LoL 14.21 Patch Notes PBE Datamine - Swain Changes

We will be taking a look at the PBE datamine for League of Legends Patch 14.21.

LoL 14.21 Patch Notes PBE Datamine
Riot Games

With Patch 14.20 now live, we already have information for the upcoming update coming to League of Legends. FrankTheBoxMonster on Reddit has shared more valuable details from the PBE so we will be taking a closer look. League of Legends is constantly seeing balance changes to either stop overpowered champions from dominating ranked or to bring more viable picks into the champion pool.

We will go through all of the changes in this recent data mine to see what we can expect in the next League of Legends patch. Please keep in mind that the information is not final and is subject to change as Rioters test out different ideas and stats.

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LoL 14.21 Patch PBE Champion Changes

LoL 14.21 Patch Notes PBE Datamine
Riot Games
Camille
Camille

Base Stats

  • Base Health: 670 ⇒ 650
Tactical Sweep

 

Tactical Sweep (W)

  • Damage: 70/100/130/160/190 (+60% bonus AD) ⇒ 50/75/100/125/150 (+60% bonus AD)
Hookshot  Wall Dive

 

Hookshot (E)

  • Damage: 60/90/120/150/180 (+90% bonus AD) ⇒ 60/90/120/150/180 (+75% bonus AD)
Hextech Ultimatum

 

The Hextech Ultimatum (R)

  • Bonus Damage: 5/10/15 (+4/6/8% of target current health) ⇒ 5/10/15 (+4/6/8% of target current health)
Irelia
Irelia
Bladesurge

 

Bladesurge (Q)

  • Damage: 5/25/45/65/85 (+60% AD) ⇒ 5/25/45/65/85 (+70% AD)
  • Minion Bonus Damage: 55-259 linear (levels 1-18) ⇒ 50-237 linear (levels 1-18)
  • Cooldown: 11/10/9/8/7 seconds ⇒ 10/9/8/7/6 seconds
  • Mana Cost: 20 at all ranks ⇒ 15 at all ranks
Vanguard's Edge

 

Vanguard's Edge (R)

  • [REMOVED] Bladesurge (Q) flat cooldown reduction 

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Kai'Sa
Kai'Sa 
Second Skin

 

Second Skin (Passive)

  • First Hit Damage: 5-23 linear (+15% AP) ⇒ 4-24 linear (+12% AP)
  • Bonus Damage per stack: 1-12 linear ⇒ 1-6 linear
  • Flat Damage on 5th hit: 9-71 linear (+25% AP) ⇒ 8-48 (+24% AP)
Sivir
Sivir

Base Stats

  • Base Attack Damage: 58 ⇒ 60
Boomerang Blade

Boomerang Blade (Q)

  • Damage: 15/30/45/60/75 (+80/85/90/95/100% AD) ⇒ 60/85/110/135/160 (+100% AD)
Xayah
Xayah
Deadly Plumage

 

Deadly Plumage (W)

  • Repeat Damage: 20% ⇒ 25%

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Swain
Swain

Base Stats

  • Base Mana: 468 ⇒ 400
  • Base MP5: 8.0 ⇒ 10.0
Ravenous Flock

 

Ravenous Flock (Passive)

  • Soul Healing: 3/4/5/6% at 1/6/11/16 ⇒ 2-5% linear 1-18
Death's Hand

 

Death's Hand (Q)

  • First Hit Damage: 65/85/105/125/145 (+40% AP) ⇒ 60/85/110/135/160 (+45% AP)
  • Repeat Hit Damage: 15/25/35/45/55 (+10% AP) ⇒ 15-40 (+11.25% AP)
  • NEW: Repeat Hits now always do 25% damage of the first hit
  • Max Damage: 125/185/245/305/365 (+80% AP) ⇒ 120/170/220/270/320 (+90% AP)
  • Mana Cost: 45/50/55/60/65 ⇒ 40/45/50/55/60
Vision of Empire

 

Vision of Empire (W)

  • Damage: 80/115/150/185/220 (+55% AP) ⇒ 70/105/140/175/210 (+60% AP)
  • Slow: 25/35/45/55/65% for 2.5 seconds ⇒ 50/55/60/65/70% for 1.5 seconds
  • Reveal Duration: 4/5/6/7/8 seconds ⇒ 6 seconds at all ranks
Nevermove

 

Nevermove (E)

  • [REMOVED] Outgoing Damage: 35/70/105/140/175 (+25% AP) 
  • Incoming Damage: 35/45/55/65/75 (+25% AP) ⇒ 80/120/160/200/240 (+60% AP)
  • Cooldown: 10 seconds at all ranks ⇒ 14/13/12/11/10 seconds
  • Mana Cost: 50 at all ranks ⇒ 60/65/70/75/80
  • Incoming Missile Width: 85 ⇒ 90
  • Outgoing Missile Speed: 935/1235/1735/2735 at 0/0.08/0.30/0.525 seconds ⇒ 1125-1800 with 1125 acceleration (max speed at 0.6 seconds)
  • Reaches Max Range after: 0.562 seconds ⇒ 0.585 seconds
  • Incoming Missile Speed: 600/1400/2200 at 0/0.25/0.45 seconds ⇒ 2000-2800 with 2000 acceleration (max speed at 0.4 seconds)
  • Returns from default Max Range after: 0.666 seconds ⇒ 0.400 seconds
Demonic Ascension

 

Demonic Ascension (R)

  • Damage per second: 20/40/60 (10% AP) ⇒ 15/25/35 (+5% AP)
  • Heal per second: 15/27.5/40 (+18% AP) ⇒ 15/30/35 (+5% AP) (+1.25% bonus HP) 
  • Recast Damage: 150/225/300 (+60% AP)  ⇒ 150/250/350 (+50% AP)
  • Recast Slow: 60% ⇒ 75%
  • [NEW] Can now be recast up to 100 times (12-second cooldown, affected by ability haste, initial 2-second lockout unchanged)
  • Cooldown: 100/80/60 seconds ⇒ 120 at all ranks

And that covers everything we know so far. We will make sure to monitor for any updates or interesting changes as the Riot devs unveil more information as to what they are planning on balancing and updating in League of Legends. You can check out FrankTheBoxMonster's account, here

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