Last Epoch Stats Explained: Attunement, Ward, Endurance & More

In this article, we are going to explain some of the atypical stats that are available in Last Epoch!

Last Epoch Stats Explained: Attunement, Ward, Endurance & More
Eleventh Hour Games

With Last Epoch finally released, many fans of the action RPG genre are giving it a try, especially after the disappointing third season of Diablo 4. While the game shares a lot of DNA with classics like Diablo 2 and Path of Exile, it also introduces some twists and innovations. The crafting, faction and class systems are just some of the highlights that have been developed over the 5 year Early Access period of the game.

Most ARPG players are familiar with stats like Strength, Dexterity, and Intelligence, but Last Epoch introduces a few that might leave you scratching your head. In this article, we'll cover most of the stats, including some of the more unusual ones, in Last Epoch and how they affect your character.

Last Epoch Stats Explained
Eleventh Hour Games

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Last Epoch Stats Explained

Last Epoch features a wide array of stats around which you can build your character. These stats can be boosted by your skill tree, items, blessings, and more. Here is a list of all the main stats and some of the more unusual defensive stats in Last Epoch, along with an explanation of how they work:

Main Stats

Here is a list of all main stats and how they work:

  • Vitality: Each point of Vitality grants 6 Health and 1% poison and necrotic resistance.

  • Strength: Each point of Strength increases armor by 4% and improves skills that scale with the stat.

  • Dexterity: Each point of Dexterity adds 4 dodge rating and improves skills that scale with the stat.

  • Intelligence: Each point of Intelligence grants 4% ward retention and improves skills that scale with the stat.

  • Attunement: Each point of Attunement grants 2 mana and improves skills that scale with the stat.
Last Epoch Main Stats
Eleventh Hour Games

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Defensive Stats

  • Resistances: Reduces damage taken from the corresponding damage type. Capped at 75%. Enemies penetrate 1% resistance per area level, up to 75%. This penetration applies after the resistance cap, so extra resistance above 75% has no effect unless enemies shred your resistances. Resistance can be brought below 0%, causing you to take increased damage.

  • Dodge: Your chance to dodge a hit from enemies in this area. Dodge chance is increased by dodge rating and reduced by the level of enemies in the area.

  • Block Chance: The chance that you'll block a hit from an attack or spell. When you block the hit, you take reduced damage based on your block effectiveness.

  • Endurance: Endurance reduces the damage dealt to your Health below your Endurance Threshold. For example, if you have 50% Endurance and an Endurance Threshold of 100, all damage dealt to your last 100 health will be reduced by 50%. Endurance is capped at 60%.

  • Critical Strike Avoidance: Gives a chance to downgrade an enemy's crit on you to a regular hit. If you have 20% critical strike avoidance, then 20% of the crits against you will be downgraded to regular hits.

  • Ward Retention: Reduces the rate of ward decay. The formula for ward decay is [0.4 x current ward (1 + 0.5 x ward retention)].

That covers all of the important stats that you need to understand in Last Epoch. While some of these might seem obvious, it's always important to understand how you can interact with and manipulate them whenever you create a new build for your character. For more Last Epoch news and guides, make sure to check out the rest of our website!

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