Helldivers 2 recently received a pretty hefty patch with some weapon balancing, updates, bug fixes, and more. The community has been trying out the newest Warbond so the devs have also decided to adjust some crucial aspects of the game.
Having that in mind, we will take a look at all of the balance updates to Helldivers 2 by taking a look at all of the weapons that were taken under consideration.
Table of Contents
- Primary Weapon Changes
- AR-23 Liberator
- AR-23A Liberator Carbine
- MP-98 Knight
- AR-23C Liberator Concussive
- AR-61 Tenderizer
- SG-225 Breaker
- SG-225SP Breaker Spray & Pray
- LAS-5 Scythe
- CB-9 Exploding Crossbow
- R-36 Eruptor
- SMG-37 Defender
- AR-23P Liberator Penetrator
- R-63 Diligence
- R-63CS Diligence Counter Sniper
- ARC-12 Blitzer
- FLAM-66 Torcher
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Primary Weapon Changes
The devs have made a lot of adjustments in the most recent 1.001.100 patch so let's take a closer look at the buffs and nerfs to all of the primary weapons in Helldivers 2.
AR-23 Liberator
- Damage is increased from 60 to 70
- Durable damage increased from 14 to 17
- Stagger force increased from 10 to 15
- Max spare magazines increased from 7 to 8
- Starting spare magazines increased from 5 to 6
AR-23A Liberator Carbine
- Damage is increased from 60 to 70
- Durable damage increased from 14 to 17
- Stagger force increased from 10 to 15
- Max spare magazines increased from 7 to 8
- Starting spare magazines increased from 5 to 6
MP-98 Knight
- Damage is increased from 50 to 65
- Durable damage increased from 5 to 7
- Magazines now fully refill when picking up resupply
- Reduced recoil
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AR-23C Liberator Concussive
- Now comes with a drum magazine which holds 60 rounds
- Number of mags reduced from 10 to 6. The number of mags have been reduced due to larger magazine capacity
AR-61 Tenderizer
- Number of rounds in its magazine increased from 30 to 35
- Starting magazines increased from 4 to 5
SG-225 Breaker
- Now comes with an extended magazine which holds 16 shells
- Stagger force increased from 10 to 15
SG-225SP Breaker Spray & Pray
- Now has a duckbill muzzle making its spread very horizontal but less vertical
- Total Damage increased from 192 to 240
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LAS-5 Scythe
- Cooldown is faster
- Adjustments to the heat VFX
- Scope changed to a low powered scope
- Removed recoil
- Sets enemies on fire faster
CB-9 Exploding Crossbow
- Explosion radius increased by 50%
- Explosion damage increased from 150 to 350
R-36 Eruptor
Shrapnel is back! We heard your feedback and re-introduced the shrapnel. We have replaced the original shrapnel with the Frag Grenade shrapnel to no longer instantly one-shot Helldivers with the exception of the occasional unlucky headshot.
- Shrapnel projectiles amount are set to 30
- Shrapnel damage is set to 110
- Explosion damage decreased from 340 to 225
- We also increased the amount of shrapnel
- Explosion radius increased by 33% (17% for inner radius and 50% for outer radius)
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SMG-37 Defender
- Damage increased from 70 to 75
- Durable damage increased from 7 to 8
AR-23P Liberator Penetrator
- Damage increased from 45 to 60
R-63 Diligence
- Damage increased from 125 to 165
- Durable damage increased from 32 to 42
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R-63CS Diligence Counter Sniper
- Damage increased from 140 to 200
- Durable damage increased from 14 to 50
- Stagger force increased from 15 to 20
ARC-12 Blitzer
- Now has a weak stun effect that builds up per shot on its targets
FLAM-66 Torcher
- Damage increased by 50%
- Flamer mechanics reverted to before the Escalation of Freedom update
- Increased AP from 3 to 4
And that covers all of the Primary Weapon changes in the most recent Helldivers 2 patch notes. You can learn more about the changes, here.
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