With The War Within beta build now live, players will get to try out the new upcoming expansion and test many of the new features and changes that were added to World of Warcraft. A lot of improvement and quality-of-life updates were added, coupled with some very exciting balance changes that will certainly shake things up both in PvE and PvP content.
Having that in mind, we will take a look at all of the talent changes that were added to all three of the Mage specs so you can decide if you will be rocking a new class in The War Within when it officially launches later this year.
Advertisement
The War Within Beta: Mage Talents
Mage
-
Many talents have moved locations or have had their pathing updated.
-
New Talent: Barrier Diffusion – Whenever one of your Barriers is removed, reduce its cooldown by 4 seconds. Located in Dragon’s Breath previous location.
-
New Talent: Inspired Intellect – Arcane Intellect grants you an additional 3% Intellect. Choice node with Time Anomaly.
-
Time Anomaly has been updated – Now grants Brain Freeze instead of Fingers of Frost for Frost Mages.
-
Supernova added to Mage class tree and now has a 45 second cooldown (was 25 seconds).
-
Mass Slow has been removed.
-
Mass Polymorph now polymorphs targets for 15 seconds (was 60 seconds).
Advertisement
Arcane Mage
-
New Talent: Energized Familiar – During Arcane Surge, your Arcane Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.
-
New Talent: Eureka – When a spell consumes Clearcasting, its damage is increased by 25%.
-
New Talent: Wizened Wit – The cast time of Arcane Blast is reduced by 5%.
-
New Talent: Time Loop – When you apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.
-
New Talent: Arcane Debilitation – Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 1.0%.
-
New Talent: Aether Attunement – Consuming Clearcasting has a 15% chance to grant you Aether Attunement, causing your next Arcane Missiles to deal 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
-
New Talent: Leysight – Nether Precision damage bonus increased to 30%.
-
New Talent: Leydrinker – Consuming Nether Precision has a 10% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies.
-
New Talent: Improved Touch of the Magi – Your Touch of the Magi now accumulates 25% of the damage you deal.
-
New Talent: Magi’s Spark – Your Touch of the Magi now also conjures a spark, increasing the damage your target receives from your next Arcane Barrage, Arcane Blast, and Arcane Missiles by 25%. Upon receiving damage from all three spells, the spark explodes, dealing Arcane damage to all nearby enemies.
-
New Talent: Nether Munitions – When Magi’s Spark or Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 6% for 12 seconds.
-
Arcane Missiles has been redesigned – Can now only be cast when you have Clearcasting The wording of talents that are associated with Arcane Missiles have been updated to reflect this change.
-
Nether Precision has been redesigned – Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20% or your next 2 Arcane Barrages by 20%.
-
Arcane Familiar has been redesigned – Casting Arcane Intellect also summons you a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour. Now passive.
-
Illuminated Thoughts has been redesigned – Clearcasting has a 5% increased chance to trigger and spells that consume Clearcasting deal 5% more damage.
-
Concentration has been redesigned – Casting Arcane Blast has a small chance to make your next cast of Arcane Blast free.
-
Spark of the Magi has been redesigned – Now makes your next Arcane Blast, Arcane Barrage, and Arcane Missiles echo for 25% extra damage (was increase the damage dealt by these spells).
Developer’s note: This updated behavior will allow you to properly benefit from the Spark of the Magi damage bonus on an Arcane Barrage you fired before Touch of the Magi is applied.
-
Improved Prismatic Barrier is now baseline.
-
Cracking Energy and Improved Arcane Missiles are now a 1-point talent.
-
Clearcasting’s chance to trigger is no longer tied to mana spent, and now has a 10% chance of triggering when casting any damaging spell.
-
You can no longer trigger Clearcasting by casting damaging spells while out of combat.
-
Evocation now grants one stack of Clearcasting.
-
Mastery: Savant now properly increases the damage dealt by Arcane Surge.
-
Siphon Storm duration has been reduced to 20 seconds (was 30 seconds).
-
Arcane Surge is now guaranteed to generate Clearcasting.
Developer’s note: Arcane Surge was a reliable source of Clearcasting that Arcane Mages lost with the removal of mana-based Clearcasting procs. We’re making Arcane Surge proc Clearcasting baseline to ensure you’re rolling into your burns with some more Clearcasting availability.
-
Arcane Blast now has a 5% increased chance to generate Clearcasting.
Developer’s note: Clearcasting availability has marginally decreased in pure single target scenarios. We’re buffing up Arcane Blast’s chance to proc Clearcasting to compensate.
-
The following talents have been removed:
Advertisement
Fire Mage
-
New Talent: Lit Fuse – Consuming Hot Streak has a 10% chance to grant Lit Fuse. Lit Fuse makes your next Fire Blast apply Living Bomb to up to three targets. Living Bomb explodes after 2 seconds, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further.
