The latest League of Legends patch notes preview has been shared by Matt Leung-Harrison on X. The devs usually post the upcoming changes coming to LoL so that we can get a headstart as to what we can expect in the next patch. With that being said, League of Legends Patch 14.21 is looking to be very interesting balance-wise.
The dev team constantly pushes updates to champions as well as in-game systems such as runes, items, or other aspects of League of Legends to ensure that the meta remains fun and fair as much as possible. With so many champions to work around, it can be quite difficult to manage everything, however, the community is constantly providing feedback to ensure that both the casual and competitive scenes remain in a good spot.
Table of Contents
Advertisement
League of Legends 14.21 Patch Notes Preview
We will take a look at some of the upcoming League of Legends Patch 14.21 changes as presented by @RiotPhroxzon, here.
LoL 14.21 Champion Buffs
Base Stats
- HP Regen: 5 ⇒ 7
- Base AD: 52 ⇒ 56
Hextech Munitions (Passive)
- Damage: 15% ⇒ 20%
Valkyrie (W)
- Damage: 150-450 (+150% Bonus AD) ⇒ 200-500 (+200% Bonus AD)
- 40% of this damage is guaranteed
Missile Barrage (R)
- Damage: 80/160/240 (+70% Bonus AD) ⇒ 90/170/250 (+80% Bonus AD)
Base Stats
- Mana Regen: 7.5 ⇒ 8
Powder Keg (E)
- Recharge: 18/17/16/15/14 seconds ⇒ 17/16/15/14/13 seconds
Bladesurge (Q)
- Mana Cost: 20 ⇒ 15
- Cooldown: 11/10/9/8/7 seconds ⇒ 10/9/8/7/6 seconds
- Damage: 5/25/45/65/85 (+60% AD) ⇒ 5/25/45/65/85 (+70% AD)
- Minion Damage Bonus: 55-265 ⇒ 50-237
Vanguard's Edge (R)
- [REMOVED] No longer reduces Q cooldown by 0.5/1/1.5 seconds
Advertisement
Celestial Blessing (W)
- Mana Cost: 90/100/110/120/130 ⇒ 75/85/95/105/115
Base Stats
- Base HP: 644 ⇒ 665
Slipstream (E+Q)
- Damage Projectile: Missile ⇒ Instant
Formless Blade (Q)
- [NEW] Q-auto remains empowered if it times out mid-swing
Apotheosis (R)
- Attack Lockout: ~1.1 seconds ⇒ 1 second
Base Stats
- HP Regen: 6 ⇒ 8
Terrashape (W)
- Damage: 8/16/24/32/40 (+10% Bonus AD) ⇒ 8/16/24/32/40 (+20% Bonus AD)
Base Stats
- Base AD: 58 ⇒ 60
Boomerang Blade (Q)
- Damage: 15/30/45/60/75 (+80/85/90/95/100% AD) ⇒ 60/85/110/135/160 (+100% Bonus AD)
Rake (W)
- Return Damage: 50/80/110/140/170 (+80% Bonus AD) ⇒ 60/90/120/150/180 (+90% Bonus AD)
Move Quick (W)
- Passive Movement Speed: 10/14/18/22/26% ⇒ 12/16/20/24/28%
- Active Movement Speed: 20/28/36/44/52% ⇒ 24/32/40/48/56%
Deadly Plumage (W)
- Bonus Damage: 20% ⇒ 25%
Advertisement
LoL 14.21 Champion Nerfs
Base Stats
- Base HP: 620 ⇒ 600
Singularity (E)
- Damage: 50-150 (+80% AP) ⇒ 50-150 (+60% AP)
Base Stats
- Mana Regen: 10.65 ⇒ 9
Blaze (Passive)
- Detonation Damage: 9-13% Max Health ⇒ 8-12% Max Health
Sear (Q)
