LoL 14.15 Patch Notes: All Champion and Item Changes

League of Legends Patch 14.15 is here and it brings lots of new changes, buffs, nerfs, and adjustments to champions and items.

LoL 14.15 Patch Notes: All Champion and Item Changes
Riot Games

Patch 14.15 is here and it introduces a lot of changes to League of Legends. There are plenty of buffs, nerfs, and adjustments to champions in the new update. We will see champs such as Talon, Varus, and Yasuo get buffed, while the new champ Aurora is being nerfed. There is also a new batch of Anima Squad skins. Here's everything there is to uncover in LoL Patch 14.15. 

LoL Patch 14.15
Riot Games

 

LoL 14.15 Patch Champion Buffs

Varus

Varus

Base Stats

  • Base Attack Damage: 57 ⇒ 59
Living Vengeance

 

Living Vengeance (Passive)

  • Minion Kill Attack Speed: 10% ⇒ 10/15/20% (at level 1/7/13)
  • Champion Takedown: 40% Attack Speed and 15% Attack Speed as Attack Damage ⇒ 50% Attack Speed and 25% Attack Speed as Attack Damage and Ability Power
  • Champion Takedown AS cap: 2.763 ⇒ 3.0
Blighted Quiver

 

Blighted Quiver (W)

  • On-Hit Damage: 7-35 ⇒ 5-25
Yasuo

Yasuo

Base Stats

  • Base Armor: 30 ⇒ 32
Sweeping Blade

 

Sweeping Blade (E)

  • Damage: 60/70/80/90/100 (+20% Bonus AD) (+60% AP) ⇒ 70/85/100/115/130 (+20% Bonus AD) (+60% AP)
  • Stack Scaling: 15-25% (Level Scaling) ⇒ 25% (Max 60-100%100%)
Talon

Talon

Noxian Diplomacy

 

Noxian Diplomacy (Q)

  • NEW: Short-range casts now dash to within 150 units of his target

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LoL 14.15 Patch Champion Nerfs

Aurora

Aurora

Aurora Passive

 

Spirit Abjuration (Passive)

  • Base Movement Speed: 5 (+0.25% per level) ⇒ 5 (+0.2% per level)
  • Bonus Movement Speed per spirit: 5% ⇒ 2% (+.015% AP)
Twofold Hex

 

Twofold Hex (Q)

  • Recast Cooldown: 0.5 seconds ⇒ 0.1 seconds
  • Q2 can no longer miss its original target
Across the Veil

 

Across the Veil (W)

  • Cooldown: 18/17/16/15/14 ⇒ 22/21/20/19/18
  • Invisibility breaking on auto attacks will now happen on launch of auto attack instead of pre-attack

 

The Weirding (E)

  • Dash Speed: 800 speed ⇒ 150+2x move speed
Between Worlds

 

Between Worlds (R)

  • Damage: 250/375/500 (+65% AP) ⇒ 200/325/450 (+60% AP)
Aurelion Sol

Aurelion Sol

Breath of Light

 

Breath of Life (Q)

  • Cost per Second: 30/35/40/45/50 ⇒ 35/40/45/50/55
Astral Flight

 

Astral Flight (W)

  • Range: 1500/1600/1700/1800/1900 ⇒ 1500
Singularity

 

Singularity (E)

  • Mana Cost: 80 ⇒ 90
Leona

Leona

Sunlight

 

Sunlight (Passive)

  • Damage: 32-168 ⇒ 32-151
Eclipse

 

Eclipse (W)

  • Damage: 55/90/125/160/195 ⇒ 55/85/115/145/175
Ezreal

Ezreal

Mystic Shot

 

Mystic Shot (Q)

  • Damage: 20/45/75/95/120 (+140% AD) (+15% AP) ⇒ 20/45/75/95/120 (+130% AD) (+15% AP)
Shyvana

Shyvana

Flame Breath

 

Flame Breath (E)

  • Base Damage: 60/100/140/180/220 (+40% Total AD) (+90% AP) ⇒ 85/125/165/205/245 (+50% Bonus AD) (+80% AP)
  • R-Empowered Damage: 60/100/140/180/220 (+75-135 based on level) (+70% Total AD) (+120% AP) ⇒ 85/125/165/205/245 (+75-135 based on level) (+100% Total AD) (+100% AP)
  • R-Empowered Damage-over-Time: 30-60 based on level (+5% Total AD) (+10% AP) ⇒ 30-60 based on level (+15% Bonus AD) (+10% AP)
  • Bugfix: Damage over time no longer states that it deals 12% more damage than it really does

