Warhammer 40,000: Space Marine 2 offers 6 Classes in total: Tactical, Assault, Vanguard, Bulwark, Sniper, and Heavy. Each one of them has its own perks that can make any battle feel at least slightly easier.
The best news is that Space Marine 2 has enough perks to satisfy even the pickiest fighters, so in this guide, we'll take a look at all boosts in the game and their effects.
Table of Contents
- Warhammer 40K: Space Marine 2 All Tactical Class Perks
- Warhammer 40K: Space Marine 2 All Assault Class Perks
- Warhammer 40K: Space Marine 2 All Vanguard Class Perks
- Warhammer 40K: Space Marine 2 All Bulwark Class Perks
- Warhammer 40K: Space Marine 2 All Sniper Class Perks
- Warhammer 40K: Space Marine 2 All Heavy Class Perks
- Warhammer 40K: Space Marine 2 All Perks Summary
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Warhammer 40K: Space Marine 2 All Tactical Class Perks
The Tactical Class is a mid-range combat style that rewards the usage of Bolt weapons. This category is very versatile, allowing you to choose between a wide range of guns. Moreover, it has a good balance between utility and firepower.
Tactical Class Core Perks
Perk | Description | Level |
Balanced Distribution | Primary Weapon deals +10% DMG, Secondary Weapon deals -10% DMG | 2 |
Heightened Vigour | Heavy Hits are controlled and you cannot get knocked back for 5s | 3 |
Final Shot | After a Finisher, Ranged Weapon reloads automatically | 4 |
Plasma Boost | When the Plasma Incinerator is 50% Overheated, you gain +30% DMG | 10 |
Steady Aim | -10% Recoil | 12 |
Relentless Pursuit | After a Gun Strike, +25% Ranged DMG for 5s | 17 |
Kraken Penetrator Rounds | Bolt Weapons penetrate +1 enemy | 18 |
Versatility | After switching Weapons, +20% DMG | 19 |
Emperor’s Vengeance | After a Majoris-level enemy kill, +1 magazine | 20 |
Tactical Class Team Perks
Perk | Description | Level |
Communion of Fire | -20% Recoil | 5 |
Aligned Aim | +5% Ranged DMG | 13 |
Transhuman Physiology | +30% Contested Health | 21 |
Tactical Class Gear Perks
Perk | Description | Level |
Vital Data | Scanning gives +50% Auspex Scan Charge | 6 |
Battle Focus | Perfect Parry gives a mark from Auspex Scan | 7 |
Close Targeting | +50% Melee DMG against Minoris enemies | 8 |
Priority Targeting | Auspex Scan mark lasts 8s longer | 14 |
Improved Efficiency | Scanning 20 enemies, +1 Equipment Charge | 15 |
Expert Timing | +100% DMG for marked enemies, -4s Duration | 16 |
Target Lock | +25% Equipment DMG | 22 |
Precise Calibration | +75% DMG for marked enemies | 23 |
Concentrated Fire | +100% DMG for marked enemies | 24 |
Tactical Class Signature Perks
Perk | Description | Level |
Signal Jammer | Marked Enemies cannot call for reinforcement | 9 |
Radiating Impact | Melee Finishers deal extra DMG | 17 |
Marked for Death | Headshot kills high-level enemies marked by Auspex Scan | 25 |
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Warhammer 40K: Space Marine 2 All Assault Class Perks
The Assault Class is the frontline of the team, and they use melee weapons that allow them to execute a hit-and-run tactic. These perks focus on creating a better damage output and increasing the mobility of each unit.
