LoL 14.18 Patch Notes: All Champion and Item Changes

League of Legends Patch 14.18 is huge and it brings many updates, changes, buffs, and nerfs to items and champions.

LoL 14.18 Patch Notes: All Champion and Item Changes
Riot Games

League of Legends Patch 14.18 is here and it's absolutely huge. There's a lot to unpack when it comes to champion buffs and nerfs and item changes. What's important to keep in mind is that this will be the patch used for the upcoming Worlds 2024 championship. With that being said, League of Legends Patch 14.18 is looking to be very interesting balance-wise.  

The dev team constantly pushes updates to champions as well as in-game systems such as runes, items, or other aspects of League of Legends to ensure that the meta remains fun and fair as much as possible. With so many champions to work around, it can be quite difficult to manage everything, however, the community is constantly providing feedback to ensure that both the casual and competitive scenes remain in a good spot.  

PATCH 14.18 NOTES
Riot Games

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League of Legends Patch 14.18
Riot Games

Start of Ranked Split 3

Read about the end of Split 2 and the start of Split 3 here.

Queue Dodge and Ready Check Penalties

We’re bringing updated queue dodge and ready check penalties live to all Riot Regions this patch. Penalties begin with queue lockouts and will escalate to bans. Players will still be able to decline the occasional ready check without penalty, but are no longer able to serially decline as a way of aiming for specific opponents. 

Transfer Restrictions

 With Patch 14.18 we have some changes coming to League transfers that you’ll now see when you go through the transfer process and should now be reflected in the Player Support Article. 

  • Account transfers will now have a 90 day cooldown. Meaning that after a transfer, accounts are only eligible to be transferred again after 90 days.
  • To better protect accounts with astronomically high amounts of RP from malicious behaviors, transfers of these accounts must now undergo a player support review before the transfer will complete.

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LoL Patch 14.18 Champion Buffs

Ahri

Ahri

Charm

 

Charm (E)

  • Damage: 80/110/140/170/200 (+60% AP) ⇒ 80/120/160/200/240 (+75% AP)
Gnar

Gnar

Base Stats

  • Base Attack Damage: 57 ⇒ 60
Hwei

Hwei

Pool of Reflection WW

 

Pool of Reflection (WW)

  • Shield Strength for Allies: Reduced by 50% ⇒ reduced by 25% 
Jax

Jax

Grandmaster-At-Arms

 

Grandmaster-At-Arms (R)

  • Base Armor Granted: 15/40/65 ⇒ 25/50/75
  • Base Magic Resist Granted: 9/24/39 ⇒ 15/30/45
  • On-Hit Magic Damage: 60/110/160 (+60% AP) ⇒ 70/120/170 (+60% AP)
  • Armor Per Additional Champion Hit: 15/20/25 (+10% bonus AD) ⇒ 20/25/30 (+10% bonus AD) (note: 60% of this bonus is still gained as MR)
Jayce

Jayce

To The Skies!

 

To the Skies! (Melee Q)

  • Slow: 30/35/40/45/50/55% 35/40/45/50/55/60% 
Acceleration Gate

 

Acceleration Gate (Ranged E)

  • Movement Speed: 30/35/40/45/50/55% 35/40/45/50/55/60%

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Jinx

Jinx

Base Stats

  • Attack Speed Per Level: 1 1.4
Lulu

Lulu

Pix, Faerie Companion

 

Pix, Faerie Companion (Passive)

  • Damage Per Bolt: 3-37 5-39
Malphite

Malphite

Granite Shield

 

Granite Shield (Passive)

  • Shield Strength: 9% Maximum HP 10% Maximum HP
Samira

Samira

Flair

 

Flair (Q)

  • Damage: 0/5/10/15/20 (+85/95/105/115/125% AD) ⇒ 0/5/10/15/20 (+95/102.5/110/117.5/125% AD)
Shen

Shen

Ki Barrier

Ki Barrier (Passive)

  • Shield: 47-101 (+12% Bonus HP) 47-120 (+13% Bonus HP)
Jarvan IV

Jarvan IV

Martial Cadence

Martial Cadence (Passive)

  • Current Health Damage: 7% ⇒ 8%
Viego

Viego

Base Stats

  • Base Attack Damage: 57 60
Blade of the Ruined King

 

Blade of the Ruined King (Q)

  • Bonus Monster Damage: 20 15
Xin Zhao

Xin Zhao

Base Stats

  • Armor Growth: 4.7 5
Three Talon Strike

 

Three Talon Strike (Q)

  • Bonus Damage Per Hit: 16/25/34/43/52 (+40% Bonus AD) ⇒ 16/29/42/55/68 (+40% Bonus AD)

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LoL Patch 14.18 Champion Nerfs

Aurora

Aurora

Between Worlds

 

Between Worlds (R)

  • Jump Max Distance: 450 250
  • Wall Jump Forgiveness: 700 450
  • Duration: 3/3.5/4 seconds 2/2.5/3 seconds
Leona

Leona

Base Stats

  • Base Armor: 47 ⇒ 43
Azir

Azir

Arise!

