LoL 14.18 Patch Notes PBE Datamine

We will be taking a look at the PBE datamine for League of Legends Patch 14.18.

LoL 14.18 Patch Notes PBE Datamine
Riot Games

You can check out the full League of Legends 14.18 Patch Notes Preview, here.

With Patch 14.17 now live, we already have information for the upcoming update coming to League of Legends. FrankTheBoxMonster on Reddit has shared more valuable details from the PBE so we will be taking a closer look. League of Legends is constantly seeing balance changes to either stop overpowered champions from dominating ranked or to bring more viable picks into the champion pool.

We will go through all of the changes in this recent data mine to see what we can expect in the next League of Legends patch. Please keep in mind that the information is not final and is subject to change as Rioters test out different ideas and stats.

LoL Patch 14.18 PBE Datamine
Riot Games

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LoL 14.18 Patch PBE Champion Changes

LoL PBE Datamine 14.18
Riot Games
Ahri

Ahri

Charm

 

Charm (E)

  • Damage: 80/110/140/170/200 (+60% AP) ⇒ 80/120/160/200/240 (+75% AP)
Gnar

Gnar

Base Stats

  • Mini Gnar Base Attack Damage: 57 60
Ivern

Ivern

Triggerseed

Triggerseed (E)

  • Shield: 85/125/165/205/245 (+50% AP) ⇒ 80/120/160/200/240 (+50% AP)
  • Slow: 45/50/55/60/65% ⇒ 40/45/50/55/60%

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Jarvan IV

Jarvan IV

Martial Cadence

 

Martial Cadence (Passive)

  • Target HP Scaling: 7% ⇒ 8%
Jax

Jax

Grandmaster-At-Arms

 

Grandmaster-At-Arms (R)

  • Bonus Magic Damage: 60/110/160 ⇒ 60/120/180
  • Bonus Armor For Each Target Beyond the First: 15/20/25 ⇒ 20/25/30
Leona

Leona

Base Stats

  • Base Armor: 47 ⇒ 43
Nasus

Nasus

Spirit Fire

 

Spirit Fire (E)

  • Initial Magic Damage: 55/95/135/175/215 (+60% AP) ⇒ 55/85/115/145/175 (+60% AP)
  • DoT Damage: 11/19/27/35/43 (+12% AP) ⇒ 11/17/23/29/35 (+12% AP)
Rell

Rell

Full Tilt

 

Full Tilt (E)

  • Initial Rally Bonus MS: 12/14/16/18/20% ⇒ 12/13/14/15/16%
Rumble

Rumble

Flamespitter

 

Flamespitter (Q)

  • Total Magic Damage: 80/105/130/155/180 (+110% AP) ⇒ 60/90/120/150/180 (+100% AP)
Electro-Harpoon

 

Electro Harpoon (E)

  • Damage: 60/85/110/135/160 (+50% AP) ⇒ 50/75/100/125/150 (+50% AP)

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Viego

Viego

 

Base Stats

  • Base Attack Damage: 57 ⇒ 60
Blade of the Ruined King

 

Blade of the Ruined King (Q)

  • Active Bonus Damage to Monsters: 20 ⇒ 15
Xin Zhao

Xin Zhao

Base Stats

  • Armor Growth: 4.7 ⇒ 5
Three Talon Strike

 

Three Talon Strike (Q)

  • Bonus Physical Damage: 16/25/34/43/52 (+40% Bonus AD) ⇒ 16/29/42/55/68 (+40% Bonus AD)
Zeri

Zeri

Living Battery

 

Living Battery (Passive)

  • Charged Damage: 90-200 Stat Growth Scaling ⇒ 75-160 Linear (1-18)
  • Target Total HP Scaling: 1-15% Stat Growth Scaling ⇒ 1-11% Linear (1-18)
Ziggs

Ziggs

Short Fuse

 

Short Fuse (Passive)

  • Damage to Structures: 150% ⇒ 100%

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LoL 14.18 Patch PBE System Changes

LoL Patch 14.18 PBE Datamine
Riot Games

Item Changes

Bloodthirster

 

Bloodthirster 

  • Lifesteal: 18% ⇒ 15%
  • Overshield: 50-400 Linear (1-18) ⇒ 165-315 Linear (8-18)
Immortal Shieldbow

 

Immortal Shieldbow

  • Melee Shield: 320-720 Linear (8-18) ⇒ 400-700 Linear (8-18)
  • Ranged Shield: 320-720 Linear (8-18) ⇒ 320-560 (8-18)
Luden's Companion

 

Luden's Companion

  • Gold Cost: 2900 Gold ⇒ 2850 Gold
  • Ability Haste: 25 ⇒ 20
  • Ability Power: 95 ⇒ 100
Shadowflame

 

Shadowflame

  • Health Threshold: 35% ⇒ 40%
  • Increased Damage: 120% Non-DoTs, 130% DoTs ⇒ 120% Non-DoTs, 125% DoTs
  • Magic Penetration: 12 ⇒ 15
  • Ability Power: 120 ⇒ 115
Stormsurge

 

Stormsurge

  • Health Needed to Trigger: 35% ⇒ 25%
  • Damage Modifier: 100% (Melee), 90% (Ranged) ⇒ 100% for both
  • Innate Movement Speed: 8% ⇒ 5%
  • Magic Penetration: 10 ⇒ 15

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Runes

Fleet Footwork

 

Fleet Footwork

  • Base Healing: 5-100 Stat Growth Scaling ⇒ 10-130 Stat Growth Scaling
  • Range Modifier: 100% for both ⇒ 100% (Melee), 60% (Ranged)
  • Ranged Base Modifier: 5-100 Stat Growth Scaling ⇒ 6-78 Stat Growth Scaling
  • Ranged Bonus AD Scaling: 10% ⇒ 6%
  • Ranged AP Scaling: 5% ⇒ 3%
  • Minion Healing Modifier: 20% (Melee), 10% (Ranged) ⇒ 15% for both
  • Movement Speed Value: 15% for both ⇒ 20% (Melee), 15% (Ranged)

Systems

Turret Fortification

  • Damage Reduction Pre 5-Minute Mark (Except for Bot Lane Outer and Inner Turrets): 75% ⇒ 85%

And that covers everything we know so far. We will make sure to monitor for any updates or interesting changes as the Riot devs unveil more information as to what they are planning on balancing and updating in League of Legends.

You can check out FrankTheBoxMonster's account, here

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