A new season of League of Legends is upon us and even more patches to read through. Patch 14.5 for League of Legends is showing a lot of crucial nerfs and buffs to champions as well as item balance adjustments to make the meta more fair and fun to play.
LoL receives constant updates and changes to the balance of the game as players are quick to discover strong builds and playstyles hence why the developers need to constantly adjust things to make the experience fun for everyone involved.
LoL 14.5 Patch Notes
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LoL 14.5 Patch Champion Buffs
Jarvan IV
Base Stats
- Armor Growth: 4.8 ⇒ 5.2
Dragon Strike (Q)
- Cooldown: 10/9.5/9/8/5/8 seconds ⇒ 10/9/8/7/6 seconds
Kayn (Rhaast)
The Darkin Scythe (Passive)
- Darkin Bonus - Healing: 25% ⇒ 25% + (0.5% per 100 Bonus Health)
Umbral Trespass (R)
- Darkin Bonus - Healing: 65% of damage dealt ⇒ 75% of damage dealt
Kog'Maw
Icathian Surprise (Passive)
- Bonus Movement Speed: 0-40% over 4 seconds ⇒ 10-50% over 4 seconds
Caustic Spittle (Q)
- Cast Time: 0.25 seconds ⇒ now matches Kog'Maw's auto attack frame time
Void Ooze (E)
- Slow: 30/35/40/45/50% ⇒ 40/45/50/55/60%
Living Artillery (R)
- Minimum Damage: 100/140/180 (+65% bonus AD) (+35% AP) ⇒ 100/140/180 (+75% bonus AD) (+35% AP)
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Rek'Sai
Base Changes
- Attack Windup: 26.67% (+100% Attack Speed) ⇒ 20% (+60% Attack Speed) (Note: This means attacks take 25% less time to fully animate at level 1, down to 3% less time with Stridebreaker, runes, and Q active at level 18.)
- Basic Attack Cast Frame: 12 ⇒ 10 (Note: This means attacks deal their damage about 20% earlier in the animation.)
- Critical Strike Cast Frame: 9 ⇒ 10
Queen's Wrath (Q)
- QoL Change: Attacks can no longer be canceled mid-attack, now matches most other empowered attacks
- Cast Frame: 12 ⇒ 9 (Note: This means the attack strikes the target about 33% earlier in the animation.)
- Bugfix: Attacks now stack Spear of Shojin when hitting only one champion
Burrow / Unburrow (W)
- An Uplifting Change: Unburrow will now knock up all Large Monsters in range if they're eligible
- An Non-Lifting Uplifting Change: Unburrow can now damage (but not knock up) targets who were recently knocked up and immune to Unburrow
- Bugfix: Fixed a bug where Rek'Sai could stop auto-attacking after burrowing and quickly unburrowing
Tunnel (E)
- Bugfix In Progress: Reduced the frequency of a bug that caused Rek'Sai to occasionally fail to dash when crossing walls. We'll be keeping an eye out for more instances of this bug occurring and work to resolve them as we're able to.
Furious Bite (E)
- 100 Fury Bonus Damage: 6/8/10/12/14% of target's maximum health ⇒ 8/9.5/11/12.5/14% of target's maximum health
- Monster Bonus Damage Cap: 60-400 (based on level) ⇒ 75-400 (based on level)
Void Rush (R)
- Damage: 100/250/400 (+100% Bonus AD) (+20/25/30% of target's missing health) ⇒ 150/275/400 (+100% Bonus AD) (+25/30/35% of target's missing health)
Sivir
Base Stats
- Armor: 26 ⇒ 30
Veigar
Baleful Strike (Q)
- Damage: 80/120/160/200/240 (+45/50/55/60/65% AP) ⇒ 80/120/160/200/240 (+50/55/60/65/70% AP)
Primordial Burst (R)
- Cooldown: 120/90/60 seconds ⇒ 100/80/60 seconds
Vex
Doom 'n Gloom (Passive)
- Gloom Damage: 30-140 (based on level) (+20% AP) ⇒ 40-150 (based on level) (+25% AP)
Looming Darkness (E)
- NEW: Killing units with Looming Darkness now grants Doom 'n Gloom passive refund
Wukong
Stone Skin (Passive)
- Max Stacks: 10 ⇒ 5
- Efficacy Per Stack: 50% ⇒ 100%
- NEW: Stacks fall off one at a time rather than all at once
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LoL 14.5 Patch Champion Nerfs
Bel'Veth
Death in Lavender (Passive)
- Bugfix: Fixed a bug that caused Bel'Veth to get three stacks for each Epic Void monster. She now properly gets two Death in Lavender stacks per Void Grub (for a total of six if she gets all three of them) and two for Rift Herald.