-
New Talent: Explosive Ingenuity – Your chance of gaining Lit Fuse when consuming Hot Streak is increased to 20%. Living Bomb damage increased by 50%.
-
New Talent: Down in Flames – Scorch deals 300% damage to targets below 30% health.
-
New Talent: Quickflame – Flamestrike damage increased by 20%.
-
New Talent: Focused Fury – Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target.
-
New Talent: Mark of the Fire Lord – Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.
-
New Talent: Spontaneous Combustion – Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames.
-
New Talent: Fire’s Ire – When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. 2-point talent.
-
New Talent: Explosivo – Casting Combustion grants Lit Fuse. Your chance of gaining Lit Fuse is increased to 40% while under the effects of Combustion.
-
New Talent: Blast Zone – Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies.
-
New Talent: Ashen Feather – If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness.
-
New Talent: Majesty of the Phoenix – When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 seconds and their damage is increased by 20%.
-
New Talent: Molten Fury – Damage dealt to targets below 35% health is increased by 8%.
-
New Talent: Heat Shimmer – Damage from Ignite has a 5% chance to make your next Scorch instant cast and deal damage as though your target was below 30% health.
-
New Talent: Sparking Cinders – Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast.
-
Fervent Flickering has been redesigned – Now reduces the cooldown of Fire Blast by 2 seconds.
-
Controlled Destruction has been redesigned – Damaging a target with Pyroblast increases the damage it receives from Ignite by 0.5%. This effect stacks up to 50 times.
-
Improved Scorch has been redesigned – Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 seconds. This effect stacks up to 2 times.
-
Flame Accelerant has been redesigned – Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time.
-
Unleashed Inferno has been redesigned – While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 seconds. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 seconds for each critical strike, up to 1.25 seconds.
-
Convection has been redesigned – When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once.
-
Pyromaniac has been redesigned – Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak.
-
Phoenix Reborn has been redesigned – When your direct damage spells hit an enemy 25 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
-
From the Ashes has been redesigned – Phoenix Flames damage increased by 15% and your direct-damage spells reduce the cooldown of Phoenix Flames by 1 second.
-
Deep Impact has been redesigned – Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 seconds.
-
Fuel the Fire is now baseline.
-
Searing Touch’s critical strike threshold functionality is now baseline to Scorch.
-
Improved Scorch’s movement speed increase is now baseline to Scorch.
-
Flame On no longer reduces the cooldown of Fire Blast.
-
Living Bomb applications are slightly desynced to minimize overlapping.
-
Living Bomb damage increased by 100%. Damage not increased in PvP combat.
-
Kindling now benefits from Flamestrike – Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 seconds for each critical strike, up to 1 second.
-
Unleashed Inferno’s non-Flamestrike damage bonus increased to 60%. Flamestrike damage bonus increased to 35%.
-
Fevered Incantation now grants 1% increased critical strike damage per point (was 2%).
-
Call of the Sun King no longer grants 15% increased Phoenix Flames damage and instead makes Phoenix Flames always critically strike.
-
Alexstrasza’s Fury no longer makes Phoenix Flames always critically strike.
-
Hyperthermia now has an activation overlay.
-
The following talents are now 1 point:
-
Fevered Incantation is now 2 points.
-
The following talents have been removed:
Developer’s note: Convection and Focused Fury were intended to be flex talents to help you get a bit more single target damage while in an AOE build. However, the combination of these two talents were making Living Bomb so powerful in single target that it was overshadowing spells like Pyroblast. We don’t have a problem with Living Bomb being present in single target builds, but it shouldn’t be one of your highest damage contributors. Given the design of Focused Fury, it stands very opposed to this principle, and thus we opted to remove it.
-
Burning Blood damage bonus reduced to 8% and health threshold increased to 35%.
-
Burning Blood has been renamed to Molten Fury.
-
Heat Shimmer’s proc now makes your next Scorch instant cast (was deal 25% increased damage)
Developer’s note: We’re being sensitive to giving Fire more instant-cast spells and will be watching this talent carefully to make sure it isn’t pushing Fire too far towards never having to cast.
Advertisement
Frost Mage
-
New Talent: Death’s Chill – While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 1%.
-
Fractured Frost has been redesigned – While Icy Veins is active, your Frostbolts hit up to 2 additional targets. Now a 1-point talent.
-
Ice Barrier’s absorb increased to 24% of maximum health (was 22%).
-
Hailstones is now a 1-point talent.
And that covers all of the talent changes to Mages in The War Within beta. Of course, all of these updates are subject to change as players start providing feedback to the devs before the official launch of the expansion later this year.
A lot of interesting design choices this time around, especially with the addition of new talents for players to opt for either increased damage or utility. The War Within is set to be a very promising expansion what with all of the new features, content and overall quality-of-life changes.
Advertisement