Marvel Rivals has been around for a short amount of time, but it has already captured the hearts of thousands of players, especially those who are already in love with the Marvel Universe. The game was released at the beginning of December, and it has a decent roster containing 33 characters in total.
The best news is that every Hero available on the list has their own unique skills that will help you survive even the most intense battles. In this guide, we'll focus on one fighter: Peni Parker. Let's see her abilities in Marvel Rivals and how they work.
Marvel Rivals Peni Parker Overview
|
Name: |
Peni Parker |
Type: |
Vanguard |
Difficulty: |
3/5 |
Base Stats |
HEALTH |
650 |
MOVEMENT SPEED |
6 m/s |
Peni Parker isn't a bad choice, but she is often considered a very situational Hero in Marvel Rivals. This is due to her abilities being mostly useful when she can wrap her net around a wall, for example, and she usually needs the perfect circumstances to be useful. In other words, she can be excellent, as long as the stars have aligned.
However, this shouldn't make you think that she's bad. She's actually perfect for tasks such as completing objectives, and she can even be a valuable team member, but you need to pair her very well with the rest of the characters. Generally, she isn't very mobile, and she can't attack aggressively, so pick fighters that have what she lacks.
Marvel Rivals Peni Parker Abilities
Every Hero has their own advantages and disadvantages, especially when it comes to their abilities. There are three types of skills in Marvel Rivals: regular attacks, abilities, and passives. That's why we always encourage players to experiment with all of them and combine them in different ways so they can see what works for them. Now it's time to take a look at the full list of Peni Parker's abilities.
Normal Attack |
Button |
Ability Icon |
Name |
LMB |
|
Cyber-Web Cluster |
- Description: Launch forward a Cyber-Web Cluster.
- Casting: Rapid-fire, delayed projectile that is accompanied by a spell field.
- Projectile Speed: 120m/s
- Range: 1.5m spherical radius
- Fire Rate: 3.33 rounds per second
- Damage: Projectiles 15 / Spell Field 15
|
Q |
|
Spider-Sweeper |
- Description: Enhance the SP//dr suit, launching up enemies in its path and deploying Arachno-Mines, Spider-Drones, and Cyber-Webs repeatedly.
- Casting: Enhancement
- Sweep Range: 5m
- Attack Interval: 1s
- Spider-Drone Generation Interval: 0.7s
- Arachno-Mine Attack Interval: 0.7s
- Maximum Arachno-Mine Quantity: 7
- Range: 4m spherical radius
- Duration: 12s
- Damage: 60
- Energy Cost: 3,400
- Special Effect: Gain 450 Bonus Health and a 70% Movement Boost
|
Abilities |
SHIFT |
|
Bionic Spider-Nest |
- Description: Generate a Spider-Nest at a targeted area, periodically spawning Spider-Drones and creating Cyber-Webs. While in the Cyber-Web, gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health.
- Casting: Targeted
- Maximum Distance: 10m
- Spider-Nest Health: 350
- Range: 12m spherical radius
- Damage: 40 per Spider-Drone
- Cooldown: 15s
- Special Effect: Two Spider-Drones are generated every 3s.
|
E |
|
Arachno-Mine |
- Description: Deploy Arachno-Mines that can be concealed within the confines of a Cyber-Web.
- Casting: Single-cast Spell Field
- Range: 3m spherical radius
- Damage: 100
- Cooldown: 4 charges, with each charge taking 4s to recharge.
|
F |
|
Cyber-Bond |
- Description: Shoot a web strand that links to the targeted area or Cyber-Web. If stretched too far, it will trigger a pullback.
- Casting: Dash
- Pull-Back Distance: 10m
- Maximum Cyber-Bond Distance: 19m, with the possibility to exceed this distance if descending.
- Projectile Speed: 100m/s
- Minimum Dash Distance: 10m
- Maximum Dash Distance: 30m
- Cooldown: 3s
|
SPACE |
|
Wall-Crawl |
- Description: Hold Jump to crawl on vertical surfaces.
- Wall-Crawling Speed: 7.2m/s
|
RMB |
|
Cyber-Web Snare |
- Description: Cast futuristic webbing that Immobilizes enemies or creates a Cyber-Web. While in the Cyber-Web, gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health.
- Casting: Single-cast projectile with delayed impact.
- Projectile Speed: 60m/s
- Range: 3m spherical radius
- Damage: 5
- Cooldown: 3s
- Special Effect: Enemies hit are ensnared for 0.7s. While trapped in the Cyber-Web, Peni Parker receives 25 healing per second. Any excess healing is converted into Bonus Health, up to a maximum of 150 Health, and grants a 25% Movement Boost.
|
Team-Up Abilities |
C |
|
Armor Expulsion |
- Description: Venom shares a part of his symbiote with Spider-Man and Peni Parker, activating their symbiote abilities. Spider-Man and Peni Parker can convert the symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them back.
- Casting: Spell field that surrounds the caster
- Range: 5m spherical radius
- Duration: 4s
- Damage: 50 damage upon release, followed by 50 damage per second
- Cooldown: 30s
- Special Effect: Gain a 50% Damage Reduction while the ability is active.
|
Have fun and good luck on your next adventure! For more information about the latest gaming news and guides, you can check out the following articles: