League of Legends Season 2024 has been released and many players are hurrying to try out all of the new changes that have come to Summoner's Rift. Updates range from brand-new items and reworks to new map terrain and include neutral objective changes as well.
Given the massive amount of changes to League of Legends, the meta will drastically shift as players start figuring out viable strategies to ensure their victory over their opponents, there is a high enough chance that Riot devs have missed some crucial ways of playing the game that could heavily impact the win percentage on certain champions.
With that being said, Riot Games has made some adjustments to the in-game balance to not allow certain strategies and builds to snowball out of proportion. Patch 14.1b comes with a lot of hotfixes to keep the game fair and fun for everyone.
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LoL 14.1b Hotfix Champion Buffs
Corki
Corki is one marksman that lost some power due to Trinity Force’s changes. And while it’s still his best item, we’d like to get him back up to snuff and get him an ace machine. While doing this, we’d like to close the gap between Bot and Mid as well, in order to open him up to players who pick marksmen more frequently.
Base Attack Damage: 59 ⇒ 61
Missile Barrage (R)
- Damage: 80/115/150 (+15/45/75% AD) (+12% AP) ⇒ 80/115/150 (+25/50/75% AD) (+12% AP)
Ezreal
Trinity Force lost a lot of power for ranged users last patch but seems to be in a good spot for melee users. As such, we’re not changing Ezreal’s core item in Trinity Force but he still needs more power from somewhere. These changes should add some interest to his laning phase by letting him be more aggressive with W and E combos.
Essence Flux (W)
- Cooldown: 12 ⇒ 8 seconds
Arcane Shift (E)
- Mana Cost: 90 ⇒ 70
Hwei
While we're cautious about pro play, we want to move Hwei into a better spot for those that are picking him (as well as their teammates). To help him out, we’re adding some gold and level scaling in addition to making his ultimate more reliable without CC setup.
Health Growth: 104 ⇒ 109
Subject: Disaster (QQ)
- Damage 60/90/120/150/180 (+70% AP) (+4/5/6/7/8% of target's maximum health) ⇒ 60/90/120/150/180 (+75% AP) (+4/5/6/7/8% of target's maximum health)
Subject: Torment (EQ, EW, EE)
- Damage: 60/90/120/150/180 (+60% AP) ⇒ 70/110/150/190/230 (+60% AP)
Spiraling Despair (R)
- Missile Width: 80 ⇒ 90
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Lux
With these changes we’re looking to give Lux a bit more survivability and defensive ability.
Base Health: 560 ⇒ 580
Base Armor: 19 ⇒ 21
Attack Speed Growth: 2% ⇒ 3%
Prismatic Barrier (W)
- Shield Strength: 40/55/70/85/100 (+35% AP) ⇒ 40/55/70/85/100 (+40% AP)
Naafiri
Naafiri’s another champion that got the short end of the stick with the item changes, so we’re throwing this doggo a bone!
Base Movement Speed: 335 ⇒ 340
We Are More (Passive)
- Packmate Damage: 5-25 (based on level) (+4.5% bonus AD) ⇒ 6-30 (based on level) (+4.5% bonus AD)
- Cooldown: 30/25/20/15 seconds (levels 1/6/11/16) ⇒ 30/25/20/15/10 seconds (levels 1/6/9/12/15)
Zac
Zac lost a lot of power from not having access to Demonic and Radiant Virtue in addition to all of his builds getting affected by the loss of Ability Haste across the board. We’re adjusting his cooldowns in order to compensate.
Cell Division (Passive)
- Passive Heal per Chunk: 4/5/6/7% ⇒ 5/6/7/8%
Elastic Slingshot (E)
- Cooldown: 24/21/18/15/12 ⇒ 22/19/16/13/10 seconds
Let's Bounce! (R)
- Cooldown: 130/115/100 ⇒ 120/105/90 seconds
Zed
With the loss of his Hydra caster builds, Zed’s in need of a little help to strike terror into the hearts of his opponents.
Living Shadow (W)
- Cooldown: 20/19.25/18.5/17.75/17 ⇒ 20/19/18/17/16 seconds
Shadow Slash (E)
- Damage: 65/85/105/125/145 (+65% bonus AD) ⇒ 65/90/115/140/165 (+65% bonus AD)
Death Mark (R)
- Damage: 65% AD (+25/40/55% of damage dealt) ⇒ 100% AD (+25/40/55% of damage dealt)
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LoL 14.1b Hotfix Champion Nerfs
Aphelios
Aphelios was a huge winner of patch 14.1 and it’s not just from the Lethality from his E getting stronger, as even his Q+W max win rate has climbed substantially. Thus, we’re bringing Aphelios down to size. He has the highest total attack damage of any ADC by a wide margin due to how much he gets from his passive, so we’re bringing that down a bit.
Attack Damage Growth: 3 ⇒ 2.3 (Note: Aphelios will still get 4.5-27 bonus AD from his passive.)
Fizz
Fizz has been having a bit too much fun with the new item changes so we need to take his damage down a notch. We’re targeting the AP ratios on his Q and W while preserving the ratio on his E since there’s a meaningful risk to using it aggressively.
