Even though Warhammer 40K: Space Marine 2 was a smash hit, the developers are continuing their ongoing support for the game with many plans for new content down the line. We already know that new PvE missions, a Horde mode, as well as new enemy types and weapons are going to be released early next year, and fortunately, we are already getting our first taste now. Patch 4.5 has just been released, which makes a ton of changes to many of the weapons in the game while also fixing a wide range of bugs and adding some quality-of-life updates. A brand new weapon, the Neo-Volkite Pistol, has also been added, which is going to quickly become a fan-favorite in Operations. Here are the full patch notes for the latest Warhammer 40K: Space Marine 2 update!
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Warhammer 40K: Space Marine 2 - Patch 4.5 Notes
The main selling point of patch 4.5 is the Neo-Volkite Pistol, which is a thermal ray weapon that is available to the Assault, Vanguard, and Bulwark classes. This weapon will only be available in Operations mode for now, with the intention of being added in PvP after another round of balancing. Many changes to existing weapons are also coming to the game, with the Plasma Incinerator, Bolt Sniper Rifle, and the Oculus Bolt Carbine all receiving significant adjustments. Here is everything you need to know about patch 4.5:
New Weapon: Neo-Volkite Pistol
- The Neo-Volkite Pistol, a powerful thermal ray weapon, is now available for the Assault, Vanguard, and Bulwark classes!
Please note that the Neo-Volkite Pistol will only be available in Operations mode for now as we continue to experiment with balancing in PvP. It will be added to Eternal War mode in our next major update alongside a new Operations map, a new enemy, and the Dark Angels cosmetics. Until then though, you’ll be able to try it out against your friends in the Battle Barge’s Sparring Arena!
Balancing Tweaks
Weapons (Operations mode only)
PLASMA INCINERATOR
- Slightly reduced amount of heat generated by normal and charged shots for versions:
- Master-Crafted - Alpha
- Salvation of Bakka - Alpha
- Gathalamor Crusade - Alpha
- Fixed a bug that would cause several versions not producing heat at all.
BOLT SNIPER RIFLE
- Fire rate increased from 50 to 60 rounds per minute.
- Headshot bonus increased from x2 to x2.5.
OCCULUS BOLT CARABINE
- Scope added
- Headshot bonus increased from x1 to x1.33
BOLT CARABINE (SMG)
- Adjusted damage falloff curve: Base damage increased by 50% for the first 10 meters, after that, the damage drops to the original pre-patch value.
AUTO BOLT RIFLE
- Max ammo increased by 1 magazine for each version.
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General Fixes
- Fixed a bug causing unlocked DLC cosmetic items to get locked again after a restart.
- Fixed a bug causing the Sniper perk "Targeted Shot" to not work after swapping weapons.
- Fixed a bug causing the Sniper invisibility not getting removed after a shot in rare cases.
- Fixed a bug preventing players from muting the others in PvP.
- Fixed several perks not triggering correctly from enemy kills.
- Fixed a bug that prevented certain weapon perks from triggering correctly when reaching a specific HP threshold.
Tech Improvements
- Crash fixes and general stability improvements.
- Fixed server disconnects with unstable user connection.
- General connectivity improvements.
That is everything you need to know about Warhammer 40K: Space Marine 2's latest update. With the roadmap showing us so much content coming in the future, we are excited to see where the franchise is going to be a year from now. For more Warhammer news and guides, make sure to check out the rest of our website!
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