LoL 14.7 Patch Notes: Champion and Item Changes

League of Legends Patch 14.7 has been released and it brings many item and champion buffs, nerfs and adjustments.

LoL 14.7 Patch Notes: Champion and Item Changes
Riot Games

Riot Games has released LoL Patch 14.7. The update brings lots of nerfs, buffs, and adjustments to champions. Some items have been changed too. League of Legends Patch 14.7 launches the Skarner Rework. The meta and tier lists will surely be shaken up after this patch, especially when it comes to the Support role. Here are all the changes in the League of Legends 14.7 Patch Notes:

Patch Notes 14.7
Riot Games

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LoL 14.7 Patch Champion Buffs

Galio

Galio

Colossal Smash

 

Colossal Smash (Passive)

  • Damage: 15-115 (+100% AD) (+40% AP) (+60% Bonus Magic Resistance) ⇒ 15-115 (+100% AD) (+45% AP) (+60% Bonus Magic Resistance)
Shield of Durand

 

Shield of Durand (W)

  • Damage Reduction: 20/25/30/35/40% ⇒ 25/30/35/40/45%
Justice Punch

 

Justice Punch (E)

  • Damage: 75/115/155/195/235 (+90% AP) ⇒ 90/130/170/210/250 (+90% AP)
Kayn

Kayn

Reaping Slash

 

Reaping Slash (Q)

  • Damage: 75/95/115 /135/155 (+80% bonus AD) ⇒ 75/95/115 /135/155 (+85% bonus AD) [Does not affect Rhaast form]
Lux

Lux

Illumination

 

Illumination (Passive)

  • Damage: 30-200 (+25% AP) ⇒ 30-200 (+30% AP)
Light Binding

 

Light Binding (Q)

  • Damage: 80/120/160/200/240 (+60% AP) ⇒ 80/120/160/200/240 (+65% AP)
Nami

Nami

Ebb and Flow

 

Ebb and Flow (W)

  • Damage: 60/100/140/180/220 (+55% AP) ⇒ 60/95/130/165/200 (+50% AP)
  • Heal: 55/75/95/115/135 (+25% AP) ⇒ 55/80/105/130/155 (+40% AP)
  • Bounce Ratio: -15% (+7.5% AP) ⇒ -10% (+10% AP)
Tidecaller's Blessing

 

Tidecaller's Blessing (E)

  • Damage: 20/35/50/65/80 (+20% AP) ⇒ 20/30/40/50/60 (+20% AP)
Sona

Sona

Power Chord

 

Power Chord (Passive)

  • Q Damage Amplification: 40% ⇒ 50%
Hymn of Valor Melody

 

Hymn of Valor (Q)

  • Aura AP Ratio: 20% ⇒ 10%
Aria of Perseverance

 

Aria of Perseverance (W)

  • Healing: 30/45/60/75/90 (+15% AP) 30/45/60/75/90 (+30% AP
Song of Celerity

 

Song of Celerity (E)

  • Bonus Ally Movement Speed: 10/11/12/13/14% 10/12/14/16/18%

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Nasus

Nasus

Soul Eater

 

Soul Eater (Passive)

  • Life Steal: 11/16/21% ⇒ 12/18/24%
Siphoning Strike

 

Siphoning Strike (Q)

  • 30/50/70/90/110 (+Siphoning Strike Stacks) ⇒ 40/60/80/100/120 (+Siphoning Strike Stacks)
Olaf

Olaf

Undertow

 

Undertow (Q)

  • NEW Monster Damage: 5/10/15/20/25
Tough It Out

 

Tough It Out (W)

  • Duration: 4 seconds ⇒ 5 seconds
  • Mana Cost: 30 ⇒ 50
Reckless Swing

 

Reckless Swing (E)

  • Cooldown Refund: Basic Attacks reduce the cooldown by 1 second ⇒ Basic Attacks reduce the cooldown by 1 second / 2 seconds for hitting monsters
Ragnarok

 

Ragnarok (R)

  • Mana Cost: 0 ⇒ 100
Smolder

Smolder

Base Stats

  • Armor: 24 ⇒ 26
Super Scorcher Breath

 

Super Scorcher Breath (Q)

  • Critical Strike Chance Damage: 0-30% ⇒ 0-50%
Sylas

Sylas

Chain Lash

 

Chain Lash (Q)

  • Minion and Monster Damage: 40% ⇒ 40% for minions and 70% for monsters
Karma

Karma

Mantra

 

Mantra (R)

  • R+E AoE Shield: 39-129 (based on E and R ranks) (+31.5% AP) ⇒ 45/81/117/153 (based on R ranks) (+40.5% AP). (Note: Move speed and single-target shield unchanged)
Focused Resolve

