With Season 1 of The War Within on the horizon, many players are excited to dive straight into the action and complete the first raid of the expansion. This time around, champions will need to defeat Nerubian forces as they sink deep into the Nerub-ar Palace.
The amazing team at Wowhead was able to data-mine some important changes to the bosses, specifically their damage output on certain abilities, scaled across all of the difficulties. Although this information is subject to change, the stats should give a relatively good idea of how difficult the newest WoW raid will be at launch.
Table of Contents
Advertisement
WoW The War Within Nerub-ar Palace Raid Changes
Wowhead was able to retrieve some important value changes for most of the bosses in the World of Warcraft Nerub-ar Palace raid.
Ulgrax the Devourer
-
Brutal Crush damage increased by 22%
-
Carnivorous Contest now ticks every 2 seconds:
-
Periodic damage increased by 220% on Normal
-
Periodic damage increased by 300% on Heroic and Mythic
-
-
Digestive Acid periodic damage increased by 17% on Heroic
-
Venomous Lash periodic damage increased by 28% on Heroic
The Bloodbound Horror
-
Black Bulwark
-
Shield increased by 50% on Heroic
-
Shield increased by 66% on Mythic
-
-
Blood Pact damage is reduced by 33% on Mythic
-
Crimson Rain healing absorb increased by 33% on Normal and Heroic
-
Gruesome Disgorge periodic damage increased by 14% on Mythic
Advertisement
Sikran, Captain of the Sureki
-
Collapsing Nova damage reduced by 50%
-
Cosmic Shards now ticks every 1.5 sec (was 1 sec)
-
Decimate unknown radius increased to 5 yards (was 3.5) [possibly the radius to hit the clones
-
Phase Blades:
-
Periodic damage decreased by 50% on Heroic
-
Periodic damage increased by 57% on Mythic and healing received reduced by 40% (was 30%) on Mythic
-
-
Rain of Arrows damage increased by 50%
-
Shattering Sweep now increases damage taken from Cosmic Shards by 150% (was 200%) on Mythic
-
Shattering Sweep now increases damage taken by 25% (was 50%) if players are within 15 yards.
Broodtwister Ovi'nax
-
Experimental Dosage:
-
Healing absorb increased by 100% on Heroic
-
Healing absorb increased by 50% on Mythic
-
-
Unstable Infusion:
-
Damage and healing absorb increased by 50% on Normal
-
Damage and healing absorb increased by 33% on Heroic
-
Damage and healing absorb increased by 25% on Mythic
-
-
Volatile Concoction:
-
Initial damage increased by 33% on Normal
-
Initial damage increased by 66% and periodic damage increased by 33% on Heroic
-
Initial damage increased by 100% and periodic damage increased by 66% on Mythic
-
-
Volatile Concoction:
-
Explosion base damage increased by 20% on Normal
-
Explosion base damage increased by 33% on Heroic
-
Explosion base damage increased by 25% on Mythic
-
Advertisement
Nexus-Princess Ky'veza
-
Assassination damage increased by 25% on Heroic
-
Atomized damage increased by 25% on Heroic
-
Nether Rift damage increased by 40% on Mythic
-
Queensbane damage decreased by 12.5% on Normal
-
Regicide damage increased by 25% on Heroic
-
Twilight Massacre:
-
Damage increased by 6% on Heroic
-
Damage increased by 12.5% on Mythic
-
The Silken Court
-
Binding Webs damage increased by 35% on Normal and Heroic
-
Burrowed Eruption damage increased by 33% on Normal
-
Entropic Barrage:
-
Initial damage increased by 35% and periodic damage increased by 35% on Normal and Mythic
-
Initial damage increased by 35% on heroic
-
-
Stinging Burst damage increased by 35% on Normal and Heroic
-
Stinging Swarm damage increased by 36% on Normal and Heroic
-
Unleashed Swarm damage increased by 35%
-
Venomous Rain damage and periodic damage increased by 35%
-
Web Bomb explosion damage increased by 35%
-
Web Vortex periodic damage increased by 35% on Heroic and 50% on Mythic
Advertisement
Queen Ansurek
Phase 1
-
Acid Explosion
-
Initial damage increased by 100% and swirly damage decreased by 12.5% on Heroic.
-
Initial damage increased by 150% and swirly damage increased by 12.5% on Mythic.
-
-
Concentrated Toxin damage now applies in a 15 yard radius (was 10 yards)
-
Liquefy
-
Physical damage increased by 50% and now increases Physical damage taken by 500% (was 180%) on Normal
-
Physical damage increased by 100%, Nature damage increased by 18% and now increases Physical damage taken by 1000% (was 240%) on Heroic
-
Physical damage increased by 150%, Nature damage increased by 33% and now increases Physical damage taken taken by 2000% (was 300%) on Mythic.
-
-
Silken Tomb
-
Initial Damage increased by 33% on Normal
-
Initial Damage increased by 66% on Heroic
-
Initial damage increased by 100% on Mythic
-
-
Web Blades
-
Damage increased by 40% on Normal and Heroic
-
Damage increased by 12.5% on Mythic
-
Intermission
-
Predation:
-
Shield size decreased by 13% on Normal
-
Shield size increased by 14% on Heroic
-
Shield size increased by 32% on Mythic
-
-
Paralyzing Venom:
-
Now decreases run speed by 4% (was 6%) on Normal
-
Now decreases run speed by 7% (was 6%) on Heroic
-
Now decreaes run speed by 8% (was 6%) on Mythic
-
-
Wrest
-
Now deals 5% less damage on Heroic
-
Deals 5% more damage on Mythic
-
Advertisement
Phase 2
-
Acidic Apocalypse:
-
Cast time increased to 45 seconds on Normal (was 40)
-
Cast time increased to 40 seconds on Heroic (was 35)
-
Cast time remains at 35 seconds on Mythic
-
-
Expulsion Beam
-
Damage reduced by 12.5% on Normal and Heroic
-
Damage increased by 12.5% on Mythic
-
-
Ousting Fragments
-
Damage reduced by 12.5% on Normal and Heroic
-
Damage increased by 12.5% on Mythic
-
-
Shadowgate cast time increased to 10 seconds on Mythic
Phase 3
-
Conduit Ejections damage increased by 29% on Mythic difficulty.
-
Dark Barrier:
-
Absorbs 20% less damage on Normal
-
Absorbs 16% less damage on Heroic
-
Absorbs 93% more damage on Mythic
-
-
Gloom Splatter:
-
Damage decreased by 18% on Normal and Heroic
-
Damage increased by 6% on Mythic
-
-
Gorge:
-
Damage increased by 25% on Normal and Heroic
-
Damage increased by 50% on Mythic
-
Now deals 25% (was 10%) of taken Physical damage to the raid as Shadow damage on Mythic difficulty
-
And that covers all of the changes provided by the Wowhead team. It looks like the first raid for The War Within will be quite the challenge for players, especially those wanting to clear the instance on Mythic difficulty. Regardless, we are looking forward to see how it will play out as well as take a look at the amazing loot that you will be able to get as a reward.
Advertisement