WoW The War Within - City of Threads Dungeon Guide Season 1

We will take a look at the newest Mythic+ dungeon that was added in World of Warcraft The War Within.

WoW The War Within - City of Threads Dungeon Guide Season 1
Blizzard

The War Within Season 1 has just started, and players are rushing to start completing Mythic+ dungeons as well as the new Nerub-ar Palace raid, and higher difficulty Delves. This time around, Blizzard has introduced a lot of options for the community to choose from should they wish to gear up and get the very best loot for their characters. 

With that in mind, we will take a look at one of the newest dungeons added to WoW so you can have a better understanding of what you're getting yourself into. This guide should lay down a solid baseline of what to expect in City of Threads. 

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The War Within City of Threads Dungeon

WoW The War Within - City of Threads Dungeon Guide Season 1
Blizzard

This new WoW dungeon is located in Azj-Kahet at Tenir's Ascent at /way 43.4 12.5. You will have to battle your way through a Nerubian city, holding 4 boss fights:

  • Orator Krix'vizk 
  • Fangs of the Queen
  • The Coaglamation
  • Izo, the Grand Splicer

There are Shadecasters throughout the instance projecting an image of Queen Ansurek, which Rogues, Priests, and Engineers of at least Skill 25 can interact with to give the party a 30-second Stolen Power buff. It grants the players increased Damage, Healing, and Movement Speed.  

Orator Krix'vizk Trash Guide

Screenshot 2024-09-11 at 16-15-35 City of Threads Dungeon Overview for The War Within - Wowhead.png
Blizzard

Before you get to the first boss, here are some tips as to how to deal with the trash:

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Orator Krix'vizk Guide

WoW The War Within - City of Threads Dungeon Guide Season 1
Blizzard

Prepare to get chained a lot during this encounter. 

  • Chains of Oppression is a very annoying aura that denies players from stepping more than 10 yards away from the boss. 
  • At 100 Energy, the boss casts Lingering Influence which leaves behind a huge pool of Shadow damage so make sure to position the boss on the outer edges of the arena. 
  • Terrorize is a frontal cone that deals massive damage and fears so make sure to move out of its way. 
  • Subjugate is your typical tank buster so Healers watch out. 
  • Shadows of Doubt is similar to the previous trash mob Herald of Ansurek.

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Fangs of the Queen Trash Guide

Screenshot 2024-09-11 at 16-15-35 City of Threads Dungeon Overview for The War Within - Wowhead.png
Blizzard

Before you get to the second boss, you will need to fight a mini-boss called Xeph'itik. Here are the abilities you should look out for:

Upon defeating the boss, you will then have to find 4 spies, similar to the Court of Stars dungeon. You will get the Pheromone Veil debuff which will also leave a trail that guides you to the 4 Eyes of the Queen. 

  • Watch out for the Void Rush ability and spread out to avoid taking too much damage.
  • Null Slam causes the mob to disappear and teleport behind a player, channeling a massive frontal cone you should move out of. 

Here are the other mobs you should pay attention to:

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Fangs of the Queen (Nx & Vx) Guide

WoW The War Within - City of Threads Dungeon Guide Season 1
Blizzard

In your second fight, you will need to defeat two bosses at once. The encounter has two phases so be ready to pick up the pace once both of them reach 100 Energy.

Phase 1

  • Shade Slash is frontal cone that the tank will need to aim away from the party. Nx also leaves an Echoing Shade which casts the same ability once more.
  • Duskbringer deals party-wide damage and upon completing deals heavy Shadow damage around the boss so make sure to move out. 
  • Ice Sickles deals heavy damage and inflicts a long debuff so healers should be ready to top up. 
  • Knife Throw can be quite annoying so make sure to keep track of your health and defensive cooldowns.

Phase 2

  • Dark Paranoia inflicts a DoT as well as a small circle that deals damage around the targeted player so make sure to move away from your party to avoid fearing them. 
  • Shadow Shunpo can be quite brutal so try to use your defensive abilities if necessary.
  • Rime Dagger is a strong tank buster and applies a large debuff circle. Make sure to stand next to at least one other player to avoid getting frozen solid. 

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The Coaglamation Trash Guide

Screenshot 2024-09-11 at 16-15-35 City of Threads Dungeon Overview for The War Within - Wowhead.png
Blizzard

Before you get to the third boss, here are some tips as to how to deal with the trash:

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The Coaglamation Guide

WoW The War Within - City of Threads Dungeon Guide Season 1
Blizzard

This is a pretty straightforward boss, but make sure to be constantly aware of your surroundings. 

  • When the boss casts Blood Surge small swirls will appear on the ground for you to dodge as they will leave behind pools that deal damage. 
  • Upon reaching 100 Energy, the boss casts Dark Pulse which deals party-wide damage to everyone. 
  • Upon casting Viscous Darkness the boss slams the ground knocking players away as well as creating orbs that fly toward him. Make sure to soak them up as they will heal the boss for 7%, but you will receive a heal absorb. Make sure to spread out as the orbs also explode dealing AoE damage.

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Izo, the Grand Splicer Trash Guide

Screenshot 2024-09-11 at 16-15-35 City of Threads Dungeon Overview for The War Within - Wowhead.png
Blizzard

Before you get to fight the final boss, you will have to go through 2 mini-bosses that have similar abilities. 

Elder Shadeweaver

WoW The War Within - City of Threads Dungeon Guide Season 1
Blizzard
  • Umbral Weave roots all players for 12 seconds or until the roots are removed. You can either have DPS destroy them or use root-removing abilities.
  • Web Bolt deals a load of damage so make sure to keep that in mind. 

Hulking Warshell

  • Tremor Slam is a party-wide AoE, but make sure to step away from the boss as the center ring can wipe you instantly. 

Izo, the Grand Splicer Guide

WoW The War Within - City of Threads Dungeon Guide Season 1
Blizzard

The last boss of this dungeon packs quite the punch, so be prepared to deal with the same mechanics from the previous 2 mini-bosses whilst also looking out for other strong abilities.

  • Shifting Anomalies creates spheres that deal Shadow damage and knock back players. Make sure to avoid them as they relocate every 9 seconds. 
  • Splice deals significant party-wide damage. 
  • Process of Elimination is a ridiculous tank buster as the boss relocates all of the spheres and smashes them into the tank one by one. 
  • Umbral Weave roots all players for 12 seconds or until the roots are removed. You can either have DPS destroy them or use root-removing abilities.
  • Tremor Slam is a party-wide AoE, but make sure to step away from the boss as the center ring can wipe you instantly. (Mythic+ difficulty spawns Scarabs that attack random players).

And that covers everything you need to know about this new World of Warcraft dungeon. Best of luck on your runs and may the RNG Gods bless you with some gear upgrades. 

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