Another batch of hotfixes and changes were introduced to World of Warcraft Season of Discovery Phase 2. We will examine which aspects received changes and how the classes have been balanced by the devs at Blizzard in the recent blue post.
Given the experimental nature of Season of Discovery, it is very common to see constant updates to the game to make the experience more enjoyable for the players.
This time around, certain class tweaks were added as well as quality-of-life changes to the game to make the new content more exciting. Phase 2 of SoD has seen another influx of positive feedback from the community so we are looking forward to seeing how the devs will approach Phase 3 as well.
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WoW SoD Phase 2: March 5, 2024 General Changes
- Kha’damu no longer drops extraneous items.
- Kha’damu now recovers less health from his self-healing effects.
- As Kha’damu grows in size, he now becomes more susceptible to attacks.
- Mildly Irradiated Rejuvenation Potion now also increases Ranged Attack Power.
- Enchanted Sigil: Innovation now increases ranged attack power in addition to its normal effects.
- Hyperconductive Goldwrap tooltip updated to better reflect how Hyperconductive Goldwrap works.
- Tooltips for new ranged, melee, and spell hit/crit stats in Season of Discovery have been updated to be less verbose. The effects were not changed.
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WoW SoD Phase 2: March 5, 2024 Class Tuning Hotfixes
Druid
- Fixed an issue with Survival Instincts causing Druids to sometimes incorrectly gain health when shifting into Bear Form, Cat Form, or Dire Bear Form while Survival Instincts is active.
Hunter
- Chimera Shot damage increased to 120% of weapon damage (was 100%) and Chimera Shot Serpent Sting damage increased to 48% of Serpent Sting damage (was 40%).
- Explosive Shot base damage done before Attack Power increased by 15%.
- Carve damage increased to 65% of weapon damage (was 50%).
Mage
- Frostfire Bolt base damage increased by 50%, and its increased damage from bonus spell damage increased by 16%, identical to the value for Fireball.
- Spellfrost Bolt base damage increased by 50%, and its increased damage from bonus spell damage increased by 14%, identical to the value for Frostbolt.
- Regeneration, Mass Regeneration, and Chronostatic Preservation spell power coefficients increased by 88%.
Developers’ notes: This is to compensate for Mage healers wearing primarily items which grant “damage and healing” instead of “healing”.
- Chronostatic Preservation mana cost decreased by 44%.
- Resolved some tooltip issues with Chronostatic Preservation.
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Paladin
- Seal of Martyrdom damage increased to 50% weapon damage per swing (was 40%). Seal of Martyrdom Judgement increased to 85% weapon damage (was 70%).
- Seal of Martyrdom Seal and Judgement effects now benefit from talents and effects that modify Seal of Righteousness, particularly Improved Seal of Righteousness.
- Avenger’s Shield now properly gains increased damage from the Paladin’s Attack Power.
Shaman
- Corrected an issue where Earth Shield was not healing for the correct amount.
Warlock
- Grimoire of Synergy now increases damage done by the Warlock and their pet by 25% when it is active (was 5%).
Warrior
- Devastate damage increased to 150% of weapon DPS (was 100%), before being increased by number of Sunder Armor stacks.
- Fixed an issue with facing when using Intercept.
- Deep Wounds will now continue dealing damage after the Warrior who applied it has died.
And that covers all of the changes that were added to World of Warcraft Season of Discovery Phase 2. Good luck on your adventures, Champions of Azeroth and make sure to start leveling your alts as the 100% XP Buff is now live.
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