Warhammer 40,000: Space Marine 2 offers plenty of Classes to choose from, and each one of them contains different armor sets, weapons, and abilities. The latter is especially important since it can save you even during the toughest battle.
Keep in mind that although every Class has its own ability, some unique boosts can be found in the Campaign. This guide will list all abilities in Space Marine 2, so you're well-prepared before the start of your adventures.
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Warhammer 40K: Space Marine 2 All Abilities
Warhammer 40K: Space Marine 2 has 8 distinct Classes with one ability for each. However, be aware that Righteous Fury and Battle Cry do not have a Class. The first one can be used by playing Titus in the Campaign, and the second one is for Gadriel in the same mode.
Righteous Fury
Righteous Fury is an ability that will increase your Attack DMG and allow you to regain Health from killing your enemies with melee weapons. It's the most common one in the game, and it acts like the exclusive ability for Titus in Campaign Mode. If you're using Righteous Fury, you won't need the strongest armor, and medical stims will quickly become useless.
- Class: None
Battle Cry
Battle Cry is an ability that does not have a Class, but it's available for those who are playing as Gadriel in Campaign mode. The boost is used to deal more damage and push your enemies away, so it's perfect for when you're surrounded.
- Class: None
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Jump Pack
Although many players labeled Jump Pack as slightly disappointing, it's still very fun to use, considering that it allows you to dash forward and surprise your enemies during combat. By using this ability, you can also push your body upwards and slam down on the ground to deal additional damage.
- Class: Assault
Grapnel Launcher
Yes, Vanguard is a more basic class, but the Grapnel Launcher will give you plenty of reasons to love it. This ability has two charges, and it's the only way to perform the powerful Diving Kick. It will eliminate your enemies with great force, but keep in mind that the Grapnel Launcher is a very high-risk ability that is mostly rewarded in the upper difficulty levels.
- Class: Vanguard
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Camo Cloak
When you use Camo Cloak, you'll be able to activate your camouflage, which will make you completely invisible. It can be very useful if you like playing on higher difficulty settings. Apart from hiding you, the Camo Cloak can recover your Health and revive your teammates.
- Class: Sniper
Iron Halo
Iron Halo creates a protective shield that acts as a barrier. It can block all Ranged DMG, and the best news is that your team can benefit from this ability as well by hiding behind the shield. However, if your enemies are using melee weapons, you might have some trouble activating the ability.
- Class: Heavy
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Auspex Scan
The Auspex Scan will enable you to target a selected area and ping each opponent. Your enemies will be marked with a yellow outline, and they'll become more vulnerable and easier to track. This ability works great for boss fights, and you can combine it with any grenade for additional damage.
- Class: Tactical
Chapter Banner
The Chapter Banner is used for support, and its main purpose is to recover the whole team's armor sets. Regenerating protection is a valuable boost, but be careful because putting down the Banner might put you in a vulnerable position.
- Class: Bulwark
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Warhammer 40K: Space Marine 2 All Abilities Summary
There are so many weapons, abilities, and armor sets to keep track of in Warhammer 40K: Space Marine 2 that memorizing their Classes can turn into a very difficult task. That's why we made a summary of all abilities and their respective categories.
Ability | Class |
Righteous Fury | None |
Battle Cry | None |
Jump Pack | Assault |
Grapnel Launcher | Vanguard |
Camo Cloak | Sniper |
Iron Halo |
Heavy |
Auspex Scan | Tactical |
Chapter Banner | Bulwark |
Have fun and good luck on your next adventure! For more information about Warhammer 40,000: Space Marine 2, you can check out this article.
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