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LoL 14.15 Patch Champion Adjustments

Skarner

Skarner

Base Stats

  • Health Growth: 105 ⇒ 110
Shattered Earth

 

Shattered Earth (Q)

  • Mana Cost: 50 ⇒ 45
  • NEW: QoL around attacking after casting
Ixtal's Impact

 

Ixtal's Impact (E)

  • REMOVED: No longer can grab units behind Skarner
Cassiopeia

Cassiopeia

Base Stats

  • Base Mana: 350 ⇒ 400
  • Mana Growth: 60 40
Noxious Blast

 

Noxious Blast (Q)

  • Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70
  • Damage: 75/110/145/180/215 (+90% AP) ⇒ 5/110/145/180/215 (+70% AP)
Miasma

 

Miasma (W)

  • Mana Cost: 70/80/90/100/100 ⇒ 70/75/80/85/90
Twin Fang

 

Twin Fang (E)

  • Mana Cost: 50/48/46/44/42 ⇒ 40
  • Bonus Magic Damage: 20/40/60/80/100 (+60% AP) ⇒ 20/40/60/80/100 (+55% AP)
Irelia

Irelia

Base Stats

  • Base Health: 590 ⇒ 630
  • Health Regen: 8.5 6
Akali

Akali

Twilight Shroud

 

Twilight Shroud (W)

  • Cooldown: 20 seconds 20/19/18/17/16 seconds
Perfect Execution

 

Perfect Execution (R1)

  • Initial Damage: 80/220/360 (+30% AP) (+50% Bonus AD) ⇒ 110/220/330 (+30% AP) (+50% Bonus AD)
  • Second Cast Minimum Damage: 60/130/200 (+30% AP) ⇒ 70/140/210 (+30% AP)
  • Second Cast Maximum Damage: 180/390/600 (+90% AP) ⇒ 210/420/630 (+90% AP)
  • Cooldown: 100/80/60 ⇒ 120/90/60
 
Yone

Yone

Mortal Steel

 

Mortal Steel (Q)

  • Damage: 20/40/60/80/100 (+105% AD) 20/45/70/95/120 (+105% AD)
Fate Sealed

 

Fate Sealed (R)

  • Cooldown: 120/90/60 seconds 120/100/80 seconds
Zed

Zed

Razor Shuriken

 

Razor Shuriken (Q)

  • Damage: 80/115/150/185/220 (+110% Bonus AD) 80/120/160/200/240 (+100% Bonus AD)
Death Mark

 

Death Mark (R)

  • Cooldown: 120/100/80 seconds 120/110/100 seconds
Sylas

Sylas

Base Stats:

  • Armor: 27 ⇒ 29
Chain Lash

 

Chain Lash (Q)

  • Cooldown: 11/10/9/8/7 seconds 10/9/8/7/6 seconds
  • Q2 Damage: 70/125/180/235/290 (+90% AP) 60/115/170/225/280 (+80% AP)
Kingslayer

 

Kingslayer (W)

  • Heal Ratios: 35% AP 20% AP (+5% Bonus HP)
  • Damage: 65/100/135/170/205 (+80% AP) 65/100/135/170/205 (+70% AP)
Abduct

 

Abduct (E2)

  • Damage: 80/130/180/230/280 (+100% AP) 80/130/180/230/280 (+80% AP)

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LoL 14.15 Patch System Buffs

Runes 

Dark Harvest

 

Dark Harvest

  • Cooldown: 40 seconds 35 seconds
  • On-takedown reset timer: 1.5s ⇒ 1s

Items

Stormsurge

 

Stormsurge

  • Passive Movement Speed: 25% 35%
  • Ranged Passive Damage: 75% 90%
Cosmic Drive

 

Cosmic Drive

  • Health: 250 350
  • Spelldance MS: 25-60 (level 1-18) 40-60 (level 8-18) 
Hextech Rocketbelt

 

Hextech Rocketbelt

  • Health: 300 400
Void Staff

 

Void Staff

  • Ability Power: 90 95
Death's Dance

 

Death's Dance

  • Armor: 40 50
Void Staff

 

Wit's End

  • Fray: 15-80 ⇒ 40-80
Abyssal Mask

 

Abyssal Mask

  • Total Price: 2300 ⇒ 2500
  • Unmake Magic Resist Shred: 20% ⇒ 30%
  • Unmake Aura Radius: 600 ⇒ 700

LoL 14.15 Patch System Nerfs

Items

Kraken Slayer

 

Kraken Slayer

  • Movement Speed: 7% 5%
  • Bring it Down Damage: 80% effective on Ranged Champions
Statikk Shiv