Royal Maelstrom (E)
- Damage Reduction: 42/49/56/63/70% ⇒ 35/40/45/50/55%
Brand
Blaze (Passive)
- Damage to Monsters: 200% ⇒ 215%
Pyroclasm (R)
- Damage: 100/200/300 (+25% AP) ⇒ 100/175/250 (+25% AP)
- Cooldown: 105/90/75 seconds ⇒ 110/100/90 seconds
Evelynn
Hate Spike (Q)
- Damage: 25/30/35/40/45 (+30% AP) ⇒ 25/30/35/40/45 (+25% AP)
Maokai
Base Stats
- Base Movement Speed: 335 ⇒ 330
Bramble Smash (Q)
- Monster Damage: 80/100/120/140/160 ⇒ 120/130/140/150/160
Twisted Advance (W)
- Cooldown: 13/12/11/10/9 ⇒ 14/13/12/11/10
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Nidalee
Base Stats
- Base Movement Speed: 340 ⇒ 335
Takedown (Cougar Q)
- Hunted Damage Bonus: 40% ⇒ 30%
Senna
Piercing Darkness (Q)
- Damage: 30/60/90/120/150 (+50% bonus AD) ⇒ 30/60/90/120/150 (+40% bonus AD)
Twisted Fate
Stacked Deck (E)
- Bonus Attack Speed: 10/22.5/35/47.5/60% ⇒ 10/20/30/40/50%
- Bonus Damage: 65/90/115/140/165 (+75% bonus AD) (+40% AP) ⇒ 65/90/115/140/165 (+20% bonus AD) (+40% AP)
Vayne
Night Hunter (Passive)
- Movement Speed: 45 ⇒ 30 (Note: Bonus movement speed during Final Hour will be unchanged at 90.)
Tumble (Q)
- Cooldown: 4/3.5/3/2.5/2 seconds ⇒ 6/5/4/3/2 seconds
Zac
Unstable Matter (W)
- Damage: 35/50/65/80/95 (+4/5/6/7/8% (+3% per 100 AP) of target's maximum health) ⇒ 40/50/60/70/80 (+4/5/6/7/8% (+3% per 100 AP) of target's maximum health)
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LoL 14.5 Patch Champion Adjustments
Seraphine
Base Stats
- Mana Growth: 50 ⇒ 25
- Mana Regen Growth: 0.4 ⇒ 0.95
- Base AD: 55 ⇒ 50
- Base Movement Speed: 325 ⇒ 330
Stage Presence (Passive)
- Damage: 5/10/18/30 (+5% AP) (levels 1/6/11/16) ⇒ 4-25 (based on level, linear) (+4% AP)
- REMOVED: 300% minion damage modifier has been removed
High Note (Q)
- Base Damage: 55/80/105/130/155 (+50% AP) ⇒ 60/85/110/135/160 (+50% AP)
- Missing Health Amplification: 50% ⇒ 60%
- Cooldown: 10/8.75/7.5/6.25/5 seconds ⇒ 8/7.5/7/6.5/6 seconds
- Mana Cost: 65/70/75/80/85 ⇒ 60/70/80/90/100
- Missile Speed: 1200 ⇒ 1300
- REMOVED: Damage amp no longer affects non-champions
- REMOVED: No longer prevents minions from dying to other minions while in flight
Surround Sound (W)
- Base Shield: 50/75/100/125/150 (+20% AP) ⇒ 60/85/110/135/160 (+20% AP)
- Seraphine Bonus Movement Speed: 20% (+4% AP) ⇒ 20% (+2% AP)
- Cooldown: 28/25/22/19/16 seconds ⇒ 22/21/20/19/18 seconds
- Mana Cost: 80/85/90/95/100 ⇒ 70/75/80/85/90
Beat Drop (E)
- Damage: 60/95/130/165/200 +35% AP ⇒ 70/100/130/160/190 +50% AP
- CC Duration: 1.25 seconds ⇒ 1.1/1.2/1.3/1.4/1.5 seconds
- Minion Damage: 100% ⇒ 70%
- Cooldown: 10 seconds ⇒ 11/10.5/10/9.5/9 seconds
- Mana Cost: 60/65/70/75/80 ⇒ 60 at all ranks
Encore (R)
- Damage: 150/200/250 (+60% AP) ⇒ 150/200/250 (+40% AP)
- Cooldown: 160/130/100 seconds ⇒ 160/140/120 seconds
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Smolder
Super Scorcher Breath (Q 225 Stacks)
