Granblue Fantasy: Relink Version 1.3 was just released yesterday, and apart from the plethora of content that the version added, it also touched upon already existing content.
In addition to buffing a few characters in this release, the devs have been hard at work addressing several problems that have sprung up in the game.
Granblue Fantasy: Relink updates usually include three kinds of changes - general, character, and others.
In this article, we’ll show you all the difference changes that have become live with the newest update.
Since Granblue Fantasy: Relink went online about four months ago, many of the problems that arose at launch have been steadily resolved by the creators through a series of version updates.
This has made it so that there are hardly any general changes to talk about in version 1.3. Regardless, here is what has changed in the new version:
General Changes
If multiple Skybound Arts are activated simultaneously during an online session, and a player's SBA gauge is consumed without their Skybound Art activating, the consumed portion of that player's SBA gauge will now be restored.
Fixed an online multiplayer issue where the player's camera would sometimes move on its own when another player was playing as Tweyen.
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Character Changes
This version has been quite generous when it comes to character changes and is sure to be loved by the majority of the community. This is because this time around, the characters are not only getting bug fixes that we present in their kits, but some of them are also getting some good buffs to the Damage Cap ceiling for their skills.
In the table below, you can see the changes for each character, and we hope that your main character was blessed by this update:
Character Changes
The Captain (Gran/Djeeta)
Fixed a bug that caused Reginleiv's damage cap to not work properly.
Increased Reginleiv's damage cap.
Charlotta
Combo skip effects gained right after link attacks and damage skills should now be retained after dodging.
Narmaya
Modified the way Narmaya's current butterfly count is displayed on screen.
Combo skip effects gained right after link attacks and damage skills should now be retained after dodging.
Lancelot
Adjusted the playback conditions for some of Lancelot's action voice lines.
Fixed a bug that caused Lawinensturm's damage cap to not work properly.
Increased Lawinensturm's damage cap.
Vane
Fixed a bug that caused Energy Destruction's damage cap to not work properly.
Increased Energy Destruction's damage cap.
Percival
Fixed an intermittent bug that unintentionally granted the Lord's Warpath sigil effect based on conditions different from the sigil's description.
Siegfried
Implemented measures to mitigate Siegfried's Skybound Arts from missing due to certain conditions.
Cagliostro
Fixed a bug that caused the Founder's Warpath sigil effect to not apply correctly to Alexandria and Pain Train.
Fixed a bug that caused Alexandria's damage cap to not work properly.
Increased Alexandria's damage cap.
Fixed a bug that caused Pain Train's damage cap to not work properly.
Increased Pain Train's damage cap.
Fixed an intermittent bug that caused Disruption's "Removes 1 buff from foes" effect to not work properly.
Yodarha
Combo skip effects gained right after link attacks and damage skills should now be retained after dodging.
Fixed an intermittent bug that unintentionally granted the Swordmaster's Warpath sigil effect based on conditions different from the sigil's description.
Zeta
Fixed a bug that caused Infinite Wonders's damage cap to not work properly.
Increased Infinite Wonders's damage cap.
Fixed an intermittent bug that reduced the number of consecutive dodges Zeta could normally perform when dodging from a high jump.
Fixed an intermittent bug that caused Thousand Flames's "Removes 1 buff from foes" effect to not work properly.
Vaseraga
Fixed an intermittent bug where, under certain conditions, link attacks filled the Grynoth gauge more than intended.
Seofon
Fixed collision behavior when bumping into foes and objects while sliding down sand dunes in Dahli Relicbelt.
Fixed an intermittent bug that caused the Spirit Edge's Warpath sigil effect to not apply correctly to a portion of Seofon's attacks.
Tweyen
Fixed collision behavior when bumping into foes and objects while sliding down sand dunes in Dahli Relicbelt.
Fixed a rare bug where, under certain conditions, power finishers couldn't be performed.
Fixed a rare bug where, under certain conditions, Ultrasight level would not increase.
Id
Combo skip effects gained right after link attacks should now be retained after dodging now.
Fixed a rare bug where, under certain conditions, landing combo finishers in Dragonform filled the Versalis gauge more than intended.
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Others
Lastly, in this category, we have the last bit of bug fixes and additions that do not fall under the previous classification. Although the list this time is small thanks to the overall great performance of the game, there are still some minor adjustments that have been made to make the players’ experience with the game more enjoyable.
You can see all of the changes in the table below:
Other Changes
The selection cursor will now remain on the previously undertaken quest the next time it's accessed from the quest counter.
Some cinematics of "The Final Vision" quest can now be skipped.
Improved the visibility of Masteries nodes that can be unlocked with the player's current MSP.
Added a feature that scatters wee pincers throughout Folca so that they can be collected again. Speak to Lil Pince after clearing the "Save the Crustaceans Finale" side quest.
Various bug fixes.
All in all, version 1.3 is bigger than the previous versions when it comes to newly added content, and although the fixes this time are hardly at the level they were before, it just goes to show that the game is steadily becoming better and more enjoyable.
If you’d like to check out all of the new content in this update, you can do so in the article HERE, and if you’d like to know how to get the new character Sandalphon, then you can check it out HERE.
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Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink is an upcoming action role-playing game developed by Cygames and PlatinumGames. Set in the Granblue Fantasy universe, the game features a rich narrative, dynamic combat, and a vibrant world filled with unique characters and creatures. Players can explore various locations, engage in battles, and uncover the story behind Granblue Fantasy: Relink. The game emphasizes storytelling, exploration, and character development, offering a deep and engaging experience. Granblue Fantasy: Relink aims to provide a unique and captivating adventure, with detailed graphics, intriguing plot twists, and a compelling storyline that will keep players hooked from start to finish.