WoW The War Within Beta: Monk Talent Changes

We will take a look at the Monk changes that were presented in the official developer notes for World of Warcraft The War Within beta.

WoW The War Within Beta: Monk Talent Changes
Blizzard

With The War Within beta build now live, players will get to try out the new upcoming expansion and test many of the new features and changes that were added to World of Warcraft. A lot of improvement and quality-of-life updates were added, coupled with some very exciting balance changes that will certainly shake things up both in PvE and PvP content. 

Having that in mind, we will take a look at all of the talent changes that were added to all three of the Monk specs so you can decide if you will be rocking a new class in The War Within when it officially launches later this year. 

WoW The War Within Beta Monk Talents
Blizzard

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The War Within Beta: Monk Talents

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Monk

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Brewmaster Monk

Brewmaster Monk

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Mistweaver Monk

Mistweaver Monk

Developer’s note: We’d like to offer a more passive option focused on AoE healing against Chi Harmony. Chi Harmony now restricting the movement of Renewing Mist for its duration has its pros and cons and we feel this addition opens up optionality a little more particularly in raid scenarios.

Known Issue: Swapping from Windwalker specialization with Teachings of the Monastery talented to Mistweaver disables Teachings of the Monastery. Relogging or swapping to Brewmaster temporarily resolves this while we work on a fix.

Developer’s note: We are increasing the effectiveness of baseline Vivify with the removal of the Clouded Focus talent.

  • Revival now dispels up to 3 magical debuffs off of each target (was uncapped).

Developer’s note: This change is mainly targeted at Battlegrounds, where Revival has been overly oppressive to other specializations that rely on magic debuffs to function. We are not expecting this to impact PvE. This will not change how Revival functions with debuffs that stack multiple times, such as bursting.

Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.

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Windwalker Monk

Windwalker Monk

Developer’s note: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!).

Developer’s note: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP.

Developer’s note: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them.

Developer’s note: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.

And that covers all of the talent changes to Monks in The War Within beta. Of course, all of these updates are subject to change as players start providing feedback to the devs before the official launch of the expansion later this year.

A lot of interesting design choices this time around, especially with the addition of new talents for players to opt for either increased damage, healing, survivability or utility. The War Within is set to be a very promising expansion what with all of the new features, content and overall quality-of-life changes. 

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World of Warcraft

World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) developed and published by Blizzard Entertainment. Released in 2004, the game is set in the high-fantasy world of Azeroth, where players create characters and embark on quests, battle monsters, and interact with other players. WoW features a vast, open world filled with diverse regions, dungeons, and raids. The game includes various classes and races, each with unique abilities and playstyles. World of Warcraft is known for its deep lore, engaging gameplay, and vibrant community. The game receives regular updates and expansions, introducing new content, storylines, and gameplay mechanics.

Genres
MMORPG
Platform(s)
PC
Release Date
Nov 23, 2004
Price
$49.99
Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment
ESRB Rating
T