 

Statikk Shiv

  • Movement Speed: 7% 5%
  • Price: 2800 Gold 2900 Gold
Lord Dominik's Regards

 

Lord Dominik's Regards

  • Armor Penetration: 40% 35%
Mortal Reminder

 

Mortal Reminder

  • Attack Damage: 40 35
Null-Magic Mantle

 

Null Magic Mantle

  • Cost: 450 ⇒ 400
  • Magic Resist: 25 ⇒ 20
  • Resulting items have total price and final MR values unchanged.
Mercury's Treads

 

Mercury Threads

  • Total Price: 1100 ⇒ 1200
  • Magic Resist: 25 ⇒ 20
Berserker's Greaves

 

Berserker's Greaves

  • Attack Speed: 35% ⇒ 30%
Ionian Boots of Lucidity

 

Ionian Boots of Lucidity

  • Total Price: 900 ⇒ 1000
  • Summoner Haste: 12 ⇒ 10
Plated Steelcaps

 

Plated Steelcaps

  • Total Price: 1000 ⇒ 1200
  • Plating: 8% ⇒ 10%
Sorcerer's Shoes

Sorcerer's Shoes

  • Magic Penetration: 18 ⇒ 15
Boots of Swiftness

 

Boots of Swiftness

  • Total Price: 900 ⇒ 1000
Sorcerer's Shoes

 

Sorcerer's Shoes

  • Magic Penetration: 18 ⇒ 15

LoL 14.15 Patch System Adjustments

Runes 

Fleet Footwork

 

Fleet Footwork

  • Heal: 8-110 (Linear) 5-120 (Stat Progression Multiplier)

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LoL 14.15 Patch ARAM Changes

Buffs

Ashe: R Cooldown: 110/90/70s ⇒ 100/80/60s

Nerfs

  • Aphelios: Damage Taken: 95% ⇒ 100%
  • Hwei: Damage to minions: 100% ⇒ 80%; Damage Dealt: 100% ⇒ 95%
  • Milio: Ability Haste: 0 ⇒ -10
  • Sejuani: Damage Dealt: 105% ⇒ 100%

Adjustment

Sion:

  • W Max health gained from killing unit: 4 ⇒ 2
  • W Max health gained from killing large unit or champion: 15 ⇒ 8
  • W Shield Strength 8/10/12/14/16% ⇒ 6/8/10/12/14% maximum health
  • Shield Received: 80% ⇒ 100%
  • Tenacity: -20% ⇒ 0%

Bugfixes

  • Hexgate: Increased the hovering and selection radius for Hexgate to reduce the chance of being blocked by other champions.

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LoL 14.15 Patch Ranked Changes


After several of the changes earlier this year, we're happy to report that we no longer see legitimate new players being placed significantly above their skill levels. However, we still want to ensure that we have better signals of where we should be seeding some of these new accounts, especially ones that play predominantly (or exclusively) ARAM or Bot games to be eligible for Ranked.
We'll be requiring that accounts play 10 games in Normal Summoner’s Rift queues as a prerequisite to playing ranked in addition to the existing prerequisites (must be level 30, must own 20 or more champions). With Vanguard we will be preventing and auditing accounts being leveled and exchanging owners for purposes like boosting and account selling. We will also be paying attention to accounts that attempt to misrepresent their skills in these calibration games in order to be matched with lower skilled players. 
New accounts will now be required to play 10 Normal Summoner’s Rift games prior to being eligible to play Ranked queues

 


ADJUSTMENTS TO QUEUE DECLINING
Recently we’ve noticed more players abusing the decline button to manipulate which games they will get into for nefarious purposes. We think it's reasonable to decline the queue sometimes to get food or go to the restroom, but multiple declines causes difficulties for nine other players trying to get into their games. Due to this, we’ll be making the required amount of declines to trigger penalties less lenient. We have a few other plans in the works, but they aren’t quite ready yet. 
  • Amount of declined queues required to trigger lockout: 4 ⇒ 2 declines
  • Warning that next declined queue will trigger a lockout: 3 ⇒ 1 declines

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LoL 14.15 Patch New Skins

Riot Games
Riot Games

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LoL 14.15 Patch SWARM Changes

Systems

Boss Enrages 
  • Old Enrage: After 5 minutes bosses would enrage (invisibly) causing all damage to (invisibly) one-shot players. After 7 minutes bosses would (invisibly) kill all players who somehow managed to survive.
  • New Enrage: After 5 minutes bosses will visibly enrage and start to glow red. For the next 30 seconds they deal 20% increased damage, after which they will unleash a nova that kills all players. Enrage timers on Aatrox reset when he transitions to his second phase.
Buffs and nerfs
Bosses

Aatrox has realized that some COWARDLY champions have found areas where his flying swords cannot reach during phase two. NO LONGER.

