Now that SUPERVIVE has caught the attention of major pro players, analysts, casters, and other gaming content creators, more and more players are dying to give the game a try. This new MOBA x Battle Royal Hero Shooter is fun, dynamic, engaging, colorful, and free to play.
Although SUPERVIVE has only recently released its Open Beta version, we can expect a lot more polish, adjustments, and other quality-of-life changes, given how responsive the dev team is to the players' feedback. Having that in mind, we will take a look at the primarily DPS class (Fighter) Hunters in SUPERVIVE so you can possibly find your main.
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All Fighters in SUPERVIVE Open Beta
The game currently has several classes for players to choose from: Fighter, Initiator, Protector, and Controller. We will take a look at all seven of the available Fighter Hunters so you have a better understanding of their playstyle and general strengths and weaknesses.
Brall
Brall is a melee DPS who has a lot of mobility in his kit, allowing him to dive in and out to deal tons of damage. You excel in small skirmishes and you consistently kill other melee Hunters.
- Difficulty: 4 Stars
- Strengths: Tons of dashes, self-healing, strong engage
- Weaknesses: Susceptible to crowd control, struggles against poke Hunters
You can check out all of his abilities, here.
Ghost
Ghost is a ranged DPS that has a straightforward playstyle, utilizing his zoning abilities and consistent damage output. You can effectively utilize the terrain to your advantage as you chip down enemy Hunters.
- Difficulty: 2 Stars
- Strengths: Decent range, good damage, mobility is better than most ranged Hunters
- Weaknesses: Less playmaking potential and skill expression, reliant on setup
You can check out all of his abilities, here.
Jin
Jin is a melee assassin that can blink to enemies and deceive squads with his clone. You are great at killing isolated targets and using the fog of war to your advantage.
- Difficulty: 4 Stars
- Strengths: Great single-target damage, good mobility and utility
- Weaknesses: Squishy and vulnerable to crowd control locks, struggles in team fights.
You can check out all of his abilities, here.
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Joule
Joule is a ranged DPS that has incredible burst damage and synergy with other Hunters that have AoE crowd control. What she lacks in utility, she makes up for in damage.
- Difficulty: 3 Stars
- Strengths: Great AoE burst damage, incredible follow up potential
- Weaknesses: Needs setup from team to chain abilities for maximum damage output
You can check out all of her abilities, here.
Myth
Myth is a ranged DPS that fires arrows in short intervals, making her quite deadly but slow in terms of damage output. She specializes in hunting down wounded Hunters, making her an incredible Hunter (literally) who has some nice utility in her kit.
- Difficulty: 3 Stars
- Strengths: Great single-target damage, decent utility and added mobility
- Weaknesses: Slow attack speed, low-impact ultimate
You can check out all of her abilities, here.
Shiv
Shive is a close-ranged duelist who has substantial AoE damage at point-blank range, making her ideal for heavy dive setups. She has some extra mobility to make up for her short range and self-healing as well.
- Difficulty: 3 Stars
- Strengths: Reliable DPS, decent crowd-control
- Weaknesses: Squishy, short-range attack, needs to go all in to deal damage
You can check out all of her abilities, here.
Shrike
Shrike is a reliable long-ranged DPS that can harass enemies from a distance whilst keeping herself as far away as possible from dives. What she lacks in utility, she makes up for in range, and some nice scouting options.
- Difficulty: 1 Star
- Strengths: Long-range, consistent poke damage
- Weaknesses: Vulnerable to all-in comps, can be easily caught off guard
You can check out all of her abilities, here.
And that covers all of the Fighter Hunters in the SUPERVIVE Open Beta so far. Although the dev team is set on the majority of the design and gameplay choices, we can still expect some adjustments as time goes on and more players provide feedback.
Fighters are a great form of DPS for your squad, making it quintessential to pack some heat in skirmishes, extra utility, and some crowd control as well.
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