Without a doubt, Marvel Rivals is one of the most popular games for December 2024. After it was officially released at the beginning of the month, fans have been expressing mostly positive opinions about their experience. The best news is that you get to pick your favorite characters from the Marvel Universe and step into their shoes on the battlefield or fight against them.
Marvel Rivals has a total of 33 Heroes to choose from, so if you're ready to play, it's a good idea to have enough information about their skills. This will help you emerge victorious from any battle, no matter which side you're on. In this guide, we'll focus on Wolverine's abilities and what they do. Let's get started!
Marvel Rivals Wolverine Overview
|
Name: |
Wolverine |
Type: |
Duelist |
Difficulty: |
3/5 |
Base Stats |
HEALTH |
300 |
MOVEMENT SPEED |
7 m/s |
Wolverine attacks quickly, and he's hard to kill. Although he can be annoying to the opposite team, if they learn his all-or-nothing approach, they will easily take him down. Thankfully, he's very effective in 1v1 fights, especially against characters who cannot zone him out. If we want to focus on his raw damage output, he's amazing.
Moreover, he can easily take down a lot of targets on the battlefield due to his impressive mobility. If his passive is active, most players will lose control very fast. However, we recommend using Wolverine only if you already have some experience because he can often be a hit-or-miss character, and you need to be extremely aware of your actions to use him properly.
Marvel Rivals Wolverine Abilities
Be aware that every Hero in Marvel Rivals has their own strengths and weaknesses, especially in terms of abilities. That's why it's a good idea to experiment with all skills and combinations until you manage to figure out what fits you best. In any case, the skills are divided into three types: regular attacks, main abilities, and passives. Now it's time to take a look at Wolverine's abilities and their functions.
Normal Attack |
Button |
Ability Icon |
Name |
LMB |
|
Savage Claw |
- Description: Slash with Adamantium claws for a Claw Strike. Unleashing Feral Leap will enhance it to Berserk Claw Strike for a brief period.
- Casting: Melee
- Base DMG: 15 damage per strike
- Percentage DMG: Deal damage equal to 1.5% of the target's Max Health, with an extra 0.045% damage for each point of Rage.
- Max Distance: 3.5m
- ATK Interval: The first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike.
|
Abilities |
Q |
|
Last Stand |
- Description: Knock enemies ahead airborne and spiral through the air, sweeping up enemies along the path and delivering a devastating impact at the landing point.
- Knockback Range: 8m spherical radius
- Knockback DMG: 50
- Snatching DoT: 20/s
- Impact Range: 8m spherical radius
- Impact Base DMG: 50
- Impact Percentage DMG: Deal damage equal to 10% of the target's Max Health, with an extra 0.3% damage for each point of Rage.
- Knockdown Time: 1s
|
SHIFT |
|
Feral Leap |
- Description: Leap like an animal to snatch the first enemy upon impact and Smash them to the ground. Unleashing this ability will enhance his normal attack to Berserk Claw Strike for a brief period.
- Snatch DMG: 35
- Smash DMG: 35
- Knockdown Duration: 0.75s
- Berserk Claw Strike Duration: 4s
- Berserk Claw Strike Base DMG: 6 damage per strike
- Berserk Claw Strike Percentage DMG: Deal damage equal to 1% of the target's Max Health, with an extra 0.035% damage for each point of Rage.
- Berserk Claw Strike Max Distance: 3.5m
- Berserk Claw Strike ATK Interval: 5.88 strikes per second
- Cooldown: 12s
|
E |
|
Undying Animal |
- Description: Unleash a fierce howl to briefly reduce incoming damage.
- Duration: 5s
- DMG Boost: 50%
- Cooldown: 16s
|
RMB |
|
Vicious Rampage |
- Description: Dash forward and unleash a Claw Strike.
- Casting: Movement-based damage ability
- Average Speed: 44m/s
- Max Distance: 7.5m
- Range: 3m
- Base DMG: 15 damage per strike
- Percentage DMG: Deal damage equal to 1.5% of the target's Max Health, with an extra 0.045% damage for each point of Rage.
- Cooldown: 3s
|
Passive |
|
Regenerative Healing Factor |
- Description: Begin to heal and rise with a hefty Bonus Health, shaking off all debuffs. After a brief moment, any remaining Bonus Health morphs into a one-off heal, zeroing out his Rage. Assists in KOs reduce this cooldown.
- Bonus Health: 150 - 300 (Damage increases with Rage)
- Bonus Health Duration: 3s
- Bonus Health/Healing Conversion: 1
- Cooldown Reduction per KO Engaged: 10s
- Cooldown: 90s
|
Passive |
|
Berserker Rage |
- Description: Rage builds when Wolverine attacks or takes hits, boosting the damage of his Claw Strikes and the Bonus Health from his regenerative healing factor.
- Max Rage: 100
- Rage Per Savage Claw Hit: 7
- Rage Per Vicious Rampage Hit: 20
- Rage Per Feral Leap Snatch: 20
- Rage Per Berserk Claw Strike Hit: 7
- Rage Per Last Stand Knockback: 25
- Rage Per Hit Taken: 3
- Rage Gain From Taking Hits: 2 per second
|
Team-Up Abilities |
C |
|
Metal Cannonball |
- Description: Wolverine and Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forward.
- Max Waving Duration: 5s
- Cooldown: 3s
- Team-Up Target: Hulk
|
Have fun and good luck on your next adventure! For more information about the latest gaming news and guides, you can check out the following articles: