TFT Set 12 Magic n’ Mayhem New Mechanic: Charms Explained

Teamfight Tactics' newest set is here and introduces a new mechanic! Find out what it is and its role in the game!

TFT Set 12 Magic n’ Mayhem New Mechanic: Charm Explained
Riot Games

The new Teamfight Tactics Set is here, bringing many exciting additions to the game. In addition to all the magic-themed cosmetics, we are receiving important updates with Patch 14.15 and new mechanics that will make the Set 12 experience even more unique.

With over 100 Charms available at the release of Magic n’ Mayhem on July 31st, this article will cover some of the Charms shown by the developers to give you a better grasp of the mechanics and the different Charm categories. Check them all out below and be prepared for your upcoming battles! 

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What are the Charms?

TFT Set 12 Magic n’ Mayhem New Mechanic: Charms Explained What are Charms
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Charms are the new mechanic in TFT's Set 12: Magic n’ Mayhem. They appear in every other shop in PvP rounds and are single-use spells that cost varying amounts of gold. Early in the game, you will encounter cheaper and less powerful Charms, but as the game progresses, more powerful Charms will appear in your shop.

Charms can bring various effects. While most are combat-oriented, many Charms are econ-based or can change your game plan with their effects.

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Charm Types

TFT Set 12 Magic n’ Mayhem New Mechanic: Charms Explained What are Charms
Riot

As mentioned above, there are too many Charms to cover in this article. Here, we will discuss them in the loose categories that the developers shared in their recent blog. When looking at this list, it's important to know that the cost of each Charm directly corresponds with its power. Cheaper Charms are weaker and more abundant in the early stages, while more expensive ones bring more powerful effects but can only appear in the later stages of the game.


Combat Charms

Charms can boost your team's combat power through various means. Some Charms deal extra damage to enemies, while more complex ones might summon units or even give your own units new characteristics, items, or powers.

  • Summon Dummy (0g): Gain a Target Dummy for 1 round. Use this temporary friend to get a slight advantage on your foe.
  • Assassin (4): Next combat start: Your highest Attack Damage champ jumps to the enemy backline. Flashbacks.
  • Treasure Hunter (2): Next combat: 1 unit without items gains an Unstable Treasure Chest. I think they found something…
  • Sunfire Sorcery (3): At the start of combat, Burn and Wound enemies for 10 seconds
  • Animate Bench (4): Next combat: Every 6 seconds, a champion joins combat from the bench
  • Summon Dragon (12): Summon a 2000 Health Dragon for 1 round. Famous streamers beware, this one will have you in for a scare.

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TFT Set 12 Magic n’ Mayhem New Mechanic: Charms Explained What are Charms
Riot

Econ Charms 

Charms that boost your econ are the next most common after the combat-related ones. These Charms allow you to gain more gold through combat, various effects, or even by using your own HP.

  • Coin Flip (0g): 50% chance to gain 1g for each Coin Flip you’ve used. At least it’s free.
  • Life Insurance (1): Next combat: Allied champions have a 50% chance to drop 1 gold on death. Time to reap a profit…
  • Sinister Deal (0): Lose 1 HP. Gain 2 Gold.
  • Major Wish (5): Gain a random effect such as A 4-cost champ and a 5-cost champ, Hugify 4 units (the four highest health units gain 500 Health and grow for 1 round), Gain 6 rerolls, 10 Gold, Gain 4 target dummies for one round, Gain a temporary Support item for 1 round. It could be anything, well, not anything, just any of the above listed things.
  • Enhance (2): Reroll your current Shop with champions 1 cost higher. Covers the cost of a reroll, what’s not to love?

Trait-specific Charms

Charms can also provide an additional boost to a specific Trait you have active. They might grant you bonus combat power or a resource advantage. These Charms become available in the mid-game, allowing you to have a clearer idea of your final composition before selecting one or more.

  • Hocus Pocus (1g): Next Combat: Witches gain bonus Ability Power.
  • Busy Bees (1): Your Bees have bonus Attack Speed this round.
  • Portal Hopping (2): Gain a random Portal Champion.
  • Spitfire (2): Next combat: Dragon attacks deal an extra 1% max Health true damage.

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TFT Set 12 Magic n’ Mayhem New Mechanic: Charms Explained What are Charms
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"Mayhem" Charms

In keeping with the theme of the set, some Charms are designed to defy neat categorization. These Charms can do anything from providing a simple Reforger to transforming your own units.

  • Gear Swap (0g): Gain a temporary Magnetic Remover and a Reforger for 1 round.
  • Comfort Food (1): Gain 1 Player Health. If you lose the next player combat, gain 2 more.
  • Polymorph (0): Planning only: A 2-cost champion you have transforms into a 3-cost.
  • Conjure Spatula (15): Gain a Spatula. Time to cook.
  • Late Bloomer (6): Gain a permanent three star 1-cost champion and a Magnetic Remover. Permanent here refers to the temporary nature of most Charms. You can still sell this unit, they’ll just stick around after the first round you buy the Charm.
  • Magnum Opus (99): Lose 66 player health. Gain a permanent 3-star 5-cost. Nothing to see here…

Ascendant Charms

Ascendant Charms become available for purchase only after you field the Legendary 5-cost Arcana Xerath. You can think of them as an additional aspect of his design, as they synergize with his Trait’s ability to enhance your team's strength based on the number of Charms you have. To ensure consistency, the chance of encountering these Charms increases with each round.

  • The Tower (4g): Next combat: Gain a Lightning Tower that strikes nearby enemies.
  • The Moon (8): Increase your odds of hitting a 5-cost by 4%. Pay for luck.
  • The World (36): Gain a copy of every 4-cost champion. When you can’t hit one thing, just hit every thing.

Check our website for more interesting and useful TFT content!

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Teamfight Tactics

Teamfight Tactics

Teamfight Tactics (TFT) is an auto-battler game developed and published by Riot Games. Set in the League of Legends universe, TFT features strategic gameplay where players build and upgrade a team of champions to compete against others in automatic battles. The game emphasizes strategy, resource management, and adaptability, as players must draft and position their champions to create powerful synergies and counter their opponents. Teamfight Tactics includes various modes, seasonal updates, and unique mechanics, offering a dynamic and engaging experience for fans of strategy games. The game is praised for its depth, accessibility, and competitive nature.

Genres
Turn-Based Strategy (TBS), Auto-Battler
Platform(s)
PC, iOS, Android
Release Date
Jun 26, 2019
Price
Free
Developer(s)
Riot Games
Publisher(s)
Riot Games
ESRB Rating
E10+