With Patch 14.18 now live, we already have information for the upcoming update coming to League of Legends. FrankTheBoxMonster on Reddit has shared more valuable details from the PBE so we will be taking a closer look. League of Legends is constantly seeing balance changes to either stop overpowered champions from dominating ranked or to bring more viable picks into the champion pool.
We will go through all of the changes in this recent data mine to see what we can expect in the next League of Legends patch. Please keep in mind that the information is not final and is subject to change as Rioters test out different ideas and stats.
Table of Contents
Advertisement
LoL 14.19 Patch PBE Champion Changes
Elise
Spider Queen (Passive)
- Spiderling Health: 85-390 ⇒ 85-385
Volatile Spiderling (Human W)
- Ability is now more responsive
Cocoon (Human E)
- Can now be used in conjunction with Flash for a combo
Rappel (Spider E)
- Always gets Passive amp upon descending even without targeting an enemy
Spider Form / Human Form (R)
- Cooldown: 4 seconds ⇒ 3 seconds
Varus
Piercing Arrow (Q)
- Minimum Damage % of Maximum Damage: 66.666% ⇒ 66.667%
Advertisement
K'Sante
Base Stats
- Base Attack Damage: 64 ⇒ 66
- Attack Range: 175 ⇒ 150
- Base Attack Speed: 0.625 ⇒ 0.658
Dauntless Instinct (Passive)
- REMOVED: No longer grants bonus Attack Range +25
- Flat Damage: 5-20 (Linear) ⇒ 20 at all levels
- REMOVED: All Out (R) no longer converts to True Damage
- REMOVED: All Out (R) no longer increases Mark Damage
- NEW: All Out (R) now gives "attacks, abilities, and passive" additional (1% + 1% Bonus Armor and Magic Resists) percent Target Max Health Damage
Ntofo Strikes (Q)
- Damage: 30/55/80/105/130 (+40% AD) (+30% Bonus Armor) (+30% Bonus Magic Resistance) ⇒ 70/100/130/160/190 (+35% Bonus Armor) (+35% Bonus Magic Resistance)
- Hitbox Width: 150 ⇒ 100
- Cast Time: 0.45-0.25 seconds ⇒ 0.45-0.35 seconds
- NEW: Cast Time now scales with Armor and MR instead of health
- REMOVED: All Out (R) no longer reduces Cast Time
- Cooldown: 4-1.75 seconds ⇒ 3.5-1.75 seconds
- Cooldown Cap: 250 Bonus Resists ⇒ 150
- All Out (R) Reduction: 25% (capped to 1.33 seconds) ⇒ 33% (capped to 1.17 seconds)
Path Maker (W)
- Minimum Charge Time: 0.66 seconds ⇒ 0.4 seconds
- Damage: 20/40/60/80/100 (+50% AD) (+85% bonus Armor) (+85% bonus Magic Resistance) (+6/7/8/9/10% Target Max Health) ⇒ 40/60/80/100/120 (+8% Target Max Health)
- NEW: Target Max Health% scales with 2% Bonus Resistances
- Stun Duration: 1.25 seconds ⇒ 0.5-1.5 seconds (based on charge time)
- NEW: All Out (R) deals additional 10-100% True Damage based on charge time
- All Out (R) Damage Reduction: 60% ⇒ 75%
- REMOVED: All Out (R) no longer knocks back or stuns
Footwork (E)
- Free Target Dash Speed: 900 ⇒ 550
- All Out (R) Free Target Dash Speed: 1450 ⇒ 900
- Ally Target Dash Speed: 1100 (+100% Total Movement Speed) ⇒ 1100
- All Out (R) Free Target Dash Speed: 1100 (+100% Total Movement Speed) ⇒ 1400
- Cooldown: 10.5/10/9.5/9/8.5 seconds ⇒ 10/9.5/9/8.5/8 seconds
- NEW: All Out (R) reduces cooldown by 50%
- REMOVED: All Out (R) no longer allows free target dash over terrain
- REMOVED: All Out (R) no longer increases the Free Target Dash Range from 250 to 400
All Out (R)
- Damage Type: Magic ⇒ Physical
- Damage: 70/110/150 (+65% AP) ⇒ 80/115/150
- Wall Bonus Damage: 70/110/150 (+65% AP) ⇒ 80/115/150 (+5% Bonus HP)
- Duration: 20 seconds ⇒ 15 seconds
- REMOVED: No longer can be cancelled early by recasting
- Bonus Attack Damage: 10/25/40 (+25% Bonus Resists) ⇒ REMOVED
- Bonus Attack Speed: 25/35/45% ⇒ 40/60/80%
- Omnivamp: 15/20/25% ⇒ 25%
- NEW: K'Sante now gains 60% Bonus Armor Penetration
Advertisement
Tristana
Base Stats
- Health Regeneration: 0.65 ⇒ 0.5
- Base Attack Damage: 59 ⇒ 60
- Attack Damage Growth: 3.7 ⇒ 2.5
- Armor Growth: 4.5 ⇒ 4.2
- Attack Range: 525 ⇒ 550
- Attack Speed Ratio: 0.679 ⇒ 0.694
Draw a Bead (Passive)
- Bonus Range: 0-136 ⇒ 0-125
Rapid Fire (Q)
- Attack Speed: 50/65/80/95/110% ⇒ 60/75/90/105/120%
Rocket Jump (W)
- Damage: 95/145/195/245/295 (+50% AP) ⇒ 70/105/140/175/210 (+50% AP) (+50% Bonus AD)
- Slow Duration: 1/1.5/2/2.5/3 seconds ⇒ 2 seconds
Explosive Charge (E)
- Magic Damage: 55/80/105/130/155 ⇒ 45/60/75/90/105
- Minimum Physical Damage: 70/80/90/100/110 (+50/75/100/125/150% Bonus AD) (+50% AP) ⇒ 60/70/80/90/100 (+100/110/120/130/140% Bonus AD) (+50% AP)
- Critical Strike Chance Multiplier: 0-33% ⇒ 0-75%
Buster Shot (R)
- Damage: 300/400/500 (+100% AP) ⇒ 275/ 325/375 (+70% Bonus AD) (+100% AP)
- Cooldown: 120/110/100 seconds ⇒ 100 seconds
- NEW: Stuns all targets for 0.4/0.55/0.7 seconds
And that covers everything we know so far. We will make sure to monitor for any updates or interesting changes as the Riot devs unveil more information as to what they are planning on balancing and updating in League of Legends.
You can check out FrankTheBoxMonster's account, here.
Advertisement