 

Arise! (W)

  • Damage: 50/65/80/95/110 + 0-77 (based on level) (+55% AP) ⇒ 50/65/80/95/110 + 0-45 (based on level) (+35/40/45/50/55% AP)
Corki

Corki

Phosphorus Bomb

 

Phosphorus Bomb (Q)

  • Damage: 70/120/170/220/270 70/115/160/205/250
Missile Barrage

 

Missile Barrage (R)

  • Damage: 80/180/280 (+80% bonus AD) ⇒ 80/160/240 (+70% bonus AD)
Ivern

Ivern

Triggerseed

 

Triggerseed (E)

  • Shield Strength: 85/125/165/205/245 (+50% AP) ⇒ 75/115/155/195/235 (+50% AP)
  • Slow: 45/50/55/60/65% ⇒ 40/45/50/55/60%
Lillia

Lillia

Dream-Laden Bough

 

Dream-Laden Bough (Passive)

  • Monster Cap: 70-100 65 Flat
Lilting Lullaby

 

Lilting Lullaby (R)

  • Sleep Duration: 2/2.25/3 seconds 2 seconds at all ranks

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Lissandra

Lissandra

Ice Shard

 

Ice Shard (Q)

  • Damage: 80/115/150/185/220 (+85% AP) ⇒ 80/115/150/185/220 (+75% AP) 
Maokai

Maokai

Bramble Smash

 

Bramble Smash (Q)

  • Damage: 65/115/165/215/265 (+40% AP) + 2/2.5/3/3.5/4% target max HP ⇒ 65/110/155/200/245 (+40% AP) + 2/2.5/3/3.5/4% target max HP

Sapling Toss

 

Sapling Toss (E)

  • Cooldown: 16/15/14/13/12 seconds 18/17/16/15/14 seconds
  • Brush Duration: 30 (+2.5% Bonus HP) seconds 30 (+1.5% Bonus HP) seconds
Miss Fortune

Miss Fortune

Base Stats

  • Base Attack Damage: 55 53
Nasus

Nasus

Spirit Fire

 

Spirit Fire (E)

  • Initial Damage: 55/95/135/175/215 (+60% AP) 50/80/110/140/170 (+60% AP) 
  • Damage per Second: 11/19/27/35/43 (+12% AP) ⇒ 10/16/22/28/34 (+12% AP)
Rell

Rell

Full Tilt

 

Full Tilt (E)

  • Maximum Bonus Movement Speed: 12/14/16/18/20% ⇒ 12/13/14/15/16%
  • Maximum Bonus Movement Speed Toward Enemies or Targeted Ally: 24/28/32/36/40% ⇒ 24/26/28/30/32%
  • Initial Bonus Movement Speed: 75% of the maximum (unchanged)
Rumble

Rumble

Flamespitter

 

Flamespitter (Q)

  • Damage: 80/105/130/155/180 (+ 110% AP) (+6/7/8/9/10% of target's maximum health) ⇒ 60/90/120/150/180 (+ 100% AP) (+6/7/8/9/10% of target's maximum health)
Electro-Harpoon

 

Electro Harpoon (E)

  • Damage: 60/85/110/135/160 (+50% AP) ⇒ 55/80/105/130/155 (+50% AP) 

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Smolder

Smolder

 

Super Scorcher Breath

 

Super Scorcher Breath (Q)

  • Damage: 20/30/40/50/60 (+100% Total AD) (+15% AP) ⇒ 15/25/35/45/55 (+100% Total AD)
Achooo!