- Burn True Damage: 6.5% of target's maximum health ⇒ (+2% Bonus AD (+1% AP) (+0.8% Dragon Practice Stacks) of target's maximum health
Flap, Flap, Flap (E)
- Number of Bolts: 5-10 (based on critical strike chance) ⇒ 5 (+1 per 50 Dragon Patience Stacks)
Mmooommmm! (R)
- Damage: 225/350/475 (+110% bonus AD) (+100% AP) ⇒ 200/300/400 (+110% bonus AD) (+100% AP)
- Sweetspot Multiplier: 30% ⇒ 50%
- Heal: 110/160/210 +75% AP ⇒ 100/135/170 (+50% Bonus AD) (+75% AP)
Yorick
Shepherd of Souls (Passive)
- Tooltip clarified to state that only Mist Walkers take reduced damage from monsters.
Mourning Mist (E)
- Cursed Bonus Damage for 8 Attacks: 30% ⇒ 20%
Eulogy of the Isles (R)
- Maiden Armor/Magic Resist: 10/30/50 (based on level) ⇒ 30/60/90 (based on level)
- REMOVED: Maiden no longer reduces Area of Effect damage by 50%.
- Tooltip now clarifies that Maiden takes 70% less damage from lane minions.
- Bugfix: Maiden's 1/2/3% maximum health damage no longer bypasses Evasion like Shen's W. (Note: Blind, Dodge, and Evasion all work appropriately against the rest of Maiden's attacks.)
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LoL 14.5 Patch Item and System Buffs
Dream Maker
- Blue Bubble Damage Reduction: 140 ⇒ 75-255 (levels 6-18)
- Purple Bubble Bonus Damage: 90 ⇒ 50-170 (levels 6-18)
Heartsteal
- Proc Bonus Damage: 100 (+10% bonus health from items) ⇒ 80 (+12% bonus health from items)
Leviathan (Ornn Upgrade)
- Proc Bonus Damage: 100 (+10% bonus health from items) ⇒ 80 (+12% bonus health from items)
- Bugfix: Fixed a bug that gave Leviathan 25 Ability Haste
Hextech Rocketbelt
- Price: 2500 ⇒ 2600
- AP: 60 ⇒ 70
Stormsurge
- Movement Speed: 5% ⇒ 8%
Spear of Shojin
- Spells now only grant 1 stack per cast, up to 1 per second for spells that deal damage over time
- Attack-based spells now add a stack and get their damage improved by the spell amp
- Damage from champion passives should no longer grant stacks for Focused Will
Celestial Opposition
- Cooldown: 20 seconds ⇒ 18 seconds
- Slow Duration: 1.5 ⇒ 2 seconds
- Slow Strength: 50% ⇒ 60%
Sunfire Aegis
- Health: 450 ⇒ 500
- Immolate Base Damage: 12 ⇒ 15
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LoL 14.5 Patch Item and System Nerfs
Frozen Heart
- Total Price: 2400 ⇒ 2500
- Armor: 70 ⇒ 65
Lich Bane
- Spellblade Damage: 75% base AD (+50% AP) ⇒ 75% base AD (+45% AP)
Solstice Sleigh
- Cooldown: 20 seconds ⇒ 30 seconds
- Bonus Health: 7% of maximum health ⇒ 50-230 (levels 6-18)
- Bonus Movement Speed: 30% ⇒ 25%
LoL 14.5 Patch Vanguard
"With Patch 14.5 we will be testing Vanguard on the Philippines server to evaluate its performance in live games both for players and on our end. For players in the Philippines this means that Vanguard will be active and required in order to play League of Legends. For all other regions Vanguard will still not be active just yet. But we recommend that you download Vanguard ahead of time to make sure you're fully compatible when we roll it out to the rest of the world soon after this test.
