
Valve has been cooking up a storm with Deadlock, given the incredible amount of players on a daily basis despite the game still being in the early development stages. A lot of hype has been generated around this MOBA shooter so the devs are slowly fine-tuning all of the game's aspects.
Having that in mind, we will take a look at all of the item changes introduced in the most recent patch notes for Deadlock.
Table of Contents
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Deadlock Weapon Item Changes

500 Souls Weapon Items

Headshot Booster
- Bonus damage reduced from 45 ⇒ 40

High-Velocity Mag
- Weapon Damage reduced from 14% ⇒ 12%

Restorative Shot
- Healing from heroes increased from 35 ⇒ 40
- Healing from troopers increased from 10 ⇒ 15

Hollow Point Round
- Conditional Weapon Damage increased from 20% ⇒ 22%

Rapid Rounds
- Fire Rate reduced from 12% ⇒ 9%
- No longer provides -50 Max Health
1,250 Souls Weapon Items

Active Reload
- Lifesteal reduced from 22% ⇒ 20%

Mystic Shot
- Spirit damage now considers bullet falloff
- Cooldown reduced from 6s ⇒ 5s

Berserker
- Bullet Resist reduced from 8% to 7%

Long Range
- Bullet Shield increased from +90 ⇒ +140

Melee Charge
- Charge distance bonus is moved ⇒ innate section
- Passive now has a 8s cooldown
- When passive triggers, you deal bonus +20% Melee Damage
- Now gives a UI indication when reload procs

Soul Shredder Bullets
- Weapon Damage increased from 6% ⇒ 7%

Fleetfoot (Active)
- Active move speed reduced from 4 ⇒ 3
- Cooldown reduced from 22s ⇒ 18s
- Health increased from +75 ⇒ +90
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3000+ Souls Weapon Items

Warpstone (Active)
- Range reduced from 13m ⇒ 11m

Heroic Aura (Active)
- Active movement speed bonus reduced from 3 ⇒ 2

Burst Fire
- Now provides +70 Health

Sharpshooter
- Bullet Health increased from +175 ⇒ +200

Hunter's Aura
- Bullet Resist reduction reduced from -10% ⇒ -9%

Titanic Magazine
- Bullet Resist increased from 15% ⇒ 18%

Alchemical Fire (Active)
- Spirit Power increased from +7 ⇒ +11
6300+ Souls Weapon Items

Crippling Headshot
- Debuff duration reduced from 5s ⇒ 4s

Lucky Shot
- Bonus Damage increased from 80% ⇒ 90%

Glass Cannon
- Max stacks increased from 5 ⇒ 7

Silencer (Active)
- Damage increased from 15% ⇒ 20%

Frenzy
- Linger duration increased from 4s ⇒ 6s
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Deadlock Vitality Item Changes

500 Souls Vitality Items

Healing Rite (Active)
- Now grants +3 Spirit Power

Enduring Spirit
- Spirit Lifesteal increased from 8% ⇒ 10%

Melee Lifesteal
- Melee damage reduced from 15% ⇒ 13%
1,250 Souls Vitality Items

Health Nova (Active)
- Now requires Healing Rite
- Now grants +4 Spirit Power
- Range reduced from 18m ⇒ 15m

Divine Barrier (Active)
- Bullet Shield shield reduced from 300 ⇒ 260
- Spirit Shield shield reduced from 300 ⇒ 260
3000+ Souls Vitality Items

Rescue Beam (Active)
- Heal reduced from 30% ⇒ 26%
- Cast range reduced from 45m ⇒ 36m
- No longer requires Healing Rite

Fortitude
- Lane troopers do not reset the passive regen timer

Lifestrike
- Melee damage reduced from 40% ⇒ 35%

Majestic Leap (Active)
- Cooldown reduced from 24s ⇒ 22s

Metal Skin (Active)
- Cooldown reduced from 22s ⇒ 20s
6300+ Souls Vitality Items

Inhibitor
- Fixed damage reduction on bullets not being reduced by a percentage properly

Colossus (Active)
- Radius increased from 10m ⇒ 12m
- Cooldown reduced from 45s ⇒ 35s

Phantom Strike (Active)
- Damage reduced from 150 ⇒ 75
- Spirit Power scaling reduced from 2 ⇒ 1

Soul Rebirth
- No longer grants 20% Weapon Damage
- Cooldown Reduction reduced from 18% ⇒ 15%

Unstoppable (Active)
- Fixed not preventing Disarm properly
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Deadlock Spirit Item Changes

500 Souls Spirit Items

Spirit Strike
- Melee damage reduced from 15% ⇒ 12%
- Debuff duration reduced from 13s ⇒ 11s
- Spirit Shield reduced from 100 ⇒ 80
- Regen reduced from 1 ⇒ 0.8

Mystic Reach
- Spirit Resist increased from 5% ⇒ 6%
- Ability Range increased from 15% ⇒ 16%

Extra Spirit
- Spirit increased from 8 ⇒ 9

Ammo Scavenger
- Neutral kills now count as a soul capture
- Buff duration increased from 35s ⇒ 40s
1,250 Souls Spirit Items

Withering Whip (Active)
- Fire Rate slow increased from 30% ⇒ 40%

Slowing Hex (Active)
- Projectile speed increased by 20%

Quicksilver Reload
- Damage increased from 50 ⇒ 65
3000+ Souls Spirit Items

Surge of Power
- Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)

Rapid Recharge
- Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)

Improved Burst
- Damage reduced from 10% of Max HP ⇒ 9%

Improved Reach
- Spirit Power increased from +6 ⇒ +8

Torment Pulse
- Health increased from +125 ⇒ +140

Silence Glyph (Active)
- Spirit Shield reduced from +200 ⇒ +150
6300+ Souls Spirit Items

Echo Shard (Active)
- Spirit Power increased from +8 ⇒ +12
And that covers all of the Item changes added to Deadlock with the most recent patch notes. Deadlock is shaping up to be quite the game as the community is slowly getting the hang of this fun and challenging MOBA shooter.
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