Marvel Rivals is quickly climbing up the ranking charts with all the exciting battles between our favorite Heroes. Have you ever imagined Hulk fighting against Adam Warlock? Well, now you can even participate in these epic combats by choosing a character for yourself and facing whoever you want from the Marvel Universe.
In any case, before picking a Hero, it's good to be aware of how their abilities work. In this guide, we'll explain how to play as Magneto, including his skills and their stats in Marvel Rivals. Let's get started!
Marvel Rivals Magneto Overview
|
Name: |
Magneto |
Type: |
Vanguard |
Difficulty: |
2/5 |
Base Stats |
HEALTH |
650 |
MOVEMENT SPEED |
6 m/s |
Magneto is extremely difficult to kill, and he is one of the best in terms of protecting his teammates. Yes, he has a low base HP, but considering the amount of tools he has, this shouldn't be a problem. Additionally, even if he's the only tank on the team, you'll be fine because he has a shield that can block any attack.
Moreover, his Ultimate is very powerful, and it's perfect for controlling large areas. It's also almost impossible to deal with, so you won't have to worry about the enemy team deactivating it because it blocks all projectiles. The only significant disadvantage that Magneto has is his speed. If you can overlook the fact that he's slow, don't hesitate to give him a try.
Marvel Rivals Magneto Abilities
There are three types of skills in Marvel Rivals: regular attacks, abilities, and passives. Every Hero has their own advantages and disadvantages, especially when it comes to their abilities. That's why we always encourage players to experiment with all of them and combine them in different ways so they can see what works for them and what doesn't.
Now it's time to take a look at all of Magneto's abilities and how they work so you can take full advantage of them.
Normal Attack |
Button |
Ability Icon |
Name |
LMB |
|
Iron Volley |
- Description: Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on the distance flown
- Casting: Single-cast projectile with delayed impact that also generates a spell field
- Projectile Speed: 80m/s
- Charges: 10
- Maximum Distance: 25m
- Range: Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius
- Attack Interval: 0.8s
- Damage: 35. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
|
Abilities |
Q |
|
Meteor M |
- Description: Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct
- Projectile Absorption Range: 15m spherical radius
- Projectile Speed: 30m/s
- Explosion Range: Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius
- Maximum Duration: 4s
- Damage: The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged
- Energy Cost: 3,100
- Special Effect: For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage
|
SHIFT |
|
Metallic Curtain |
- Description: Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles
- Casting: Shield
- Maximum Energy: 100
- Energy Cost: 50/s
- Energy Recovery Delay: 1s
- Energy Recovery Speed: 11/s
- Cooldown: 3s
|
E |
|
Metal Bulwark |
- Description: Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back
- Casting: Targeted
- Maximum Distance: 20m
- Shield Value: 300
- Max Shield Duration: 2.5s
- Cooldown: 12s, and sharing cooldown with Iron Bulwark
- Special Effect: The shield grants one charge of Iron Ring for every 100 damage it absorbs
|
F |
|
Iron Bulwark |
- Description: Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back
- Shield Value: 300
- Max Shield Duration: 2.5s
- Cooldown: 12s, and sharing cooldown with Metal Bulwark
- Special Effect: The shield grants one charge of Iron Ring for every 100 damage it absorbs
|
RMB |
|
Mag-Cannon |
- Description: Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies
- Projectile Speed: 120m/s
- Damage: Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
- Cooldown: No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
- Critical Hit: No
- Special Effect: When fully charged, the Iron Ring has a 6m knockback distance
|
SPACE |
|
Magnetic Descent |
- Description: Hold Space to fall slowly
- Horizontal Movement Speed: 6m/s
- Descending Speed: 3.5m/s
|
Team-Up Abilities |
C |
|
Metallic Fusion |
- Description: Scarlet Witch can infuse Chaos Energy into Magneto to enchant his greatsword. Upon receiving the Chaos Energy, Magneto can unleash its full force, striking down enemies with his enchanted greatsword
- Casting: Grant Ability
- Attack Interval: The first two stages each take 0.615s, while the third stage takes 0.954s
- Projectile Speed: 80m/s
- Range: 3m spherical radius
- Damage: Projectile Damage 55, Spell Field Damage 30
- Duration: 10s
- Cooldown: 30s
|
Have fun and good luck on your next adventure! For more information about the latest gaming news and guides, you can check out the following articles: