The highly-anticipated release of Dragon's Dogma 2 has a lot of players excited to see how Capcom has innovated and enhanced the franchise. With some major changes to the first installment, Dragon's Dogma 2 will bring a lot of fresh and fun gameplay aspects to further enhance the RPG setting.
With that being said, we will be taking a look at the Mage Vocation in Dragon's Dogma 2 as this powerful caster class has some great utility skills that will be of major importance to the success of your party in its adventures. The Mage utilizes healing and party buffs that help your party overcome tough encounters.
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Dragon's Dogma 2: All Mage Vocation Skills
Mage Vocation
The Mage brings a lot to the table in terms of elemental damage, making it a very adaptable class for players who wish to be helpful in most encounters. Although lacking in single target damage, this vocation makes up in terms of utility and Magick spells.
Dragon's Dogma 2: All Mage Vocation Weapon Skills
Basic Weapon Skills
Flagration
- Rank: 1
- DCP Cost: 0
- Description: Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active, the caster can still move.
Levin
- Rank: 1
- DCP Cost: 150
- Description: Strikes an enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina.
Palladium
- Rank: 1
- DCP Cost: 200
- Description: Conjures a cluster of magickal energy that blocks up to three attacks from targets. The cluster will also dissipate after a time.
Fire Boon
- Rank: 1
- DCP Cost: 200
- Description: Enchants the caster's weapon or that of a single ally with fire. The enchantment persists for a period of time.
Ice Boon
- Rank: 2
- DCP Cost: 300
- Description: Enchants the caster's weapon or that of a single ally with ice. The enchantment persists for a period of time.
Lightning Boon
- Rank: 2
- DCP Cost: 300
- Description: Enchants the caster's weapon or that of a single ally with lightning. The enchantment persists for a period of time.
Frigor
- Rank: 3
- DCP Cost: 450
- Description: Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain.
Halidom
- Rank: 3
- DCP Cost: 450
- Description: Conjures a magickal sigil that cures the caster and their allies of certain debilitations (caught fire, frostbite, unconscious, sleep, silence, drenched, and tarred) while within range.
Empyrean
- Rank: 4
- DCP Cost: 700
- Description: Conjures an orb of holy light that deals immediate damage to nearby targets in all directions. The light remains for some time even after the attack concludes
Celerity
- Rank: 4
- DCP Cost: 700
- Description: Conjures a magickal sigil that hastens the speed of allies within range. The effect persists for a period of time.
Argent Tonic
- Rank: 5
- DCP Cost: 1100
- Description: Fully and instantaneously recovers the Health of the caster or of a single ally. Does not recover the loss gauge.
Solemnity
- Rank: 6
- DCP Cost: 1800
- Description: Silences the target for a period of time, preventing them from speaking and incanting spells.
Spellhold
- Rank: 7
- DCP Cost: 2500
- Description: Temporarily stores an incanted spell in the staff, to be cast instantly at the wielder's discretion. Slows Stamina recovery while storing, and consumes increased Stamina when casting.
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Advanced Weapon Skills
High Flagration
- Rank: 4
- DCP Cost: 1000
- Description: An advanced form of Flagration that unleashes a more powerful jet of flame.
High Levin
- Rank: 4
- DCP Cost: 1000
- Description: An advanced form of Levin that summons a greater number of lightning bolts when cast.
High Palladium
- Rank: 4
- DCP Cost: 1000
- Description: An advanced form of Palladium that lasts longer and grants clusters to nearby allies when cast.
Fire Affinity
- Rank: 5
- DCP Cost: 1300
- Description: An advanced form of Fire Boon that grants a longer-lasting enchantment.
Ice Affinity
- Rank: 5
- DCP Cost: 1300
- Description: An advanced form of Ice Boon that grants a longer-lasting enchantment.
Lightning Affinity
- Rank: 5
- DCP Cost: 1300
- Description: An advanced form of Lightning Boon that grants a longer-lasting enchantment.
High Frigor
- Rank: 6
- DCP Cost: 1600
- Description: An advanced form of Frigor that unleashes a wave of cold when cast, dealing damage to any targets it touches.
High Halidom
- Rank: 6
- DCP Cost: 1600
- Description: An advanced form of Halidom that has an extended duration and cures the debilitations caught fire, frostbite, unconscious, sleep, silence, drenched, tarred, torched, ice-bound, and blighted.
High Empyrean
- Rank: 7
- DCP Cost: 2000
- Description: An advanced form of Empyrean with an extended attack range and longer-lasting light.
High Celerity
- Rank: 7
- DCP Cost: 2000
- Description: An advanced form of Celerity that conjures a longer-lasting magickal sigil and extends the ensuing speed boost's duration.
Argent Succor
- Rank: 8
- DCP Cost: 2500
- Description: An advanced form of Argent Tonic that gradually continues to recover Health for a period of time.
High Solemnity
- Rank: 8
- DCP Cost: 2500
- Description: An advanced form of Solemnity that extends both the spell's effective range and the debilitation's duration
High Spellhold
- Rank: 9
- DCP Cost: 3000
- Description: An advanced form of Spellhold that consumes less Stamina when casting the stored spell.
Celestial Paean
- Rank: Enchanter's Almanac
- DCP Cost: Enchanter's Almanac
- Description: Summons a wave of holy light that hastens both the Stamina recovery and speed of allies who touch it, while reducing damage taken. Consumes all of the caster's Stamina and knocks them off their feet.
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Dragon's Dogma 2: All Mage Vocation Core Skills
Core Skills
Magick Bolt
- Rank: 0
- DCP Cost: 0
- Description: Fires a magickal burst that differs based on active enchantment. Can be cast while moving.
Anodyne
- Rank: 0
- DCP Cost: 0
- Description: Fires a condensed magickal burst that differs based on active enchantment.
Focused Bolt
- Rank: 1
- DCP Cost: 100
- Description: Fires a condensed magickal burst that differs based on active enchantment.
Quickspell
- Rank: 2
- DCP Cost: 250
- Description: Greatly hastens incantation speed. Consumes Stamina while active.
Levitate
- Rank: 3
- DCP Cost: 400
- Description: Manipulates the caster's weight through magickal means, allowing them to float temporarily.
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Dragon's Dogma 2: All Mage Vocation Augments
Augments
Apotropaism
- Rank: 2
- DCP Cost: 300
- Description: Augments your Magick Defense.
Beatitude
- Rank: 4
- DCP Cost: 900
- Description: Increases the amount of Health recovered by curatives and curative magicks.
Intervention
- Rank: 6
- DCP Cost: 1800
- Description: Reduces the duration of debilitations you are afflicted with.
Perpetuation
- Rank: 8
- DCP Cost: 3000
- Description: Extends the duration of enchantments and invigorations.
Exaltation
- Rank: 9
- DCP Cost: 5000
- Description: Augments your Stamina recovery speed.
And that is everything we know about the Mage Vocation skills in Dragon's Dogma 2 thus far. Should there be any updates or changes, we will make sure to cover them on our site.
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