 

Focused Resolve (W)

  • Root Duration: 1.4/1.55/1.7/1.85/2 seconds ⇒ 1.6/1.7/1.8/1.9/2 seconds

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LoL 14.7 Patch Champion Nerfs

Fiora

Fiora

 

Base Stats

  • Attack Damage: 68 ⇒ 66
Rek'Sai

Rek'Sai

Fury of the Xer'Sai

 

Fury of the Xer'Sai (Passive)

  • Healing: 12-20% ⇒ 10-20%
  • Fury gain from minions, wards, and plants: 12.5 ⇒ 5
Rell

Rell

Base Stats

  • Magic Resist Growth: 1.85 ⇒ 2.05
  • REMOVED: No longer has any damage modifications against monsters, ultimately killing her as a jungler
Volibear

Volibear

Thundering Smash

 

Thundering Smash (Q)

  • Crits only increase Volibear’s attack damage instead of total ability damage
Stormbringer

 

Stormbringer (R)

  • Cooldown: 140/120/100 seconds ⇒ 160/135/110 seconds

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LoL 14.7 Patch Champion Adjustments

Camille

Camille

Precision Protocol

 

Precision Protocol (Q)

  • Bonus Movement Speed: 30/32.5/35/37.5/40% ⇒ 30/35/40/45/50%
  • Cooldown: 9/8.25/7.5/6.75/6 seconds ⇒ 9/8/7/6/5 seconds
Tactical Sweep

 

Tactical Sweep (W)

  • Outer Cone Damage: 5/5.5/6/6.5/7% Max HP ⇒ 6/6.5/7/7.5/8% Max HP
Hookshot

 

Hookshot (E)

  • Damage: 80/110/140/170/200 (+90% Bonus AD) ⇒ 60/90/120/150/180 (+90% Bonus AD)
Senna

Senna

Absolution

Absolution (Passive)

  • Soul Drop Chance on Allied Support Minion Kill: 28% ⇒ 8.4%
  • Soul Drop Chance on Minion Kill: 2.8% ⇒ 8.4%

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LoL 14.7 Patch Item and System Nerfs

Bloodsong

 

Bloodsong

  • Spellblade Base AD Ratio: 150% 100%
Imperial Mandate

 

Imperial Mandate

  • Current HP Damage: 12% 10%
Statikk Shiv

 

Statikk Shiv

  • Price: 2700 Gold 2900 Gold
Zaz'Zak's Realmspike

 

Zaz'Zak's Realmspike

  • Void Explosion Damage: 20 (+20% AP) (+4% Target Max HP) 10 (+20% AP) (+3% Target Max HP)
  • Cooldown: 8/7/6 seconds ⇒ 10 seconds
world atlas

 

World Atlas

  • Excessive Minion Kill Threshold: 20 minions in 5 minutes ⇒ 20 minions (divided by the number of support items on your team) in 5 minutes (10 minions over 5 minutes if two people on your team have World Atlas, then 7 minions over 5 minutes if three people have it, etc.) This update applies to all support items.

LoL 14.7 Patch ARAM Balance Changes

 

Champion Buffs

  • Galio: Damage Taken: 110% ⇒ 105%
  • Morgana: Damage Dealt: 90% ⇒ 95%
  • Rell: Damage Taken: 105% ⇒ 100%
  • Sett: Ability Haste: -20 ⇒ 0
  • Singed: Damage Taken: 110% ⇒ 105%
  • Sona: Damage Dealt: 95% ⇒ 100%
  • Teemo: Damage Dealt: 85% ⇒ 90%
  • Urgot: Damage Taken: 110% ⇒ 105%
  • Zyra: Ability Haste: -20 ⇒ 0

Champion Adjustments

  • Cho’Gath: Damage Taken: 105% ⇒ 110%
  • Taric: Damage Taken: 105% ⇒ 110%

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LoL 14.7 Patch Quickplay Update

"...The key improvements are focused on predictability and usability.

Predictability means knowing that you’re going to get into the game with one of your selections. Many players find themselves on the loading screen with the wrong runes—which is a terrible way to start a match. We found that one reason this occurs is that selections made while in queue do not stick, so we made a change to prevent it from happening in most cases. Another issue we tracked down is if a player has an invalid or incomplete rune page equipped, the system will assign them a different valid page. Our fix drives more awareness that there’s an issue with your current rune page so you can resolve it yourself.

