LoL 14.1b Hotfix Patch Notes: Champion, Item and System Changes

League of Legends Season 14 has begun and after Patch 14.1, Riot was quick to start balancing the game given the major updates that were added in this new micropatch

LoL 14.1b Hotfix Patch Notes: Champion, Item and System Changes
Riot Games

League of Legends Season 2024 has been released and many players are hurrying to try out all of the new changes that have come to Summoner's Rift. Updates range from brand-new items and reworks to new map terrain and include neutral objective changes as well.

Given the massive amount of changes to League of Legends, the meta will drastically shift as players start figuring out viable strategies to ensure their victory over their opponents, there is a high enough chance that Riot devs have missed some crucial ways of playing the game that could heavily impact the win percentage on certain champions. 

With that being said, Riot Games has made some adjustments to the in-game balance to not allow certain strategies and builds to snowball out of proportion. Patch 14.1b comes with a lot of hotfixes to keep the game fair and fun for everyone.

LoL Patch 14 Hotfix
Riot Games

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LoL 14.1b Hotfix Champion Buffs

Corki

Corki

Corki is one marksman that lost some power due to Trinity Force’s changes. And while it’s still his best item, we’d like to get him back up to snuff and get him an ace machine. While doing this, we’d like to close the gap between Bot and Mid as well, in order to open him up to players who pick marksmen more frequently.

Base Attack Damage: 59 ⇒ 61

Missile Barrage

Missile Barrage (R)

  • Damage: 80/115/150 (+15/45/75% AD) (+12% AP) ⇒ 80/115/150 (+25/50/75% AD) (+12% AP)
Ezreal

Ezreal

Trinity Force lost a lot of power for ranged users last patch but seems to be in a good spot for melee users. As such, we’re not changing Ezreal’s core item in Trinity Force but he still needs more power from somewhere. These changes should add some interest to his laning phase by letting him be more aggressive with W and E combos.

Essence Flux

 

Essence Flux (W)

  • Cooldown: 12 ⇒ 8 seconds
Arcane Shift

 

Arcane Shift (E)

  • Mana Cost: 90 ⇒ 70
Hwei Portrait

Hwei

While we're cautious about pro play, we want to move Hwei into a better spot for those that are picking him (as well as their teammates). To help him out, we’re adding some gold and level scaling in addition to making his ultimate more reliable without CC setup.

Health Growth: 104 ⇒ 109

Subject Disaster

 

Subject: Disaster (QQ)

  • Damage 60/90/120/150/180 (+70% AP) (+4/5/6/7/8% of target's maximum health) ⇒ 60/90/120/150/180 (+75% AP) (+4/5/6/7/8% of target's maximum health)
Subject Torment

 

Subject: Torment (EQ, EW, EE)

  • Damage: 60/90/120/150/180 (+60% AP) ⇒ 70/110/150/190/230 (+60% AP)
Spiraling Despair

 

Spiraling Despair (R)

  • Missile Width: 80 ⇒ 90

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Lux

Lux

With these changes we’re looking to give Lux a bit more survivability and defensive ability.

Base Health: 560 ⇒ 580

Base Armor: 19 ⇒ 21

Attack Speed Growth: 2% ⇒ 3%

Prismatic Barrier

 

Prismatic Barrier (W)

  • Shield Strength: 40/55/70/85/100 (+35% AP) ⇒ 40/55/70/85/100 (+40% AP)
Naafiri

Naafiri

Naafiri’s another champion that got the short end of the stick with the item changes, so we’re throwing this doggo a bone!

Base Movement Speed: 335 ⇒ 340

We Are More

 

We Are More (Passive)

  • Packmate Damage: 5-25 (based on level) (+4.5% bonus AD) ⇒ 6-30 (based on level) (+4.5% bonus AD)
  • Cooldown: 30/25/20/15 seconds (levels 1/6/11/16) ⇒ 30/25/20/15/10 seconds (levels 1/6/9/12/15)
Zac

Zac

Zac lost a lot of power from not having access to Demonic and Radiant Virtue in addition to all of his builds getting affected by the loss of Ability Haste across the board. We’re adjusting his cooldowns in order to compensate.

