WoW TWW 11.1 Development Notes - Druid Changes

We will go over all of the latest class changes for World of Warcraft The War Within.

WoW TWW 11.1 Development Notes - Druid Changes
Blizzard Entertainment

With 11.0.7 now live, Blizzard is steadily working on the next major patch for World of Warcraft The War Within. Given that 11.1 will mark the start of Season 2, we can expect some massive overhauls to gear, class philosophy and overall PvE and PvP balancing.

Having said that, we will go over the Druid changes in the recent The War Within 11.1 PTR Development Notes. Keep in mind that these changes are subject to change as more players provide feedback to the dev team.

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Druid PvE Changes

WoW TWW 11.1 Class Changes
Blizzard Entertainment
  • Many talents have changed position in the talent tree.
  • New Talent: Grievous WoundsRake, Rip, and Thrash damage increased by 10%.
  • New Talent: Gale Winds – Increases Typhoon’s radius by 20% and its range by 5 yards.
  • New Talent: Incessant Tempest – Reduces the cooldown of Typhoon by 5 seconds.
  • New Talent: Circle of the Wild – Physical damage dealt by your abilities increased by 5% (25% for Restoration Druids).
  • New Talent: Circle of the Heavens – Magical damage dealt by your spells increased by 5% (25% for Restoration Druids).
  • New Talent: Lycara’s Meditation – You retain Lycara’s Teachings’ bonus from your most recent form for 5 seconds after shifting out of it.
  • New Talent: Symbiotic Relationship – Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.
  • New Talent: Aessina’s Renewal – When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.
  • New Talent: Perfectly-Honed InstinctsWell-Honed Instincts can trigger up to once every 90 seconds.
  • Ursoc’s Spirit has been updated – Stamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.

Developers’ notes: These bonuses multiply together, so Druids’ health in Bear Form remains unchanged.

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Druid of the Claw

Druid of the Claw

  • Ravage damage reduced by 8%.
Balance

Balance

druid-feral

Feral

druid-guardian

Guardian

druid-restoration

Restoration

Developers’ notes: This update to Mastery: Harmony is intended to reward more heavily the first few heal over time effects applied to allies while tempering the scaling at large heal over time counts. This scaling will still always make it a bonus to have additional heal over time effects on targets.

  • Tranquility channel time reduced to base 5 seconds (was 8 seconds). Total healing unchanged.
  • Nature’s Swiftness now increases the healing of Regrowth by 200% (was 100%).
  • Flourish now causes an initial heal effect on affected allies, split evenly among them.
  • All damage reduced by 20%.

Developers’ notes: This damage reduction keeps Restoration Druid’s physical or magic damage dealt equivalent to previous patches when selecting the Circle of the Wilds or Circle of the Heavens talents. We are making this change with the goal of moving Restoration Druids towards utilizing either their damaging physical abilities or magic spells instead of weaving between them both in order to reduce the damage rotation complexity.

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Druid PvP Changes

WoW TWW 11.1 Class Changes
Blizzard Entertainment
  • Thorns (PvP Talent) has been redesigned – Now a passive that activates when you cast Barkskin or Ironbark.
druid-feral

Feral

druid-restoration

Restoration

  • New PvP Talent: Ancient of Lore – Shapeshift into an Ancient of Lore for 12 seconds, preventing all crowd control effects, reducing damage taken by 20%, and granting you access to Blossom Burst and Mass Blooming. Reduced movement speed and replaces Incarnation: Tree of Life. 1.5 minute cooldown.
    • Blossom Burst – Heals an ally and applies 1 missing heal over time effect. If all of them are present, Blossom Burst critically heals.
    • Mass Blooming – Heals 5 allies and applies 1 missing heal over time effect.
  • New PvP Talent: Forest GuardianWrath, Starfire, Cyclone, and Combo-Point generating abilities extend the duration of your active heal over time effects by 1 second on up to 3 allies. Starsurge and Combo-Point spending abilities increase the rate of your heal over time spells by 25% for 4 seconds.
  • Mastery: Harmony’s effectiveness is no longer reduced by 20% in PvP combat.
  • Lifebloom’s healing has been increased by 15% in PvP combat.
  • The following PvP talents have been removed:

And that covers all of the changes posted so far for World of Warcraft The War Within 11.1. Once Blizzard releases the PTR patch for players to test, we might see even more updates to the class balancing. You can check out the official development notes, here.

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World of Warcraft

World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) developed and published by Blizzard Entertainment. Released in 2004, the game is set in the high-fantasy world of Azeroth, where players create characters and embark on quests, battle monsters, and interact with other players. WoW features a vast, open world filled with diverse regions, dungeons, and raids. The game includes various classes and races, each with unique abilities and playstyles. World of Warcraft is known for its deep lore, engaging gameplay, and vibrant community. The game receives regular updates and expansions, introducing new content, storylines, and gameplay mechanics.

Genres
MMORPG
Platform(s)
PC
Release Date
Nov 23, 2004
Price
$49.99
Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment
ESRB Rating
T