Diablo 4 Season 4 will finally begin on May 14th, and patch 1.4.0 is going to be the most significant update since the game's release. Season 4 marks a new beginning for Diablo 4, with many of the game's core systems receiving reworks, including the way itemization works, the new boss ladder additions, and a whole lot of class balance adjustments. With so many reworks on the table, the game is going to feel and play very differently from what we are used to.
The Druid class is also changing based on this shift in design philosophy, with minions and flat damage effects continuing to be buffed in every single patch. A ton of adjustments to many of the core skills, passives, and unique items are also going to make a significant impact on how the class can be played. Here is the full list of Druid changes that are coming to Diablo 4 Season 4 with patch 1.4.0.
Table of Contents | ||
Spirit Boons | Skills | Passives |
Legendary Aspects | Unique Items | Paragon |
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Diablo 4 Season 4 - All Druid Changes Patch 1.4.0
Even though patch 1.4.0 is already going to be massively changing how the game works, the Druid class is also receiving a lot of balance adjustments on top of it. Minions and flat damage effects are continuing to be buffed, which will hopefully allow players to create some competitive summoning builds in Season 4. Updates to Passives, Core skills and Paragon nodes are also going to provide some new options for players to try for their characters.
Miscellaneous
Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player's attributes.
- Skill tags have been updated everywhere to allow more Aspects and other effects to affect more skills and abilities. Examples:
- Applicable "Shout" skills for Druid and Barbarian are now tagged as Shouts.
- New Chain tag for abilities like Chain Lightning and Rabies.
- New Mobility tag for abilities that move and or teleport the player, such as Caltrops or Teleport.
- More skills are now tagged as Core skills, such as Sorcerer Mastery Skills and other skills which use resources like Bone Spirit.
- Additionally, various Aspects have been updated to account for these changes.
- Damage Reduction granted by Fortify has been increased from 10% to 15%.
- Cooldown Reduction is now capped at 75%.
- Physical Damage calculation against Damage Reduction now caps at level 100.
- The Maximum Evade Charges affix has been increased from 2 to 3.
- The Attacks Reduce Evade's Cooldown affix has been increased from .8 to 1.5 seconds.
- The Evade Grants Movement speed affix has been increased from 50% to 125%.
- All Resistance from Amulets has been increased from 19% to 25%.
- Single element resistance on Rings has been increased from 8% to 10%.
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Spirit Boons
Packleader
- Cooldown reset chance increased from 20% to 25%.
Energize
- Spirit restoration increased from 10 to 20.
Masochistic
- Critical Strike Healing increased from 3% to 5%.
Wariness
- Reduced damage from Elites increased from 10% to 15%.
Skills
- Damage increased by ~10% (.25 to .28).
- Enhanced Claw
- Attack Speed increased from 15% to 20%.
- Damage increased by ~10% (.24 to .26).
- Enhanced Maul
- Fortify increased from 5% to 8%.
- Stun duration increased from 2 to 3 seconds.
- Damage increased by 10%.
- Enhanced Shred
- Healing increased from 2% to 4%.
- Now categorized as a Shout skill.
- Damage increased from 134% to 187%.
- Damage increased by 22%.
- Prime Lacerate
- Supreme Lacerate
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Passives
- Damage increased from 10% to 12%.
- Previous - When a Shapeshifting Skill transforms you into a different form, it deals 7% increased damage.
- Now - When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.
- Previous - Upon Shapeshifting into a Werebear or Werewolf, gain 4% Damage Reduction against Elites for 5 seconds.
- Now - When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.
- Previous - Gain 2 Spirit when transforming into Human form.
- Now - After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by 5%, up to 15%.
- Movement Speed increased from 3% to 4%.
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Legendary Aspects
Aspect Of The Changeling's Debt
- Previous - Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120-124% of the Poisoning damage and consume the Poisoning.
- Now - You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
- Previous - After killing an enemy with Shred, your next Werewolf Skill generates 25-32% more Spirit and deals 25-32% increased damage.
- Now - After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 10-25% increased damage when cast above 50 Spirit.
- Damage increased from 25-32% to 25-35%.
- Previous - Blood Howl increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
- Now - Blood Howl is now a Shout Skill and increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
- Now all Shapeshifting Skills contribute to the buff stacks.
- Damage increased from 35-50% to 40-55%.
- Stun duration increased from 2 to 3 seconds.
- Now Wrath Skills also gain increased damage from Companions.
- Previous - When you are struck as a Werebear you have a 25-40% chance to gain 3 Spirit.
- Now - While in Werebear form, you gain 10-25 Spirit every 8 seconds.
- Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills.
Aspect Of Vocalized Empowerment (Previously of Echoing Fury)
- Now equippable by both Barbarians and Druids.
- Previous - Your Shout Skills generate 2-4 Fury per second while active.
- Now - Your Shout Skills generate 5-10 Primary Resource per second while active.
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Unique Items
- Damage bonus increased from 10% to 15%.
- Previous - Debilitating Roar and Blood Howl deal damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
- Now - Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
- Life On Kill replaced with Spirit On Kill.
Paragon
- Poisoning damage effect duration increased from 33% to 40%.
- Poison effect double damage chance increased from 10% to 15%.
- Critical Strike Chance increased from 20% to 25%.
- Damage increased from 120% to 130%.
- Previous - After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
- Now - After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
That covers the full list of Druid changes that are coming to Diablo 4 with Season 4. All of these adjustments, combined with the itemization rework are definitely going to create some new build opportunities for the class. For more Diablo 4 news and guides, make sure to check out the rest of our website!
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