Cell Division

 

Cell Division (Passive)

  • Passive Heal per Chunk: 4/5/6/7% ⇒ 5/6/7/8%
Elastic Slingshot

 

Elastic Slingshot (E)

  • Cooldown: 24/21/18/15/12 ⇒ 22/19/16/13/10 seconds
Let's Bounce!

 

Let's Bounce! (R)

  • Cooldown: 130/115/100 ⇒ 120/105/90 seconds
Zed

Zed

With the loss of his Hydra caster builds, Zed’s in need of a little help to strike terror into the hearts of his opponents.

Living Shadow

Living Shadow (W)

  • Cooldown: 20/19.25/18.5/17.75/17 ⇒ 20/19/18/17/16 seconds
Shadow Slash

 

Shadow Slash (E)

  • Damage: 65/85/105/125/145 (+65% bonus AD) ⇒ 65/90/115/140/165 (+65% bonus AD)
Death Mark

 

Death Mark (R)

  • Damage: 65% AD (+25/40/55% of damage dealt) ⇒ 100% AD (+25/40/55% of damage dealt)

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LoL 14.1b Hotfix Champion Nerfs

Aphelios

Aphelios

Aphelios was a huge winner of patch 14.1 and it’s not just from the Lethality from his E getting stronger, as even his Q+W max win rate has climbed substantially. Thus, we’re bringing Aphelios down to size. He has the highest total attack damage of any ADC by a wide margin due to how much he gets from his passive, so we’re bringing that down a bit.

Attack Damage Growth: 3 ⇒ 2.3 (Note: Aphelios will still get 4.5-27 bonus AD from his passive.)

Fizz

Fizz

Fizz has been having a bit too much fun with the new item changes so we need to take his damage down a notch. We’re targeting the AP ratios on his Q and W while preserving the ratio on his E since there’s a meaningful risk to using it aggressively.

Urchin Strike

 

Urchin Strike (Q)

  • Damage: 10/25/40/55/70 (+55% AP) ⇒ 10/25/40/55/70 (+50% AP)
Seastone Trident

 

Seastone Trident (W)

  • Active Damage: 50/70/90/110/130 (+50% AP) ⇒ 50/70/90/110/130 (+40% AP)
Gwen

Gwen

Cutting down on Gwen’s auto attack scaling to account for the new item system.

Thousand Cuts

 

A Thousand Cuts (Passive)

  • Damage: 1% (+0.8% per 100 AP) of the target's maximum health ⇒ 1% (+0.65% per 100 AP) of the target's maximum health

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Kayle

Kayle

With more AP and access to the new Gunisoo’s and Kraken, Kayle doesn’t need as much AP to Attack Speed conversion from her passive anymore.

Divine Ascent

Divine Ascent (Passive)

  • Zeal Stack Bonus: 6% (+1% per 100 AP) bonus attack speed ⇒ 6% (+0.5% per 100 AP) bonus attack speed
LeBlanc

LeBlanc

AD LeBlanc has made her return. And while the build doesn’t appear to be strictly stronger than AP LeBlanc for most players, she’s still performing too well on this build. She’s also gotten a bit weaker on her AP builds, so we’d like to return some power there in exchange.

Attack Speed Ratio: 0.625 ⇒ 0.4

Attack Speed Growth: 1.5% ⇒ 2.35%

Attack Damage Growth: 2.7 ⇒ 2.2

Sigil of Malice

Sigil of Malice (Q)

  • Damage: 65/90/115/140/165 (+40% AP) ⇒ 65/90/115/140/165 (+45% AP)
Ethereal Chains

 

Ethereal Chains (E)

  • Damage: 50/70/90/110/130 (+35% AP) ⇒ 50/70/90/110/130 (+40% AP)
Singed

Singed

Singed has hit the ground running and is performing extremely well this patch and needs to be tuned down a bit. We’re opting to reduce the AP ratio on his Q as it's quite high and contributing to too much damage.