Assault Class Core Perks
Perk | Description | Level |
Winged Fury | +25% Melee DMG while dashing | 2 |
Auxiliary Arsenal | +15% Secondary Weapon DMG | 3 |
Perseverance | No loss of control during Heavy Hits and no knockbacks during Charged Attacks | 4 |
Overcharge | +15% Charged Attack DMG | 10 |
Retribution | +15% Melee DMG after knockback | 11 |
Knowledge of the Enemy | +15% Melle DMG against high-level enemies | 12 |
Armour Reinforcement | Non-Finisher Gin Strikes restore armor | 18 |
Consecutive Execution | Killing 15 enemies gives +1 Equipment Charge | 19 |
Act of Attrition | +10% Melee DMG | 20 |
Assault Class Team Perks
Perk | Description | Level |
Squad Cohesion | +10% Recharge Speed | 5 |
Strategic Strikes | +20% Melee DMG | 13 |
Proven Efficiency | +50% Gun Strike DMG | 21 |
Assault Class Gear Perks
Perk | Description | Level |
Smiting Angel | +10% Ground Pound DMG | 6 |
Wings of Flame | Jump Pack Dash damages enemies along its trajectory | 7 |
Pride in Duty | After a Finisher, +25% Ground Pound DMG for 10s | 8 |
Hammer of Wrath | No loss of control during Heavy Hits and no knockbacks during Charged Attacks | 14 |
Maneuverability | Jump Pack recharges 20% faster | 15 |
Diligence | +20% DMG for fully prepared Ground Pound | 16 |
Precision Strike | +100% DMG for Ground Pound | 22 |
Zealous Blow | +10% Charge for Jump Pack | 23 |
Aerial Grace | Perfect Dodge and a Jump Pack Dash, +25% DMG for 5s | 24 |
Assault Class Signature Perks
Perk | Description | Level |
Ample Ammunition | Jump Pack reloads Ranged Weapon | 9 |
Ascension | Jump Pack Leap deals DMG in the takeoff area | 17 |
Commitment | Perfect Dodges restore Jump Pack's Ability Charge | 25 |
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Warhammer 40K: Space Marine 2 All Vanguard Class Perks
The Vanguard Class is great at precise blows, and they use Bolt Carbines and Combat Knives. They are usually on the frontlines as well, as they can absorb insane amounts of damage.
Vanguard Class Core Perks
Perk | Description | Level |
Moving Target | Melee Attacks reduce the Ranged DMG you take by 1% | 2 |
Duellist | +50% Perfect Parry window increase | 3 |
Retribution | +20% Melee DMG after you get knocked back | 4 |
Melee Mastery | +10% Melee DMG | 10 |
Close-Combat Focus | You take 20% less Melee DMG | 11 |
Consecutive Execution | +1 Equipment Vjarge after killing 15 enemies | 12 |
Upper Hand | No loss of control during Heavy Hits and no knockbacks during Charged Attacks | 18 |
Conviction | -15% Health DMG after armor is Depleted | 19 |
Honed Reactions | Double Perfect Dodge window when Health is less than 50% | 20 |
Vanguard Class Team Perks
Perk | Description | Level |
Melee Champion | +15% Melee DMG | 5 |
Unmatched Zeal | Restores Health | 13 |
Inner Fire | +15% Ability Charge | 21 |
Vanguard Class Gear Perks
Perk | Description | Level |
Restless Fortitude | -10% Ranged DMG after a Diving Kick | 6 |
Restless Fortitude | Finisher with a Grapnel Launcher deals DMG | 7 |
Thrill of the Fight | -15% Health DMG after perfect Dodge | 8 |
Shock Wave | 5-metre radius Diving Kick DMG | 14 |
Tenacity | +25% Diving Kick DMG for 10s after killing 15 enemies | 15 |
Grim Determination | +10% Weapon DMG when Grapnel Launcher is in cooldown | 16 |
Collateral Damage | Diving Kick deals additional DMG | 22 |
Tip of the Spear | +15% Ranged DMG from Diving Kick | 23 |
Combat Readiness | +20% Recharge Speed for Grapnel Launcher | 24 |
Vanguard Class Signature Perks
Perk | Description | Level |
Tactical Prowess | Finisher with a Grapnel Launcher restores Charge | 9 |
Emperor’s Blessing | Lethal DMG restores all armor | 17 |
Adrenaline Rush | Melee Kills restore 1% Health | 25 |
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Warhammer 40K: Space Marine 2 All Bulwark Class Perks
The Bulwark Class serves as the Tank of the team, and they can deflect attacks like nobody's business. Their perks make them more durable, which helps them hold the line.
