Diablo 4 Season 4 is officially launching on May 14th and it's going to be the most significant update since the game released back in 2024. Not only is patch 1.4.0 introducing the long-awaited itemization rework, but updates to endgame activities, the boss ladder, and many classes are also coming to the game. By the looks of it, Season 4 is going to make or break the game, with some of the biggest core system changes since its launch back in the summer of 2023.
While not as significant as some of the updates mentioned above, the Sorcerer class is also receiving some major changes in the upcoming patch. Here are all of the Sorcerer changes coming to Diablo 4 Season 4 with patch 1.4.0.
Table of Contents | ||
Enchantments | Skills | Passives |
Legendary Aspects | Unique Items | Paragon |
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Diablo 4 Season 4 - All Sorcerer Changes Patch 1.4.0
The Sorcerer is receiving the largest amount of changes out of all the different classes in Season 4. Mastery Skill tags have been expanded, which will allow for some abilities to benefit from new sources, such as many of the different Passives and Uniques. Updates to Passives, Core skills, and Paragon nodes will also provide some new options for players to try for their characters.
Sorcerer
- Mastery Skills are now also considered Core Skills.
Enchantments
- Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.
- Chill amount increased from 15% to 18%.
- Previous - Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
- Now - Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.
Developer’s Note: We've received feedback from players that "Cheat Death" mechanics are not desired. The Flame Shield enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window.
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Skills
- New Functionality: Travel distance is now controllable.
- Damage increased by 20% (.34 to .41).
- Enhanced Frozen Orb
- Previous - When cast above 40 Mana, Frozen Orb's explosion damage is increased by 45% against Elites and 30% against all other enemies.
- Now - While Healthy, the explosion of Frozen Orb deals 45% increased damage.
- Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.
- Enhanced Ice Armor
- Mana Regeneration increased from 25% to 30%.
- Shimmering Ice Armor
- Mystical Ice Armor
- Previous - Frost Nova generates 4 Mana per enemy hit.
- Now - Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana.
- Enhanced Flame Shield
- Previous - Flame Shield grants 25% increased Movement Speed while active.
- Now - Flame Shield has a 50% larger burn radius.
- Mystical Flame Shield
- Previous - You gain 25% Mana Cost Reduction while Flame Shield is active.
- Now - After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike.
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- Enhanced Teleport
- Previous - Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
- Now - You gain 30% Movement Speed for 3 seconds after Teleporting.
- Mystical Teleport
- Previous - For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
- Now - Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3 Deep Freeze.
- Now applies Vulnerable for 5 seconds when it ends.
- Damage increased by 28% (1.25 to 1.6).
- Enhanced Ice Shards
- Ricochet chance increased from 40% to 50%.
- Baseline maximum amount increased from 1 to 2.
- Damage increased by 8% (.15 to .16).
- Damage increased from 25% to 35%.
- New Functionality: Gain 15% baseline Damage Reduction while channeling.
- Damage increased by 10% (.76 to .84).
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Passives
- Cooldown reset chance increased from 5% to 7%.
- Damage Reduction increased from 7% to 8%.
- Crowd Controlled enemies now provide the damage bonus instead of Immobilized.
- Previous - You gain 1% increased damage for each active conjuration.
- Now - You gain 1% increased damage, 1% Movement Speed, and 2% Mana Generation for each active Conjuration.
- Lucky Hit Chance increased from 3% to 5%.
- Damage increased by 100% (.2 to .4).
- Damage increased from 3% to 4%.
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Legendary Aspects
- Previous - Gain 15-30% Movement Speed for 3 seconds after Teleporting.
- Now - Teleport's Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.
- Damage increased from 30-40% to 45-60%.
- Previous - Your Mana Regeneration is increased if you have not taken damage in the last 2 seconds.
- Now - Casting a Conjuration Skill grants you 10-20% Damage Reduction for 5 seconds.
- Chance to chain to an additional enemy increased to 35-50%.
- Damage reduction increased from 10-25% to 15-30%.
- Now both Immobilize and Stun trigger the Slow effect.
- Previous - While channeling Incinerate, your Burning damage is increased by 25-40%.
- Now - While channeling Incinerate, your Burning damage is increased by 25-40%. Enemies hit by Incinerate explode, Burning all surrounding enemies for over 6 seconds. This effect occurs once per 3 seconds.
- Previous - Lightning Spear has a 35-50% chance to spawn an additional Lightning Spear when you cast it.
- Now - Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Lightning Skills by 10-25% for 3 seconds.
- Enemies no longer need to die while Frozen to trigger the bonus damage.
- Damage increased from 25-40% to 30-45%.
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Unique Items
- Damage to Close Enemies replaced with Ranks of Charged Bolts.
- Maximum stacks now capped at four.
- All Resistance variants increased from 8%/
3% to 10%/ 4%.
- Ember damage increased by 25%.
- Damage bonus increased from 20-40% to 40-60%.
- Evade Grant's Movement Speed Affix duration increased from 2 to 3 seconds.
Paragon
- New Functionality: Now lasts 4 seconds longer for each Defensive Skill not on your Action Bar.
- Cold damage increase maximum raised from 15% to 18%.
That concludes the full list of Sorcerer changes coming to Diablo 4 in the Season 4 update. All of these adjustments, combined with the itemization rework, are definitely going to create some new build opportunities for the class. For more Diablo 4 news and guides, make sure to check out the rest of our website!
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