We'll continue to keep you updated as we release Vanguard to all Riot regions in the next few weeks. For more info, please check out our player support articles about Vanguard."
LoL Patch 14.5 Patch Ranked Split 1 and 2 Timing
Now that we're two months into Season 2024 Split 1 we wanted to take a moment to share the Split 1 end date so players with ambitious ranked goals (or those that have been procrastinating their climbs like me) can plan ahead!
- Split 1 End Date: May 14, 2024 at 23:59:59 according to your server's local time
- Split 2 Start Date: May 15, 2024 at 12:00:00 according to your server's local time
- Bugfix: We're aware of a bug that is causing the ranked countdown timer in the client to count down to the Split 1 end date based on last year's end date. We have a fix prepared and it will be going live in Patch 14.6 to match the dates and times mentioned above.
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LoL Patch 14.5 ARAM Changes
In this round of ARAM balance changes we're looking to inject some new life into tanks that we haven't touched for a while now that we have a better read on where they've landed within the new item system. We're also looking to make Camille and Naafiri a bit more approachable for players by giving them some additional Ability Haste and thus creating more opportunities for them to use their abilities within any given game.
On the nerfs side of things we're doing follow up work on some of the 14.4 changes geared towards Summoner's Rift gameplay that pushed some champions a bit over the line in ARAM. We're also giving Zac a small ARAM specific nerf this patch (in addition to the SR ones he's getting) while doubling down on Illaoi's healing as she's proven to be resilient to the changes last patch thanks to Sundered Sky and her E.
Buffs
- Camille: Shielding Done: 120% ⇒ 110%; Ability Haste: 0 ⇒ 10
- Dr. Mundo: Damage Taken: 110% ⇒ 105%
- Naafiri: Ability Haste: 0 ⇒ 10
- Nasus: Damage Taken: 110% ⇒ 105%
Nerfs
- Anivia: Damage Taken: 95% ⇒ 100%
- Illaoi: Healing Done: 90% ⇒ 80%
- Karma: Damage Dealt: 100% ⇒ 95%
- Lulu: Shielding Done: 110% ⇒ 105%
- Renekton: Healing Done: 120% ⇒ 105%
- Zac: Healing Done: 120% ⇒ 110%
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LoL Patch 14.5 Bugfixes and QoL Changes
QoL Changes
- Improved inhibitor VFX to more clearly indicate when it will respawn.
- Adjusted Diana's E recast cooldown from 0.5 to 0.25 seconds as a small quality of life improvement.
Bugfixes
- Fixed a bug that caused Azir's passive tower creation SFX and VFX to play repeatedly upon spawning the tower.
- Fixed a bug that caused Diana's passive to sometimes desync and proc every 2 or 4 auto attacks.
- Fixed a bug that caused Diana to sometimes be able to triple dash with her E.
- Fixed a bug that caused Ivern's passive to be unable to take down Voidborne Rift Scuttler.
- Fixed a bug that caused the item recommender to stop recommending items once the player had reached full build.
- We recently identified a bug where players with
powersummoner levels over 1000 had stopped receiving rewards. We've implemented a fix to both grant the rewards that were already earned by leveling up as well as continue to grant rewards as you keep leveling up. The retroactive rewards won't have a notification, so please check your loot tab after you've played some games in this patch. We're also working on a fun capstone reward for our most dedicated players later this year, so stay tuned! - Fixed a bug that caused critical strikes applied by Sylas' passive to apply critical damage modifiers and lifesteal.