Usability-wise, the new layout has larger hitboxes for the important choices and gives you a much clearer view of all current selections in each slot. We heard feedback that it was too easy to get into game with the wrong Summoner Spells and we saw lots of triple Smite screenshots. In addition to a clearer top down view so you can spot any issues, we made some changes to auto spell selections. In the previous version, when you selected jungle, we gave you Smite, but when you selected from jungle to another position, we left it up to you to change spells. Our fix will give you a position appropriate spell in that case, for example: ignite if you select from jungle to mid. Of course, you can change it to whatever you want, but this should put most players in a better state.

We also heard concerns that Ranked restricted players were abusing Quickplay and other Normal games to force a remake. This was addressed in the last patch across all queues so that remakes no longer count towards lifting their restriction."

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LoL Patch 14.7 Upcoming Skins

Check out the full article about the April Fools' Day skins here:

Zesty Dip Zac
Riot
Durian Defender Rammus
Riot
Choo Choo Orn.
Riot Games

Toy Terror Cho'Gath

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DX9 Depreciation

"To maintain the stability and performance of our games we need to deprecate support for older hardware or software that isn't widely used by players anymore. To that end, some time in the next few patches we will remove support and the ability to manually opt for DirectX 9 for League of Legends and Teamfight Tactics. If you're currently opted into using DirectX 9, the game will automatically disable this option when we remove the support. If you were running in DirectX 9 due to hardware incompatibility issues, we recommend upgrading your devices as soon as possible, so you may continue to play.

We’re currently targeting 14.9 for the end of DirectX 9 support, however if we change these plans we’ll continue to update you in future patch notes.

For more information on making sure your DirectX version is up to date and troubleshooting any issues related to it check out our support article. (The link should take you directly to the DirectX section, if not you can find it there)."

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LoL 14.7 Patch Bug Fixes

  • Fixed an issue that caused Sundered Sky to not crit after canceling the previous auto attack.
  • Fixed an issue that caused the Rift Herald to stay in its original position after Evelynn jumps in it while leaving the camouflage radius until she crashes or reveals herself later. (Editor’s note: bruh what?)
  • Fixed a bug where Porcelain Protector Aurelion Sol’s The Skies Descend (R) VFX were not consistently aligned with the trail VFX from the enemy perspective.
  • Fixed a bug where God-King Darius’ Noxian Guillotine (R) would damage the target enemy if Darius was stunned before the ability animation played.
  • Fixed a bug where Battlecast / Arclight / Bee'Koz's Void Rift (W) stole VFX from Star Guardian Rell's Magnet Storm (R).
  • Fixed a bug where Twitch’s Ambush (Q) range indicator was not rendering over impassable terrain on Shadowfoot, Dragonslayer, and High Noon skins.
  • Fixed a bug where Shan Hai Scrolls Cho’Gath’s arm readjusted its position abruptly after basic attacks.
  • Fixed a bug Thunderlord Ornn’s Call of the Forge God (R) elemental ram VFX had partially black textures.
  • Fixed an issue where Guinsoo’s Rageblade decided to not show up in the Attack Damage section.
  • Fixed an issue where Graves was unable to cast R while grounded.
  • Fixed an issue where enemies could sometimes flash out of Yone’s R after it landed placing them in a new spot but still taking the damage/stun.
  • Fixed an issue that prevented Spear of Shojin from increasing damage from passive abilities.
  • Fixed an issue that prevented Jax’s passive buff icon and fishing buff icon from appearing.
  • Fixed an issue that allowed Viego to cast Yone E after changing into another champion.
  • Fixed an issue that caused Ornn’s Masterwork Items to not display damage counters.
  • Fixed an issue that caused enemies to sometimes die in Kindred’s R while affected by Renata Glasc’s W.
  • Fixed an issue that caused Caitlyn’s headshot passive to be consumed when combining her E and W.
  • Fixed an issue that prevented Miss Fortune from gaining conqueror stacks when her basic attacks were empowered by her Passive.
  • Fixed an issue that caused Briar to sometimes not display her ability icons.
  • Fixed an issue that caused Ryze’s VFX to not display when casting his R near elevated terrain.
  • Fixed an issue that prevented Rek’Sai from gaining stacks of certain runes and Eclipse’s passive when she uses Q.
  • Fixed an issue that caused Profane Hydra and Titanic Hydra to have no effect when using them via Zoe’s spell thief.
  • Fixed an issue that caused Smolder’s R to be more whiny in spectator mode (it was playing the SFX twice for some reason).
  • Fixed an issue that allowed Neeko’s W clone to dance and move at the same time.
  • Fixed an issue that caused champions to be unable to auto attack after using attack move commands while rooted/snared.
  • Fixed an issue that caused champions to auto attack unintentionally after being hit by a root/snare.

And that covers all of the changes from the League of Legends 14.7 Patch Notes. Stay tuned for our tier lists.

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