Poison Trail

Poison Trail (Q)

  • Total Damage: 40/60/80/100/120 (+90% AP) ⇒ 40/60/80/100/120 (+80% AP)

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Taric

Taric

Gems are truly, truly, truly outrageous. And so is Taric right now. Since new and more affordable items are available in the support tank space, Taric (as an armor scaling champion that has more access to cheap and affordable armor than he did in the previous season) has some room to rely less on his armor growth.

Armor Growth: 4.6 ⇒ 4.3

Bastion

 

Bastion (W)

  • Bonus Armor: 10/11/12/13/14% of Taric's armor ⇒ 9/10/11/12/13% of Taric's armor
Teemo

Teemo

Teemo is having the time of his life with the new items, and who wants to see that? Just kidding, we love Teemo, but unfortunately he’s currently a bit overtuned. We’re bringing down the AP ratio in his R due to its synergy with Malignance plus taking down the damage on his Q a bit.

Blinding Dart

 

Blinding Dart (Q)

  • Damage: 80/125/170/215/260 (+80% AP) ⇒ 80/125/170/215/260 (+70% AP)
Noxious Trap

 

Noxious Trap (R)

  • Total Damage: 200/325/450 (+55% AP) ⇒ 200/325/450 (+50% AP)

LoL 14.1b Hotfix System Buffs

Essence Reaver

 

Essence Reaver

  • Total Cost: 3000 ⇒ 2900
  • Passive - Spellblade Damage: 130% base AD (+20% bonus AD) bonus physical damage ⇒ 140% base AD (+20% bonus AD) bonus physical damage
Heartsteel

 

Heartsteel

  • Health: 800 ⇒ 900
Hubris Item

Hubris

  • Unique - Eminence AD per Statue Rank: 10 (+1 per Statue Rank) ⇒ 15 (+2 per Statue Rank)
  • Unique - Eminence Duration: 60 ⇒ 90 seconds

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Profane Hydra

 

Profane Hydra

  • Total Cost: 3400 ⇒ 3300 gold
  • Unique Active - Heretical Cleave: Deal 80% AD physical damage to enemies within a 450 unit radius, increased to 120% AD against targets below 30% maximum health ⇒ Deal 100% AD physical damage to enemies within a 450 unit radius, increased to 150% AD against targets below 50% maximum health
Ravenous Hydra

 

Ravenous Hydra

  • Lifesteal: 10% ⇒ 12%
  • Cast Time: 0.25 seconds ⇒ Now references user’s auto attack cast time
Stridebreaker

Stridebreaker

  • Attack Damage: 50 ⇒ 55
  • Attack Speed: 20% ⇒ 25%
  • Unique Active - Breaking Shockwave: Grants 30% bonus movement speed decaying over 3 seconds ⇒ Grants 35% bonus movement speed decaying over 3 seconds
Tiamat

 

Tiamat

  • Unique Active - Crescent: Deals 60% AD physical damage ⇒ Deals 75% AD physical damage
  • Cast Time: 0.25 seconds ⇒ Now references user’s auto attack cast time

LoL 14.1b Hotfix System Nerfs

The Collector

The Collector

  • Total Cost: 3000 ⇒ 3100
Hextech Rocketbelt

 

Hextech Rocketbelt

  • Supersonic: Deals 175 (+15% AP) magic damage ⇒ Deals 125 (+15% AP) magic damage
Stormsurge

 

Stormsurge

  • Unique Passive - Squall Damage: 120-260 (+40% AP) (melee) / 90-195 (+30% AP) (ranged) ⇒ 100-200 (+30% AP) (melee) / 75-150 (+22.5% AP) (ranged)
Titanic Hydra

 

Titanic Hydra

  • Attack Damage: 55 ⇒ 50
  • Health: 550 ⇒ 500
Trailblazer

 

Trailblazer

  • Total Cost: 2400 ⇒ 2500
  • Health: 250 ⇒ 200

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