Bulwark Class Core Perks
Perk | Description | Level |
Conviction | -25% Health DMG when armor is fully depleted | 2 |
Armour of Contempt | Blocking a Ranged Attack damages all enemies | 3 |
Defensive Advantage | Perfect Perry creates a Shock area for 5s | 4 |
Intimidating Aura | Perfect Perry deals area-of-effect DMG | 10 |
Shock and Awe | Shock area deals +25% DMG | 11 |
Steel Within | -25% Health DMG when Health is less than 50% | 12 |
Forward Momentum | +25% DMG for 5s after a Shield Bash | 18 |
Scrambled Targeting | -20% DMG when surrounded | 19 |
Armour Reinforcement | Non-Finisher Gun Strikes restore armor | 20 |
Bulwark Class Team Perks
Perk | Description | Level |
Unyielding Ceramite | -5s delay before armor regenerates | 5 |
Advanced Conditioning | 50% slower fade of Contested Health | 13 |
Effective Formation | -20% Health DMG from high-level enemies | 21 |
Bulwark Class Gear Perks
Perk | Description | Level |
Concussive Force | Shield Bash deals more Damage | 6 |
Purity of Purpose | Banner deals DMG over time | 7 |
Rejuvenating Effect | Banner revives teammates | 8 |
Rapid Regeneration | Banner restores armor 300% faster | 14 |
Merciless Resolve | No loss of control or knockbacks after a Shield Bash | 15 |
Glory’s Shield | All teammates close to the Banner take 10% less DMG | 16 |
Focused Strength | Shield Bash knocks back enemies | 22 |
Invigorating Icon | Teammates regain Contested Health when Banner is active | 23 |
Inspiration | +10% DMG for all teammates | 24 |
Bulwark Class Signature Perks
Perk | Description | Level |
Emergency Countermeasure | Shock Grenade detonates automatically when armor is depleted | 9 |
Defensive Mastery | Perfect Perry kills high-level enemies immediately | 17 |
Armored Advance | No loss of control during Heavy Hits and no knockbacks if you have armor | 25 |
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Warhammer 40K: Space Marine 2 All Sniper Class Perks
The Sniper Class can hit an enemy from a huge distance, and they have access to the most powerful Rifles in Space Marine 2. They can control the flow of the entire battle and support all team compositions.
