Warhammer 40K: Space Marine 2 offers a total of 6 Classes, and although they don't offer such a wide variety of weapons, each one of them has its own special ability that can help you during combat.
Apart from these awesome benefits, Space Marine 2 has a good selection of perks to choose from. Once you unlock them, you can assign them to your character, weapons, gear, and even the whole team. In this guide, we'll go over all the perks of the Tactical Class.
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Warhammer 40K: Space Marine 2 All Tactical Class Perks
The Tactical Class in Space Marine 2 is perfect for beginners since it's extremely versatile. Experimenting with different loadouts and weapons is hands-down the best strategy to learn. Moreover, this category combines utility and firepower very well.
Tactical Class Core Perks
Perk | Description | Level |
Balanced Distribution | Primary Weapon deals +10% DMG, Secondary Weapon deals -10% DMG | 2 |
Heightened Vigour | Heavy Hits are controlled and you cannot get knocked back for 5s | 3 |
Final Shot | After a Finisher, Ranged Weapon reloads automatically | 4 |
Plasma Boost | When the Plasma Incinerator is 50% Overheated, you gain +30% DMG | 10 |
Steady Aim | -10% Recoil | 12 |
Relentless Pursuit | After a Gun Strike, +25% Ranged DMG for 5s | 17 |
Kraken Penetrator Rounds | Bolt Weapons penetrate +1 enemy | 18 |
Versatility | After switching Weapons, +20% DMG | 19 |
Emperor’s Vengeance | After a Majoris-level enemy kill, +1 magazine | 20 |
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Tactical Class Gear Perks
Perk | Description | Level |
Vital Data | Scanning gives +50% Auspex Scan Charge | 6 |
Battle Focus | Perfect Parry gives a mark from Auspex Scan | 7 |
Close Targeting | +50% Melee DMG against Minoris enemies | 8 |
Priority Targeting | Auspex Scan mark lasts 8s longer | 14 |
Improved Efficiency | Scanning 20 enemies, +1 Equipment Charge | 15 |
Expert Timing | +100% DMG for marked enemies, -4s Duration | 16 |
Target Lock | +25% Equipment DMG | 22 |
Precise Calibration | +75% DMG for marked enemies | 23 |
Concentrated Fire | +100% DMG for marked enemies | 24 |
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Tactical Class Team Perks
Perk | Description | Level |
Communion of Fire | -20% Recoil | 5 |
Aligned Aim | +5% Ranged DMG | 13 |
Transhuman Physiology | +30% Contested Health | 21 |
Tactical Class Signature Perks
Perk | Description | Level |
Signal Jammer | Marked Enemies cannot call for reinforcement | 9 |
Radiating Impact | Melee Finishers deal extra DMG | 17 |
Marked for Death | Headshot kills high-level enemies marked by Auspex Scan | 25 |
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Warhammer 40K: Space Marine 2 All Tactical Class Perks Summary
There are 24 boosts in the Tactical Class alone, so when you like one of them, you need to remember whether it's in the Core, Gear, Team, or Signature perks. Here's a summary of all categories and the amount of perks they contain.
Section | Amount of Perks |
Core | 9 |
Gear | 9 |
Team | 3 |
Signature | 3 |
Have fun and good luck on your next adventure! For more information about Warhammer 40K: Space Marine 2, you can check out this article.
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