WoW TWW 11.1 Development Notes - Mage Changes

We will go over all of the latest class changes for World of Warcraft The War Within.

WoW TWW 11.1 Development Notes - Mage Changes
Blizzard Entertainment

With 11.0.7 now live, Blizzard is steadily working on the next major patch for World of Warcraft The War Within. Given that 11.1 will mark the start of Season 2, we can expect some massive overhauls to gear, class philosophy and overall PvE and PvP balancing.

Having said that, we will go over the Mage changes in the recent The War Within 11.1 PTR Development Notes. Keep in mind that these changes are subject to change as more players provide feedback to the dev team.

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Mage PvE Changes

WoW TWW 11.1 Class Changes
Blizzard Entertainment
  • Mass Barrier mana cost reduced to 8% base mana (was 12%).
  • Polymorph health regeneration reduced by 50%.
  • Polymorph now breaks based on a small damage threshold instead of any damage.
Frostfire

Frostfire

Developers’ notes: Our updates for Frostfire Mage are focused on reducing the incentive to track auras and to make the talents more connected and conducive with each other.

Sunfury

Sunfury

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Arcane

Developers’ notes: We’re happy with where Arcane’s gameplay has landed after their 20th Anniversary Celebration update changes. Our primary goal in Undermine(d) is to simplify the number of variables one has to consider when casting Arcane Barrage.

  • Enlightened has been updated – Arcane damage dealt is increased based on your current mana, up to 6% at full mana. Mana regen is increased based on your current mana, up to 20% when out of mana.
  • Arcane Surge is now tracked on the personal resource display.
  • The position of some talents have changed in gates 1 and 2.

Sunfury

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Fire

Developers’ notes: Fire’s resource economy post-The War Within has been too generous, which has made certain spells like Fireball and Scorch feel unnecessary while also impacting how we can tune Pyroblast and Flamestrike. Our goal here is to reduce your access to Phoenix Flames and less-so Fire Blast while amping up your spenders to help increase skill expression, increase your reliance on casting, and make your exciting spells hit a bit harder. We will be monitoring these changes and adjusting accordingly.

Developers’ notes: Instant-cast Scorches are another contributing factor to Fire’s resource overflow.

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Frost

Developers’ notes: Freezing Winds was impacting our ability to increase access to Frozen Orb or put more power into Fingers of Frost. With the addition of Hero Talents, Frost is more flooded with Fingers of Frost than ever before, and we’d like to reduce Fingers of Frost’s proc rate so it can feel more meaningful when you have it while also giving us the design space to do more with it in the future.

  • Blizzard damage increased by 100%.
  • Blizzard increased to a 12 yard radius (was 8 yards).
  • Blizzard duration increased to 12 seconds (was 8 seconds).

Developers’ notes: We’re interested in increasing Blizzard’s usability so it remains a compelling option when Frost Mages are in area of effect scenarios without requiring too much cognitive load.

Spellslinger

Developers’ notes: Fingers of Frost not consuming Winter’s Chill means that Spellslinger would now not generate Splinters in many situations they would’ve previously. This adjustment is to make the flow of generating Splinters feel more consistent from your core rotation while pulling back on the Splinter generation from ancillary effects.

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Mage PvP Changes

WoW TWW 11.1 Class Changes
Blizzard Entertainment
  • New PvP Talent: Overpowered Barrier – All barriers absorb 100% more damage and have an additional effect, but last 5 seconds.
    • Ice Barrier – If the barrier is fully absorbed, enemies within 10 yards suffer massive Frost damage and are slowed by 70% for 4 seconds.
    • Blazing Barrier – Reflects 100% of damage absorbed.
    • Prismatic Barrier – If the barrier is fully absorbed, gain Time Warp for 4 seconds.
  • Ring of Fire (PvP Talent) has been redesigned – Now disorients enemies who enter for 3 seconds and burns for 3% of their maximum health over its duration (was 18%). Cooldown increased to 45 seconds (was 30 seconds). Overrides Ring of Frost.
  • Ring of Fire now has a more pronounced visual effect.
  • Alter Time is now affected by healing reduction effects, such as dampening.
mage-arcane

Arcane

mage-fire

Fire

And that covers all of the changes posted so far for World of Warcraft The War Within 11.1. Once Blizzard releases the PTR patch for players to test, we might see even more updates to the class balancing. You can check out the official development notes, here.

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World of Warcraft

World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) developed and published by Blizzard Entertainment. Released in 2004, the game is set in the high-fantasy world of Azeroth, where players create characters and embark on quests, battle monsters, and interact with other players. WoW features a vast, open world filled with diverse regions, dungeons, and raids. The game includes various classes and races, each with unique abilities and playstyles. World of Warcraft is known for its deep lore, engaging gameplay, and vibrant community. The game receives regular updates and expansions, introducing new content, storylines, and gameplay mechanics.

Genres
MMORPG
Platform(s)
PC
Release Date
Nov 23, 2004
Price
$49.99
Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment
ESRB Rating
T