Urchin Strike (Q)
- Damage: 10/25/40/55/70 (+55% AP) ⇒ 10/25/40/55/70 (+50% AP)
Seastone Trident (W)
- Active Damage: 50/70/90/110/130 (+50% AP) ⇒ 50/70/90/110/130 (+40% AP)
Gwen
Cutting down on Gwen’s auto attack scaling to account for the new item system.
A Thousand Cuts (Passive)
- Damage: 1% (+0.8% per 100 AP) of the target's maximum health ⇒ 1% (+0.65% per 100 AP) of the target's maximum health
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Kayle
With more AP and access to the new Gunisoo’s and Kraken, Kayle doesn’t need as much AP to Attack Speed conversion from her passive anymore.
Divine Ascent (Passive)
- Zeal Stack Bonus: 6% (+1% per 100 AP) bonus attack speed ⇒ 6% (+0.5% per 100 AP) bonus attack speed
LeBlanc
AD LeBlanc has made her return. And while the build doesn’t appear to be strictly stronger than AP LeBlanc for most players, she’s still performing too well on this build. She’s also gotten a bit weaker on her AP builds, so we’d like to return some power there in exchange.
Attack Speed Ratio: 0.625 ⇒ 0.4
Attack Speed Growth: 1.5% ⇒ 2.35%
Attack Damage Growth: 2.7 ⇒ 2.2
Sigil of Malice (Q)
- Damage: 65/90/115/140/165 (+40% AP) ⇒ 65/90/115/140/165 (+45% AP)
Ethereal Chains (E)
- Damage: 50/70/90/110/130 (+35% AP) ⇒ 50/70/90/110/130 (+40% AP)
Singed
Singed has hit the ground running and is performing extremely well this patch and needs to be tuned down a bit. We’re opting to reduce the AP ratio on his Q as it's quite high and contributing to too much damage.
Poison Trail (Q)
- Total Damage: 40/60/80/100/120 (+90% AP) ⇒ 40/60/80/100/120 (+80% AP)
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Taric
Gems are truly, truly, truly outrageous. And so is Taric right now. Since new and more affordable items are available in the support tank space, Taric (as an armor scaling champion that has more access to cheap and affordable armor than he did in the previous season) has some room to rely less on his armor growth.
Armor Growth: 4.6 ⇒ 4.3
Bastion (W)
- Bonus Armor: 10/11/12/13/14% of Taric's armor ⇒ 9/10/11/12/13% of Taric's armor
Teemo
Teemo is having the time of his life with the new items, and who wants to see that? Just kidding, we love Teemo, but unfortunately he’s currently a bit overtuned. We’re bringing down the AP ratio in his R due to its synergy with Malignance plus taking down the damage on his Q a bit.
Blinding Dart (Q)
- Damage: 80/125/170/215/260 (+80% AP) ⇒ 80/125/170/215/260 (+70% AP)
Noxious Trap (R)
- Total Damage: 200/325/450 (+55% AP) ⇒ 200/325/450 (+50% AP)
LoL 14.1b Hotfix System Buffs
Essence Reaver
- Total Cost: 3000 ⇒ 2900
- Passive - Spellblade Damage: 130% base AD (+20% bonus AD) bonus physical damage ⇒ 140% base AD (+20% bonus AD) bonus physical damage
Heartsteel
- Health: 800 ⇒ 900
Hubris
- Unique - Eminence AD per Statue Rank: 10 (+1 per Statue Rank) ⇒ 15 (+2 per Statue Rank)
- Unique - Eminence Duration: 60 ⇒ 90 seconds
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Profane Hydra
- Total Cost: 3400 ⇒ 3300 gold
- Unique Active - Heretical Cleave: Deal 80% AD physical damage to enemies within a 450 unit radius, increased to 120% AD against targets below 30% maximum health ⇒ Deal 100% AD physical damage to enemies within a 450 unit radius, increased to 150% AD against targets below 50% maximum health
Ravenous Hydra
- Lifesteal: 10% ⇒ 12%
- Cast Time: 0.25 seconds ⇒ Now references user’s auto attack cast time
Stridebreaker
- Attack Damage: 50 ⇒ 55
- Attack Speed: 20% ⇒ 25%
- Unique Active - Breaking Shockwave: Grants 30% bonus movement speed decaying over 3 seconds ⇒ Grants 35% bonus movement speed decaying over 3 seconds
Tiamat
- Unique Active - Crescent: Deals 60% AD physical damage ⇒ Deals 75% AD physical damage
- Cast Time: 0.25 seconds ⇒ Now references user’s auto attack cast time
LoL 14.1b Hotfix System Nerfs
The Collector
- Total Cost: 3000 ⇒ 3100
Hextech Rocketbelt
- Supersonic: Deals 175 (+15% AP) magic damage ⇒ Deals 125 (+15% AP) magic damage
Stormsurge
- Unique Passive - Squall Damage: 120-260 (+40% AP) (melee) / 90-195 (+30% AP) (ranged) ⇒ 100-200 (+30% AP) (melee) / 75-150 (+22.5% AP) (ranged)
Titanic Hydra
- Attack Damage: 55 ⇒ 50
- Health: 550 ⇒ 500
Trailblazer
- Total Cost: 2400 ⇒ 2500
- Health: 250 ⇒ 200
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