WoW TWW Hotfixes (September 16, 2024) - Delve Tuning, Raid Fixes, Class Changes

We will go over the most recent hotfixes added to World of Warcraft The War Within.

WoW TWW Hotfixes (September 16, 2024) - Delve Tuning, Raid Fixes, Class Changes
Blizzard

World of Warcraft is picking up the pace in its newest expansion. With Season 1 of The War Within now live, thousands of players are flocking to try out the new raid, Mythic+ dungeons, and the higher-difficulty Delves. All of this excitement also warrants some feedback from players as balancing this game can be quite tricky.

Having that in mind, the dev team has released a bunch of new changes to The War Within, so we will briefly go over all of the balance adjustments, bug fixes, and quality-of-life changes added to the iconic MMORPG.

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Class Changes September 16th

WoW TWW Hotfixes (September 16, 2024) - Delve Tuning, Raid Fixes, Class Changes
Blizzard
deathknight_square

Death Knight

  • Rider of the Apocalypse: Apocalyptic Conquest now correctly modifies total Strength (was modifies base Strength).
  • San’layn: Visceral Strength now correctly modifies total Strength (was modifies base Strength).
Blood

Blood

  • Bloodied Blade now correctly modifies total Strength (was modifies base Strength).
Mage

Mage

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Holy

Holy

  • Fixed an issue that caused Light of the Martyr to grant a larger absorb than expected from level scaling.
Rogue

Rogue

  • Deathstalker: Corrected an issue where Singular Focus was not correctly scaling in legacy content.
Subtlety

Subtlety

Warlock

Warlock

Developers’ notes: While sacrificing your friends can be entertaining, we’d prefer it to not be the optimal means to play. We’ve decreased the throughput of Ritual of Doom to ensure that warlocks don’t need to pay such a hefty tithe to perform optimally.

General Changes September 16th

WoW TWW Hotfixes (September 16, 2024) - Delve Tuning, Raid Fixes, Class Changes
Blizzard

Delves

Developers’ notes: We’ve been closely monitoring progress in Delves, and we’ve seen that the median time to complete a Delve at higher tiers has been longer than we’d like for the majority of classes. We’ll continue to evaluate what might be needed to maintain difficulty across the tiers while also shaping the overall time that Delves take to complete.

  • Reduced the health of bosses, lieutenants, rares, and unique objective creatures.
  • Fixed a bug that could make Brann much stronger than intended.
  • Increased Brann’s damage and healing by 125% across all tiers.
  • Increased Brann’s damage reduction so that he takes 80% less damage.

Earthcrawl Mines - Lamplighter Variant

  • Lowered the difficulty of enemies attacking players during the wave defense portion.

Kriegval’s Rest

  • Lowered the size of ambush groups while defending Pagsly.

The Waterworks

  • Lowered the size of ambush groups at the end of one of the variants.
  • Lowered the size of specific spawn groups throughout the map to 3 enemies (was 6 to 7 enemies per spawn group).
  • Fixed an issue where Pagsly and Karnk would not respawn if a player died while in a group.

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Dungeons and Raids

Nerub-ar Palace Raid

Ulgrax the Devourer

Developers notes: Hungering Bellows is meant to ignore physical resistance, similar to other ‘sonic’ effects. The damage has been reduced slightly to compensate for some of this change.

  • Ulgrax now enrages a few seconds after ‘Feeding Frenzy’ resolves for the fourth time.

The Silken Court

  • Fixed a timing issue causing Stinging Swarm stacks to duplicate or become lost.
  • Fixed an issue where binding webs from Web Vortex would occasionally not stop Reckless Charge.
  • Corrected an issue where Takazj will move out of the middle before casting Shatter Existence during the first intermission.

Queen Ansurek

  • Fixed an issue that could sometimes cause Froth Vapor to not apply on targets.

Items

  • Fixed an issue where Radiant Echoes were not dropping for some players.

Professions

Engineering

Concealed Chaos Module embellishment:

  • Fixed a bug that prevented the slow from working as expected.
  • Added visual and audible feedback when a mine is detonated.
  • The effect now respects the target limit specified in the tooltip.

And that covers all of the changes this time around for The War Within. If you would like to check out the official notes, you can click, here

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