 

Achooo! (W)

  • Minion/Monster Damage: 70/112/154/196/238 (+35% bonus AD) (+28% AP) ⇒ 63/105/147/189/231 (+35% bonus AD) (+28% AP)

Base Stats

  • Health: 605 ⇒ 575
Varus

Varus

Piercing Arrow

 

Piercing Arrow (Q)

  • AD Ratio: 150-190% ⇒ 130-170%
Hail of Arrows

 

Hail of Arrows (E)

  • AD Ratio: 110% ⇒ 100%
Vi

Vi

Vault Breaker

 

Vault Breaker (Q)

  • Minimum Damage: 50/75/100/125/150 ⇒ 45/70/95/120/145
  • Maximum Damage: 100-300 ⇒ 90-290
Zeri

Zeri

Living Battery

 

Living Battery (Passive)

  • Damage: 90-200 (based on level) (+1-15% target’s maximum health) (progression followed stat growth) ⇒ 75-160 (based on level) (+1-11% target’s maximum health) (progression is now linear)
Ziggs

Ziggs

Short Fuse

 

Short Fuse (Passive)

  • Increased Damage to Structures: 150% ⇒ 75%

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LoL Patch 14.18 System Adjustments

Item Changes

Luden's Companion

 

Luden's Companion

  • Ability Power: 95 ⇒ 100
  • Gold Price: 2900 ⇒ 2850
  • Ability Haste: 25 ⇒ 20
Shadowflame

 

Shadowflame

  • Ability Power: 120 ⇒ 115
  • Magic Penetration: 12 ⇒ 15
  • Cinderbloom Threshold: 35% ⇒ 40%
  • Cindebloom DoT Amp: 30% ⇒ 25%
Stormsurge

 

Stormsurge

  • Magic Penetration: 10 ⇒ 15
  • Movement Speed: 8% ⇒ 5%
  • Stormraider Health Threshold: 35% ⇒ 25%
  • Squall Ranged Penalty: 10% ⇒ Removed
Bloodthirster

 

Bloodthirster

  • Ichorshield Shield Strength: 50-400 (levels 1-18) (aka 194-400 (levels 8-18)) ⇒ 165-315 (levels 8-18)
  • Lifesteal: 18% ⇒ 15%
Immortal Shieldbow

 

Immortal Shieldbow

  • Shield (Ranged): 320-720 ⇒ 320-560
  • Shield (Melee): 320-720 ⇒ 400-700

Runes

Fleet Footwork

 

Fleet Footwork

  • Healing: 5-100 (based on level) (+10% bonus AD) (+5% AP) ⇒ 10-130 (based on level) (+10% bonus AD) (+5% AP)
  • NEW: healing is 60% effective for ranged users
  • Minion Healing Ratio: 20/10% (melee/ranged) ⇒ 15% for all users
  • Bonus Movement Speed: 15% for 1 second (melee/ranged) ⇒ 20/15% for 1 second (melee/ranged) (note: ranged users receive the movement speed bonus at 75% effectiveness)

Turrets

Turret Bulwark

  • Permanent Resists per Destroyed Turret Plate: 40 ⇒ 50
  • Temporary Resists per Destroyed Turret Plate for 20 seconds: 45/champion ⇒ 20/champion

Turret Fortification

  • Damage Reduction for the first 5 minutes: 75% ⇒ 85%

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LoL Patch 14.18 ARAM Changes

  • Surrender time: 12 ⇒ 8 minutes

LoL Patch 14.18 Arena Changes

Read about the Arena changes here. Keep in mind that Arena will be removed from LoL with patch 14.19.

LoL Patch 14.18 Bug Fixes

  • Fixed a bug that caused Tenacity to not reduce the duration of Slows from certain items and runes' effects.
  • Fixed a bug that caused Swain’s R heal to not be reduced when used on Voidmites.
  • Fixed a bug that caused Pyke’s VO upon killing a champion and his ability VO on execution to not play at the same time for slain enemy champions.
  • Fixed a bug that caused Magic Penetration to not correctly stack with itself.
  • Fixed a bug that caused Morgana’s first encounter VO to be audible to enemy players.
  • Fixed a bug that caused some of Bel’Veth’s VO to not trigger.
  • Fixed a bug that caused Vladmir to be able to take damage while in his pool form.
  • Fixed a bug that caused Skarner’s E stun to sometimes allow enemies to perform abilities or attacks during the stun.
  • Fixed a bug that caused Moonstone renewer to be audible through the Fog of War.
  • Fixed a bug that caused certain VO for Akali to not play.

LoL Patch 14.18 New Skins

LoL 14.18 Skins
Riot Games

More about Crystalis Indomitus Nautilus here.

And that covers all of the changes highlighted by the League of Legends devs. Patch 14.18 will surely shake things up in the League of Legends World Championship this year as many pro players will need to adapt to the drastic meta-shift, especially evaluating macro strategies in regard to taking turrets among champions and system changes.

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