Briar has been working out for her boss fight. Everything deals more damage.

Rek’Sai no longer shotguns champions with missiles while knocking them up, resulting in unclear “funshots”

Decreased Rek’Sai’s missile hitbox to match the visuals.

Generic champ things

Untargetable champions can now res allies and pickup cards, health, bombs, and vacuums.

Removed a small window where reviving champions were not invulnerable (allowing them to be killed/damaged the instant they got up).

Champion
Briar
  • Savage Slice (weapon evolve) no longer permanently loses its ability to apply bleed when Briar dies
  • Fish Frenzy (E) damage reduction is now doubled from 25% to 50% when Briar is below 50% health. This effect previously occurred when Briar was below 30% health and wasn’t included in the tooltip due to an oversight.
Aurora
  • E now detonates existing hex marks on cast
  • Now gains Untargetability during R casts
  • Fixed a bug where Aurora would sometimes remain targetable while teleporting between sides of her ultimate
Illaoi
  • Tentacle length now scales with Area Size
  • Area Size now makes Tentacles visibly larger
Yasuo
  • Wandering Storms (weapon evolve) tornado zones now scale with Duration and Area Size
  • Base Area Size: 250 ⇒ 200
  • Base duration: 4 ⇒ 2.5
Seraphine
  • Now properly multicasts Cyclonic Slicers, Ani-mines, Battle Bunny Crossbow, and Searing Shortbow
  • No longer permanently loses her ability to slow enemies when she dies
Jinx
  • Passive move speed is no longer multiplicative (at higher MS values she would lose control of her character by going TOO FAST)
Leona
  • Shield of Daybreak Cooldown: 3/2.75/2.5/2.25/2/1.75 ⇒ 2.75/2.5/2.25/2/1.75/1.5
  • Armor Ratio: 2.0 ⇒ 3.0
  • Sunlight damage: 75 ⇒ 300
  • Light of the Lion’s Sunlight effect is now properly triggered by all weapons
  • Eclipse (E) now only removes other shields on expiration
  • R no longer permanently loses its ability to stun when Leona die
Weapon Buffs
Searing Shortbow
  • No longer permanently stops dealing damage on death
Gatling Bunny-Guns
  • Damage: 16/36/56/76/96/96 ⇒ 15/35/55/75/95/115
  • Evolve damage amp vs stunned targets: 10% ⇒ 15%
YuumiBot
  • Cooldown now starts at the start of the duration instead of the end. CD and Duration have been adjusted to account for this (these are buffs).
  • Cooldown: 10/10/9/9/8/8 ⇒ 20/20/18/18/16/16
  • Duration: 12/14/14/16/16/16 ⇒ 10/12/12/14/14/14
  • Can now spawn multiple Yuumi bots at once (she’s an AI, this makes sense)
  • Yuum.AI.Hologram now properly scales with Area Size
T.I.B.B.E.R.S
  • Damage: 100 - 400 ⇒ 100 - 500
  • Cooldown: 15 ⇒ 13
Radiant Field
  • Damage: 5/15/25/35/45/45 ⇒ 5/15/25/35/45/55
  • Health Ratio: 3.5% maximum health ⇒ 5% maximum health
Train
  • Now counts as an Emotional Support Pet :3
  • Damage: 150/325/500/675/850/850 (+1.0 armor) ⇒ 125/325/525/725/925/925 (+5.0 armor)
Cyclonic Slicers
  • Damage: 50/50/55/55/60/60 ⇒ 55/55/60/60/65/65
  • Slowed down missiles so they create less visual noise
  • Fixed a bug where evolved missiles weren’t hitting as often as they should
Weapon Nerfs
UwU Blaster
  • Damage: 45/50/55/60/65/70 ⇒ 45/50/55/60/65/65
Augment Buffs
Glass Cannon
  • Damage increase is now multiplicative, rather than additive

Bullet-Mania
  • Damage Reduction: 20% ⇒ 15%

Immobile Immolation
  • No longer stacks or deals self-damage while dead, dying now resets the counter to zero
  • No longer stacks or deals self-damage while in a cinematic, now resets the counter to zero
  • No longer deals self-damage while invulnerable
Augment Nerfs
Cross Country
  • Damage/HP/Area per stack: 4% ⇒ 3%

Ramming Runner
  • Damage increase per movement speed %: 1 ⇒ 0.5

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