The Season of the Construct patch notes for Diablo 4 have finally arrived, and as expected, there is a lot for players to look forward to. Between all of the new seasonal mechanics, including the Seneschal Companion, Vault Dungeons, and Arcane Tremors, are a ton of class balance changes and adjustments. One of the classes that has received the most out of these is the Necromancer. Here are all of the changes coming to the Necromancer class in Diablo 4 Season 3.
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Diablo 4 Season 3 Full List of Necromancer Changes
Necromancers have received a significant amount of changes heading into Diablo 4 Season 3. A lot of skills, as well as the Book of the Dead have had their numbers readjusted aiming to balance the different builds within the class itself. A new Unique item and aspect have also been added to create a few new opportunities for build diversity. Here are all of the Necromancer changes coming to Season of the Construct:
New Items
Mutilator Plate
- You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.
Shattered Spirit's Aspect – Offensive
- Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.
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Skills
Iron Maiden
- Damage increased from 0.2 to 0.3.
Horrid Iron Maiden
- Bonus damage increased from 20% to 30%.
Corpse Explosion
- Lucky Hit Chance reduced from 40% to 25%.
- Base damage increased from 50% to 70%.
- Blighted Corpse Explosion damage decreased from 110% to 95%.
Blight
- Damage over time increased from 80% to 95%.
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Sever
- Initial damage increased from 66% to 75%.
- Return damage increased from 21% to 25%.
Bone Spirit
- Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.
Dreadful Bone Spirit
- Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.
Decompose
Acolyte's Decompose
- Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.
- New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.
Initiate's Decompose
- Previous: Decompose Slows enemies by 50%.
- New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.
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Blood Mist
Dreadful Blood Mist
- Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.
- New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.
Bone Prison
- Friendly players and Minions can now freely pass through Bone Prison walls.
- The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.
Enhanced Bone Prison
- Enemies inside of Bone Prison are Vulnerable.
Ghastly Bone Prison
- If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful Bone Prison
- Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison.
- New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.
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Passives
Ossified Essence
- Now displays the current bonus on the tooltip.
Book of the Dead
Golem
- When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.
- Blood Golem and Iron Golem
- Basic Attacks now hit enemies in an area around the main target.
- Bone Golem
- Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.
- Bone Mage
- Upgrade now Fortifies based on your Maximum Life instead of Base Life.
- Skeleton Priest
- Healing increased from 25% to 40% over the 8 second duration.
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Paragon
Cult Leader Paragon Node
- Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active.
- New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.
Golem
- Additional Bonus changed from 25% Health to 25% Damage.
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Item Updates
Aspect of Swelling Curse
- Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x].
- New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
Torturous Aspect
- Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage.
- New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.
Rotting Aspect
- Chance to spawn additional corpses increased from 30–60% to 50–100%.
Hulking Aspect
- Chance to reduce Golem's active cooldown increased from 2–5% to 4–10%.
- Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.
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Bug Fixes
- Fixed an issue where the bonus from the Ring of Starless Skies could get removed when the Aspect of Gore Quills was activated.
- Fixed an issue where Shadow and Bone mages did not cast Blizzard when the Coldbringer aspect was equipped.
- Fixed an issue where Blood Mist could fail to activate while under the effect of a Bandit’s Smoke Bomb.
- Fixed an issue where the Splintering Aspect would scale more than 2x when used on a two-handed weapon.
That covers the full list of Necromancer changes for Diablo 4 Season 3. Many of these balancing adjustments and quality-of-life changes are going to significantly increase how engaging and fun the class is to play. These changes together with the new Season of the Construct mechanics are going to provide a fresh Necromancer experience for players throughout the season. For more Diablo 4 news and guides, make sure to check out the rest of our website!
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