- +55% Faster Time Between Charges
- +25% Charged Ability Cooldown Reduction
4250
Superior Cooldown
- +32% Imbued Ability Cooldown Reduction
- +24% Non-Imbued Ability Cooldown Reduction
- +4 Health Regen
4250
Superior Duration
- Components: Duration Extender
- Increases the duration of your abilities and items.
- +32% Imbued Ability Duration
- +26% Non-Imbued Ability Duration
- +175 Bonus Health
- +15% Weapon Damage
- +4 Health Regen
Surge of Power
- +75 Bonus Health
- Passive: Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed (+34 Spirit Power, +3m/s Move Speed)
Advertisement
Torment Pulse
- +125 Bonus Health
- +6 Spirit Power
- Passive: Periodically deals Spirit Damage to the 2 closest enemies nearby (40 + (0.24 * Spirit Power) Spirit Damage, 9m Pulse Radius, 1.5-second Cooldown)
Ethereal Shift (Active)
- Active: You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you instantly reload and gain bonus Spirit Power (3.5-second Duration, +14 Bonus Spirit Power, 10-second Bonus Spirit Duration, 30-second Duration)
Knockdown (Active)
- +1 Stamina
- +200 Spirit Shield Health
- +6 Spirit Power
- Active: Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action (0.9-second Stun Duration, 45m Cast Range)
Silence Glyph (Active)
- +200 Spirit Shield Health
- +1 m/s Sprint Speed
- Active: Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities (25m Cast Range, 3-second Duration, 100 + (1.00 * Spirit Power) Spirit Damage, 30-second Cooldown)
Advertisement
6300+ Souls Spirit Items
These are the creme de la creme of Deadlock Spirit Items so once you reach the late-game, be ready to dish out tons of damage
9800
Boundless Spirit
- Components: Improved Spirit
- +60 Spirit Power
- +25% Weapon Damage
- +300 bonus health
- +15 Health Regen
- +3m/s Sprint Speed
Diviner's Kevlar
- +20% Spirit Lifesteal
- +12% Cooldown Reduction
- Passive: Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power (700 Bullet Shield, 700 Spirit Shield, +40 Spirit Power, 15-second Duration, 60-second Cooldown)
7550
Escalating Exposure
- Components: Mystic Vulnerability
- +15% Spirit Resist
- +125 Bonus Health
- -15% Spirit Resist on Spirit Damage
- Passive: Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target (+6% Spirit Amp per Stack, 15-second Duration, 0.7-second Max Frequency per Target)
Mystic Reverb
- +15% Spirit Lifesteal
- +15% Spirit Resist
- +15% Ability Range
- Passive: Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay (+40% Damage, +50% Movement Slow, 16m Radius, 3-second Delay Duration, 6-second Cooldown)
Curse (Active)
- +20% Weapon Damage
- +8 Spirit Power
- Active: Curses an enemy - interrupting, Siliencing, Disarming, and preventing item usage (3.25-second Status Duration, 20m Cast Range, 50-second Cooldown)
Echo Shard (Active)
- +1m/s Move Speed
- +16% Bullet Resist
- +8 Spirit Power
- Active: Reset the cooldown of your most recently used non-ultimate ability (20-second Cooldown)
Magic Carpet (Active)
- +10% Ability Duration
- +15 Spirit Power
- +150 Bonus Health
- Active: Summon a Magic Carpet that will fly you away and gain Bullet and Spirit Shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet (+400 Bullet & Spirit Shield Health, 7.7-second Duration, 1.3-second Summon Duration, +6m/s Bonus Fly Speed, 17.6-second Shield Duration, 30-second Cooldown)
Refresher (Active)
- +16% Spirit Resist
- +8% Bullet Resist
- Active: Reset the cooldown of all your abilities and restore all your charges (197-second Cooldown)
And that covers all of the Shop Items in Deadlock so far. Make sure to experiment and try out different community builds as more and more players are starting to appreciate just how fun the game is.
Advertisement