Sniper Class Core Perks
Perk | Description | Level |
Block Break | +25% Ranged DMG for sots against shielded enemies | 2 |
High Capacity | +10% Maximum Ammo | 3 |
Iron Grip | -30% Recoil for Bolt Sniper Rifles and Stalker Bolt Rifles | 4 |
Melee Mastery | +10% Melee DMG for high-level enemies | 10 |
Dexterous Hands | Bolt Carbines reload 15% faster | 12 |
Vantage Point | +20% Primary Weapon DMG when standing still for 2s | 17 |
Medicae Adept | You revive Squad Members 30% faster | 18 |
Adaptability | +15% Melee DMG for reloading while having Low Ammo | 19 |
Lethal Efficiency | +1 Charge for killing more than 1 enemy | 20 |
Sniper Class Team Perks
Perk | Description | Level |
Marksmanship | +20% Headshot DMG | 5 |
Precision Targeting | -20% Weapon Spread | 13 |
Squad Renewal | Headshots give a +10% Ability Charge | 21 |
Sniper Class Gear Perks
Perk | Description | Level |
Purification | Manually activating the Camo Cloak removes negative Status Effects | 6 |
Guardian Protocol | Camo Cloak hides everyone after reviving a teammate | 7 |
Persistence | -20% Health DMG after Camo Cloak deactivates | 8 |
Efficient Readiness | Manually activating Camo Cloak automatically reloads Ranged Weapons | 14 |
Targeted Shot | +75% DMG for the first Ranged Attack that breaks Camo Cloak | 15 |
Lingering Concealment | After performing an attack that breaks Camo Cloak, you remain hidden for 2 seconds | 16 |
Renewal | A headshot restores Camo Cloak’s Charge by 5% | 22 |
Tactical Ambush | +100% DMG for the first Melee Attack that breaks Camo Cloak | 23 |
Ambush | When Camo Cloak deactivates, it startles nearby enemies | 24 |
Sniper Class Signature Perks
Perk | Description | Level |
Evasion | Camo Cloak activates automatically after a perfect Dodge | 9 |
Emergency Override | Camo Cloak activates automatically after Lethal DMG | 17 |
Pattern of Excellence | +1 Equipment Charge after 4 headshots | 25 |
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Warhammer 40K: Space Marine 2 All Heavy Class Perks
The Heavy Class is also a Tank category, and they support explosive firepower. They immediately clear all low-level enemies and deal sustained DPS.
Heavy Class Core Perks
Perk | Description | Level |
Restoration | +1 Armor Segment after killing 15 enemies | 2 |
Thermal Boost | +15% Ranged DMG when Ranged Weapon is 50% overheated | 3 |
Overcharge | +20% Charged Attack DMG | 4 |
Multi-Kill | +1 Ammo after killing 5 enemies | 10 |
Overwhelming Power | +10% Ranged DMG when Iron Halo is active | 12 |
Fortitude | +20% Health | 17 |
Auxiliary Ammunition | +20% Ammo Reserve after killing 15 enemies | 18 |
Strategic Stand | While in Heavy Stance, dealing DMG restores 75% of Contested Health | 19 |
Versatility | +20% DMG for Secondary Weapon | 20 |
Heavy Class Team Perks
Perk | Description | Level |
Encompassing Aegis | -20% DMG from Ranged Attacks | 5 |
Additional Supplies | +25% Ammo Capacity | 13 |
Bonds of Brotherhood | Reviving a teammate restores their full Health | 21 |
Heavy Class Gear Perks
Perk | Description | Level |
Adamant Will | -20% Health DMG for 5s | 6 |
Obdurate Bastion | +20% Iron Halo Durability | 7 |
Saving Grace | Reviving teammates restores Iron Halo's Charge | 8 |
Consecutive Execution | Killing 15 enemies restores Equipment Charge | 14 |
Field Adjustment | +20% recharge speed for Iron Halo | 15 |
Brute Force | +15% Ranged DMG when Iron Halo is in cooldown | 16 |
Emperor’s Protection | +1 Armor Segment when Iron Halo has no energy | 22 |
Power Regulator | Iron Halo loses energy 15% slower | 23 |
Wrath of the Imperium | Enemies take DMG when Iron Halo has no energy | 24 |
Heavy Class Signature Perks
Perk | Description | Level |
Offensive Capability | Iron Halo deals DMG over time | 9 |
Coolant Reserve | Primary Weapon doesn't overheat if your teammates are dead | 17 |
Conversion Field | +50% Ability Charge recovery speed when Iron Halo is active | 25 |
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Warhammer 40K: Space Marine 2 All Perks Summary
Keep in mind that each of these Classes and perks has its own advantages and disadvantages that you need to consider. That's why experimenting with all of them is always the best strategy to choose the ones that fit your gameplay style best.
If you're a beginner, we recommend exploring the Tactical Class and its perks, as they are versatile and can help you adapt to any combat situation. Have fun and good luck on your next adventure! For more information about Warhammer 40K: Space Marine 2, you can check out this article.
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