- Mana Cost: 50 ⇒ 70
Base Stats
- Base Health: 670 ⇒ 650
Tactical Sweep (W)
- Flat Damage: 70/100/130/160/190 (+60% Bonus AD) ⇒ 50/75/100/125/150 (+60% Bonus AD)
Hookshot (E)
- Damage: 60/90/120/150/180 (+90% Bonus AD) ⇒ 60/90/120/150/180 (+75% Bonus AD)
The Hextech Ultimatum (R)
- On-hit Damage: 5/10/15 (+4/6/8% current HP) ⇒ 0 (+4/6/8% current HP)
Base Stats
- Armor Growth: 5.2 ⇒ 4.5
- Armor: 30-118.4 ⇒ 30-106.5
Base Stats
- Damage: 6-10% current HP ⇒ 5-9% current HP
- AP Ratio and Minimum Damage unchanged
Base Stats
- Base Mana: 500 ⇒ 410
Thousand Cuts (Passive)
- Damage: 1% (+0.72%/100 AP) ⇒ 1% (+0.60%/100AP)
Advertisement
Devastating Fire (QQ)
- Damage: 60/90/120/150/180 (+75% AP) (+3/4/5/6/7% max HP) ⇒ 60/90/120/150/180 (+70% AP) (+3/4/5/6/7% max HP)
Subject: Torment (E)
- Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 13/12.5/12/11.5/11 seconds
Second Skin (Passive)
- First Hit Damage: 5-23 (+15% AP) ⇒ 4-24 (+12% AP)
- Stack Damage: 1-12 (+2.5% AP) ⇒ 1-6 (+3% AP)
- Maximum Flat Damage: 9-71 (+25% AP) ⇒ 8-48 (+24% AP)
Requiem (R)
- AP Ratio: 75% ⇒ 70%
Null Sphere (Q)
- AP Ratio: 70% ⇒ 60%
Force Pulse (E)
- AP Ratio: 70% ⇒ 65%
Soul Eater (Passive)
- Life Steal: 12-24% ⇒ 9-21%
Siphoning Strike (Q)
- Base Damage: 40/60/80/100/120 ⇒ 35/55/75/95/115
Base Stats
- Base Armor: 28 ⇒ 25
- Armor Growth: 4.7 ⇒ 4
Bastion (W)
- Bonus Armor: 9/10/11/12/13% ⇒ 6/7/8/9/10%
Base Stats
- Armor Growth: 5.2 ⇒ 4.6
Frenzied Maul (W)
- Cooldown: 12 seconds ⇒ 14 seconds
Spirit Cleave (W)
- Damage: 10/20/30/40/50 (+11/12/13/14/15% max HP) ⇒ 10/20/30/40/50 (+10/11/12/13/14% max HP)
Shepherd of Souls (Passive)
- Damage: 2-88 (+25% AD) ⇒ 4-90 (+20% AD)
Advertisement
LoL 14.21 Champion Adjustments
- Kit-wide overhaul
- Overall: AP ratios increased for Q/W/E, decreased for R
Nevermove (E)
- Return missile speed increased
- All damage moved to explosion
- Now worth maxing second
Demonic Ascension (R)
- Can cast Demonflare multiple times
- Cooldown now starts on-cast instead of end
- Healing has a bonus HP ratio
LoL 14.21 System Buffs
Runes
Lethal Tempo (Melee)
- Attack speed per stack: 5% ⇒ 6%
- Max attack speed: 30% ⇒ 36%
LoL 14.21 System Nerfs
Items
Blade of the Ruined King
- On-hit Damage: 10/6% current HP ⇒ 8/5% current HP
Sorcerer's Shoes
- Magic Penetration: 15 ⇒ 12
LoL 14.21 System Adjustments
Champion Bounties
- System overhaul
- Minion/monster gold directly contributes to bounties instead of comparing to the average farm of the enemy team
- Kill bounties are based on gold earned from kills/assists minus gold given away from deaths, instead of kill/death streaks
And that covers all of the changes highlighted by the League of Legends devs. Patch 14.21 will surely shake things up on Summoner's Rift.
Advertisement