With 11.0.7 now live, Blizzard is steadily working on the next major patch for World of Warcraft The War Within. Given that 11.1 will mark the start of Season 2, we can expect some massive overhauls to gear, class philosophy and overall PvE and PvP balancing.
Having said that, we will go over the Evoker changes in the recent The War Within 11.1 PTR Development Notes. Keep in mind that these changes are subject to change as more players provide feedback to the dev team.
Table of Contents
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Evoker PvE Changes
- Rescue now clears movement impairing effects from you and your target.
- Sleep Walk now has a 1.7 second cast time (was 1.5 seconds).
Flameshaper
Developers’ notes: We’re looking to improve some of the weaker talents for Flameshaper and enable them to be more effective in dungeon content. Instead of increasing duration and spreading Fire Breath and Dream Breath, Flameshapers can now cast Fire Breath and Dream Breath more often, and have them deal more damage/healing in a compressed window of time. In addition, we’re adding a way to opt out of Enkindle so that Echo builds can function better with Flameshaper.
- New Talent: Fulminous Roar – Fire Breath and Dream Breath deal their damage and healing in 20% less time.
- Traveling Flame has been redesigned – No longer increases Dream Breath or Fire Breath duration and spreads. Instead, reduces the cooldown of Fire Breath or Dream Breath by 5 seconds when you cast Engulf.
- Engulf's cooldown is now reduced by Haste.
- Titanic Precision no longer references Reversion critically striking for Preservation, as it cannot critically heal on application.
- Conduit of Flame Critical Strike chance increased to 15% (was 10%). Now correctly specifies that it increases critical strike chance above 50% health for Preservation.
- Enkindle deals 25% of Essence ability damage (was 20%).
- Expanded Lungs is now a choice talent against Enkindle.
- Fan the Flames has been removed.
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Augmentation
- New Talent: Rockfall – Upheaval reaches maximum empower level 20% faster and has a 60% chance to grant Essence Burst.
- New Passive: Close as Clutchmates – Ebon Might and Breath of Eons are 25% more effective when not in a raid.
- Ebon Might no longer affects tanks and healers (was prefers damage dealers).
Developers’ notes: In Undermine(d) we’re making a large adjustment to Ebon Might’s ally targeting functionality with the goal of better balancing their performance in smaller group content such as Dungeons and PvP. Augmentation Evoker has previously boosted group survivability too much in smaller group content compared to other specializations due to Ebon Might affecting Tanks and Healers, which has impacted our ability to tune their damage without having their overall performance surpass our purely damage dealing specializations. Without Ebon Might affecting Tanks and Healers, we’re returning the Close as Clutchmates passive to allow for their damage to be more tunable and equivalent between raid and dungeons.
- Motes of Possibility chance to trigger increased to 25% (was 15%).
- While in dungeons and raids, allies can no longer see additional Upheavals from Rumbling Earth.
- Seismic Slam talent has moved to PvP talents.
Devastation
- New Talent: Azure Celerity – Disintegrate ticks 1 additional time, but deals 8% less damage.
- Scorching Embers damage increase now scales with empower level, up to a maximum of 40%, similar to Molten Embers for Augmentation.
- Firestorm damage increased by 50% and duration reduced to 6 seconds (was 10 seconds).
- Eternity Surge now targets enemies within a 25 yard radius around the Evoker (was a 12 yard radius around the target).
- Hoarded Power has been removed.
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Preservation
- Dream Breath now heals yourself and 5 injured allies (was 5 injured allies).
Developers’ notes: This guarantees a Dream Breath heal over time effect will always be on yourself, so you never have to purposely miss allies with the breath cone.
- Dream Breath and Reversion no longer snapshot with Mastery: Life-binder. Instead, they will re-evaluate the Mastery bonus each time they tick based on the target’s current health and yours.
Evoker PvP Changes
- Sleep Walk no longer has a cooldown.
- Dream Catcher (PvP Talent) has been removed.
Augmentation
- New PvP Talent: Seismic Slam – Landslide causes enemies who are mid-air to be slammed to the ground, stunning them for 4 seconds and Landslide’s cooldown is reduced by 15 seconds.
- Dream Projection (PvP Talent) has been removed.
And that covers all of the changes posted so far for World of Warcraft The War Within 11.1. Once Blizzard releases the PTR patch for players to test, we might see even more updates to the class balancing. You can check out the official development notes, here.
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