- Fixed a bug that caused Sylas's W to not correctly cause minions to aggro the opponents when used on an enemy champion.
- Fixed a bug that caused in URF that caused Seraph Embrace's bonus Mana to not convert into Health.
- Fixed a bug that caused Profane Hydra's passive AoE to proc lifesteal.
- Fixed a bug that caused various champion's abilities to not apply spell effects.
- Fixed a bug that caused Smolder's E to be unable to Flap Flap Flap over Taliyah's R wall.
- Fixed a bug that caused LeBlanc's E tether to root opponents while she was dead if the initial tether connected.
- Fixed a bug that caused Miss Fortune's Q to interrupt auto attacks if these was not a secondary target to bounce towards.
- Fixed a bug that caused Sylas' R to convert AD ratios to AP, even when his adaptive damage type was AD.
- Fixed a bug that caused Trundle's E pillar to grant vision around itself.
- Fixed a bug that caused Oracle Lens to disable wards for longer than intended when walking outside of the sweeping range.
- Fixed a bug that caused Oracle Lens to disable wards for shorter than intended if the ward was revealed as Oracle Lens expired.
- Fixed a bug that caused Viktor's passive to grant ability stacks by taking down Voidmites.
- Fixed a bug that caused Hubris and Ataraxia's VFX to disappear if a player with the item disconnected and reconnected to the game.
- Fixed a bug that caused Dreamshatter's movement speed buff to decay faster than intended.
- Fixed a bug that caused Ornn to be able to purchase multiple Rod of Ages after upgrading the first into its Masterwork counterpart. Yer not a wizard Ornn.
- Fixed a bug that caused the Monster Hunter gold penalty on minions to sometimes grant negative gold on takedowns.
- Fixed a bug that caused Volibear's Q and W to not correctly have allied minions aggro a targeted champion.
- Fixed a bug that caused Kai'Sa's R range indicator to not match the changes introduced in the last patch, despite the gameplay changes still going through.
- Fixed a bug that caused Aatrox's passive proc to reduce its own cooldown.
- Fixed a bug that caused Briar to repeatedly cancel auto attacks if her attack speed value was low enough.
- Fixed a bug that caused Infernal Cinder's VFX to be visible in the Fog of War.
- Fixed a bug that caused Twitch's emote SFX to continue to play even after the emote was stopped.
- Fixed a bug that caused users of World Atlas to be able to trigger the minion execute passive if their teammate was on the very edge of the item's range, but not grant gold nor consume quest stacks.
- Fixed a bug that caused takedowns on Voidgrubs to immediately appear on a player's CS score without the enemy having been revealed first.
- Fixed a bug that caused Bounty of World's upgrade VFX to appear on clones if the original user had already upgraded the item.
- Fixed a bug that caused Ashe's Q to stop the interaction between Kraken Slayer and Guinsoo's Rageblade.
- Fixed a bug that caused the Baron Pit music to continue playing outside of the range of Baron Pit.
- Fixed a bug that caused Echoes of Helia's heal and healing shards to only be usable when enemies were nearby.
- Fixed a bug that caused Echoes of Helia's Soul Siphon to not trigger when a player gave a shield to a full health ally.
- Fixed a bug that caused Sion to be able to stack his passive on Voidmites.
- Fixed a bug that caused Hwei's spellbooks to share the cooldown of his last used basic spell.
- Fixed a bug that caused Lillia's E cone VFX hit indicator to not appear for enemies when colliding with terrain.
- Fixed a bug where Gun Goddess Miss Fortune's right arm would twist unnaturally during her Joke (Ctrl+1).
- Fixed a bug where Neo Pax Jax's idle fish VFX weren't appearing as intended when he idled in the River.
- Fixed a bug where the VFX connecting the barrels for FPX Gangplank and Gangplank the Betrayer did not transition in as intended.
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