WoW TWW 11.1 Development Notes - Warrior Changes

We will go over all of the latest class changes for World of Warcraft The War Within.

WoW TWW 11.1 Development Notes - Warrior Changes
Blizzard Entertainment

With 11.0.7 now live, Blizzard is steadily working on the next major patch for World of Warcraft The War Within. Given that 11.1 will mark the start of Season 2, we can expect some massive overhauls to gear, class philosophy and overall PvE and PvP balancing.

Having said that, we will go over the Warrior changes in the recent The War Within 11.1 PTR Development Notes. Keep in mind that these changes are subject to change as more players provide feedback to the dev team.

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Warrior PvE Changes

WoW TWW 11.1 Class Changes
Blizzard Entertainment

Developers’ notes: We feel that Warriors are in a good place overall, however, there are a few places we’d like to make improvements to each spec, and to the class as a whole. Warrior survivability in particular has been a weak point, and Endurance Training competing against powerful throughput nodes in the bottom of the Warrior tree makes it difficult to talent into. We’re combining Endurance Training and Reinforced Plates to put the choice in the second tier, which has more choice against other utility and survival nodes and thus be easier to spend points on. The Weapon Specialization nodes have been increased to 2 points to keep the tree structure and overall talent build costs similar, and the nodes have been rearranged slightly to make the choice about how to access Avatar more distinct for each spec.

warrior-arms

Arms

Developers’ notes: Arms Warriors should always feel good about using Mortal Strike when it’s available, so we’re moving damage from the Overpower buff into Mortal Strike and Cleave baseline to open up more rotational and build options.

Colossus

Developers’ notes: Using your hard-hitting rotational ability regularly is core to the Colossus playstyle, and Execute applying Colossal Might pushed Colossus away from that during Execute phases.

  • An issue causing Demolish’s animation to not correctly play sometimes is now fixed.

Slayer

Developers’ notes: This was an oversight during implementation. Slayers are expected to talent into Sudden Death.

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warrior-fury

Fury

Developers’ notes: Fury is overall in a place we are happy with, and we’re taking this opportunity to redesign some talents to keep their effects unique and powerful.

Developers’ notes: We want to provide a new option for Avatar to impact Fury’s rotation, and let you make the best use of your Avatar duration with more Rampages and Bloodthirsts. This change will also allow us to maintain Odyn’s Fury as a powerful and signature Fury ability independent of Avatar.

Developers’ notes: Reckless Abandon has been having an outsized impact on rotations and we’d like to bring the focus of the talent back to Recklessness as well as make Crushing Blow and Bloodbath abilities with unique additional effects.

Slayer

Developers’ notes: This was an oversight during implementation. Slayers are expected to talent into Sudden Death.

warrior-protection

Protection

Developers’ notes: Protection Warriors are currently constantly flooded with Rage which undermines rotational defensive decision-making and encourages constant dumping of Rage into Ignore Pain to maximize effectiveness. We’re taking a pass at reducing Protection’s overall Rage generation to make decisions on when and how to spend it more meaningful, without reducing Protection Warriors’ ability to tank effectively.

Colossus

Developers’ notes: Using your hard-hitting rotational ability regularly is core to the Colossus playstyle, and Execute applying Colossal Might pushed Colossus away from that during Execute phases.

  • An issue causing Demolish’s animation to not correctly play sometimes is now fixed.

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Warrior PvP Changes

WoW TWW 11.1 Class Changes
Blizzard Entertainment
  • New PvP Talent: Berserker Roar – Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 seconds. Also reduces the duration of the next crowd control effect within 15 seconds by 50% on group members within 40 yards. Replaces Berserker Shout.
  • Dragon Charge (PvP Talent) has been redesigned – You can now move slightly left and right during its effect. Cooldown increased to 45 seconds (was 20 seconds). Now available to all warrior specializations and overrides Heroic Leap.
  • Dragon Charge can no longer be cast while rooted and may be double tapped to cancel early.
  • Rebound (PvP Talent) now increases the damage of reflected spells by 100% (was 50%).
  • Rallying Cry is now 100% more effective in PvP combat.
  • Warbringer (PvP Talent) has been removed.
warrior-arms

Arms

warrior-fury

Fury

warrior-protection

Protection

  • Warpath (PvP Talent) has been removed.

And that covers all of the changes posted so far for World of Warcraft The War Within 11.1. Once Blizzard releases the PTR patch for players to test, we might see even more updates to the class balancing. You can check out the official development notes, here.

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World of Warcraft

World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) developed and published by Blizzard Entertainment. Released in 2004, the game is set in the high-fantasy world of Azeroth, where players create characters and embark on quests, battle monsters, and interact with other players. WoW features a vast, open world filled with diverse regions, dungeons, and raids. The game includes various classes and races, each with unique abilities and playstyles. World of Warcraft is known for its deep lore, engaging gameplay, and vibrant community. The game receives regular updates and expansions, introducing new content, storylines, and gameplay mechanics.

Genres
MMORPG
Platform(s)
PC
Release Date
Nov 23, 2004
Price
$49.99
Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment
ESRB Rating
T